IN 1987, WHILE WORKING AT APPLE, HUGH DUBBERLY COWROTE KNOWLEDGE NAVIGATOR, A VISIONARY FILM THAT PREDICTED NOT ONLY THE FUTURE OF TABLET COMPUTING, BUT THE CENTRALITY OF THE INTERNET IN THE WORK LIFE OF INDIVIDUALS.1 Dubberly’s practice at the time focused on traditional corporate communications and branding. But, as Knowledge Navigator demonstrated, he understood even then that future designers would have to negotiate complex networked environments, systems within systems—ecosystems. Dubberly went on to engage deeply with interactive design, first at Apple, then at Netscape, and ultimately through his own consultancy, Dubberly Design Office. As he asserts below, design values and approaches that grew out of the manufacturing world are shifting over. Design, and design education, should look to an organic-systems model as as we enter the age of biology.

1 Alan Kay contributed to the concept of Knowledge Navigator. John Sculley premiered the film as part of his keynote at Educom, a higher-education conference. To read more about this, see Bud Colligan, “How the Knowledge Navigator Video Came About,” Dubberly Design Office, November 20, 2011, http://www.dubberly.com/articles/how-the-knowledge-navigator-video-came-about.html.

2 Freeman Dyson, “The Question of Global Warming,” New Yorker 55, no. 10 (June 2008).

3 Paul Rand, personal conversation with author during a visit to the Art Center College of Design, Pasadena, Calif., 1993.

4 Shelley Evenson, “Designing for Service: A Hands-On Introduction,” presentation at CMU’s Emergence Conference, Pittsburgh, Pa., September 2006.

5 John Rheinfrank, “The Philosophy of (User) Experience,” presentation at CHI 2002/AIGA Experience Design Forum, Minneapolis, Minn., May 2002.

6 Hugh Dubberly and Paul Pangaro, joint course development, Stanford, 2000–2008.

7 Horst Rittel, “On the Planning Crisis: Systems Analysis of ‘First and Second Generations.’” Bedrifts Økonomen 8 (1972): 390–396.

8 Liz Sanders, “Generative Design Thinking” presentation, San Francisco, June 2007.

9 Eric Raymond, “The Cathedral and the Bazaar,” v3.0, 2000, available at http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/cathedral-bazaar.ps.

10 Kevin Kelly, Out of Control: The New Biology of Machines, Social Systems, and the Economic World (New York: Addison Wesley, 1994).

11 Shelley Evenson, “Experience Strategy: Product/Service Systems,” presentation, Detroit, 2006.

12 Hugh Dubberly and Paul Pangaro, “Cybernetics and Service-Craft: Language for Behavior-Focused Design,” Kybernetes 36, no. 9/10 (April 2007).

13 William McDonough and Michael Braungart, Cradle to Cradle: Remaking the Way We Make Things (New York: North Point Press, 2002).

14 Jim Long, Jennifer Magnolfi, and Lois Maasen, Always Building: The Programmable Environment (Zeeland, Mich.: Herman Miller Creative Office, 2008).

15 Stuart Walker, Sustainable by Design: Explorations in Theory and Practice (London: Earthscan, 2006).

16 Ibid.

17 Jeanne Liedtka, “Strategy as Design,” Rotman Management (Winter 2004): 12–15.

18 John C. Camillus, “Strategy as a Wicked Problem,” Harvard Business Review (May 2008): 99–106.

19 Chanpory Rith, personal communication with author, 2 July 2005.

20 Paul Pangaro, personal communications with author, 2000–2008.

21 Albert Müller, “A Brief History of the BCL: Heinz von Foerster and the Biological Computer Laboratory,” Österreichische Zeitschrift für Geschichtswissenschaften 11, no. 1 (2000): 9–30. Translated by Jeb Bishop and since republished in “An Unfinished Revolution?”

22 Meredith Davis, “Toto, I’ve Got a Feeling We’re Not in Kansas Anymore…,” presentation at the AIGA Design Education Conference, Boston, April 2008.