Choosing TLF or Classic Text

Click the text tool—it looks like a big capital T in the Tools panel (Figure 6-1). The Properties panel changes to show all the different text properties available to you, the designer. Starting at the top, the first drop-down menu gives you a choice between two text engines—TLF Text and Classic Text. These text-handling routines are called engines because they're the mechanisms used to display text in Flash Player—the tool your audience uses to watch your Flash animation. In previous versions of Flash, the text options were much more limited than those provided by programs like InDesign, Illustrator, and Photoshop. TLF text goes a long way toward closing that gap. Classic text is still an option for a number of reasons, including compatibility.

Choose TLF text if:

Choose Classic text if:

Once you've chosen TLF Text or Classic Text, the Properties panel changes to display settings for that text engine. You notice right away that TLF includes many more options. Immediately below the "Text engine" menu, the first setting is the "Text type" menu. Below that, there are several subpanels filled with widgets to help you manage your text. The choices you make at the top of the Properties panel determine which properties are available as you work your way down. For example, TLF has different text types than Classic.

Classic text continues to offer the three options familiar to Flash veterans (Figure 6-2):

Some options, such as your choice of typeface, size, and color, remain the same no matter which text engine or text type you choose. Other options, such as highlight, ligatures, and baseline shift, appear or disappear from the Properties panel based on your choices. So, if a particular setting you need is unavailable, go back and choose a different text engine or text type. In general, TLF text gives you more typographic control. You can mix TLF and Classic text in the same document and even in the same layer or frame.