IN 2008 AMSTERDAM-BASED DESIGNERS LUNA MAURER, EDO PAULUS, JONATHAN PUCKEY, AND ROEL WOUTERS BEGAN GATHERING ON TUESDAY NIGHTS AROUND MAURER’S KITCHEN TABLE. Since they found it difficult to define their combined practices with a term limited to a specific medium, such as graphic design or interaction design, they decided instead to articulate a way of thinking. After months of weekly discussions, they developed the Conditional Design Manifesto. The resulting principles guided them through a wide range of individual and collaborative exercises and projects that privileged process: input, output, logic, and subjectivity. Using both digital and physical materials the Conditional Design members established strict parameters and then put systems into play. Their approach harkens back to Karl Gerstner’s experiments with design as a range of possible permutations and to artist Sol LeWitt’s instructions for wall drawings.1 Unlike these 1960s methodologies, however, Maurer, Paulus, Puckey, and Wouters ultimately strive to create systems that take on lives of their own. As Maurer notes, “From simple rules and ingredients, complex things can happen. Behaviors emerge.…The system talks back to you.”2 As the group’s members maintain in their manifesto, they want “to reflect the here and now.” Their practice moves beyond the unified formal and conceptual systems of modernism to take on the complex structures and behaviors made possible by the exponential growth of computing.3
1 To read more about connections with Sol LeWitt and Karl Gerstner, see Andrew Blauvelt, “Ghost in the Machine: Distributing Subjectivity,” in Conditional Design Workbook (Amsterdam: Valiz, 2003), iii–vi.
2 Interview with the author, October 7, 2010.
3 In addition to the Conditional Design collective, Maurer, Wouters, and Puckey formed a new design studio, Moniker, in 2012.