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Index
Preface
How This Book Is Organized Who This Book Is For Conventions Used in This Book Using Code Examples Safari® Books Online How to Contact Us Acknowledgments
1. Hello
Sketching and Prototyping Flexibility Giants Family Tree Join In
2. Starting to Code
Environment Download and File Setup Your First Program
Example 2-1: Draw an Ellipse Example 2-2: Make Circles
The Console Making a New Project Examples and Reference
3. Draw
The Canvas
Example 3-1: Create a Canvas Example 3-2: Draw a Point
Basic Shapes
Example 3-3: Draw a Line Example 3-4: Draw Basic Shapes Example 3-5: Draw a Rectangle Example 3-6: Draw an Ellipse Example 3-7: Draw Part of an Ellipse Example 3-8: Draw with Degrees Example 3-9: Use angleMode
Drawing Order
Example 3-10: Control Your Drawing Order Example 3-11: Put It in Reverse
Shape Properties
Example 3-12: Set Stroke Weight Example 3-13: Set Stroke Attributes
Color
Example 3-14: Paint with Grays Example 3-15: Control Fill and Stroke Example 3-16: Draw with Color Example 3-17: Set Transparency
Custom Shapes
Example 3-18: Draw an Arrow Example 3-19: Close the Gap Example 3-20: Create Some Creatures
Comments Robot 1: Draw
4. Variables
First Variables
Example 4-1: Reuse the Same Values Example 4-2: Change Values
Making Variables p5.js Variables
Example 4-3: Adjust the Canvas, See What Follows
A Little Math
Example 4-4: Basic Arithmetic
Repetition
Example 4-5: Do the Same Thing Over and Over Example 4-6: Use a for Loop Example 4-7: Flex Your for Loop’s Muscles Example 4-8: Fanning Out the Lines Example 4-9: Kinking the Lines Example 4-10: Embed One for Loop in Another Example 4-11: Rows and Columns Example 4-12: Pins and Lines Example 4-13: Halftone Dots
Robot 2: Variables
5. Response
Once and Forever
Example 5-1: The draw() Function Example 5-2: The setup() Function Example 5-3: setup(), Meet draw()
Follow
Example 5-4: Track the Mouse Example 5-5: The Dot Follows You Example 5-6: Draw Continuously Example 5-7: Set Thickness on the Fly Example 5-8: Easing Does It Example 5-9: Smooth Lines with Easing
Click
Example 5-10: Click the Mouse Example 5-11: Detect When Not Clicked Example 5-12: Multiple Mouse Buttons
Location
Example 5-13: Find the Cursor Example 5-14: The Bounds of a Circle Example 5-15: The Bounds of a Rectangle
Type
Example 5-16: Tap a Key Example 5-17: Draw Some Letters Example 5-18: Check for Specific Keys Example 5-19: Move with Arrow Keys
Touch
Example 5-20: Touch the Screen Example 5-21: Track the Finger
Map
Example 5-22: Map Values to a Range Example 5-23: Map with the map() Function
Robot 3: Response
6. Translate, Rotate, Scale
Translate
Example 6-1: Translating Location Example 6-2: Multiple Translations
Rotate
Example 6-3: Corner Rotation Example 6-4: Center Rotation Example 6-5: Translation, Then Rotation Example 6-6: Rotation, Then Translation Example 6-7: An Articulating Arm
Scale
Example 6-8: Scaling Example 6-9: Keeping Strokes Consistent
Push and Pop
Example 6-10: Isolating Transformations
Robot 4: Translate, Rotate, Scale
7. Media
Images
Example 7-1: Load an Image Example 7-2: Load More Images Example 7-3: Mousing Around with Images Example 7-4: Transparency with a GIF Example 7-5: Transparency with a PNG Example 7-6: Displaying an SVG Image
Asynchronicity
Example 7-7: Demonstrating Asynchronicity Example 7-8: Loading with a Callback
Fonts
Example 7-9: Drawing with Fonts Example 7-10: Use a Webfont Example 7-11: Load a Custom Font Example 7-12: Set the Text Stroke and Fill Example 7-13: Draw Text in a Box Example 7-13: Store Text in a Variable
Robot 5: Media
8. Motion
Frames
Example 8-1: See the Frame Rate Example 8-2: Set the Frame Rate
Speed and Direction
Example 8-3: Move a Shape Example 8-4: Wrap Around Example 8-5: Bounce Off the Wall
Tweening
Example 8-6: Calculate Tween Positions
Random
Example 8-7: Generate Random Values Example 8-8: Draw Randomly Example 8-9: Move Shapes Randomly
Timers
Example 8-10: Time Passes Example 8-11: Triggering Timed Events
Circular
Example 8-12: Sine Wave Values Example 8-13: Sine Wave Movement Example 8-14: Circular Motion Example 8-15: Spirals
Robot 6: Motion
9. Functions
Function Basics
Example 9-1: Roll the Dice Example 9-2: Another Way to Roll
Make a Function
Example 9-3: Draw the Owl Example 9-4: Two’s Company Example 9-5: An Owl Function Example 9-6: Increasing the Surplus Population Example 9-7: Owls of Different Sizes
Return Values
Example 9-8: Return a Value
Robot 7: Functions
10. Objects
Properties and Methods Define a Constructor Create Objects
Example 10-1: Make an Object Example 10-2: Make Multiple Objects
Robot 8: Objects
11. Arrays
From Variables to Arrays
Example 11-1: Many Variables Example 11-2: Too Many Variables Example 11-3: Arrays, Not Variables
Make an Array
Example 11-4: Declare and Assign an Array Example 11-5: Assigning to an Array in One Go Example 11-6: Revisiting the First Example
Repetition and Arrays
Example 11-7: Filling an Array in a for Loop Example 11-8: Track Mouse Movements
Arrays of Objects
Example 11-9: Managing Many Objects Example 11-10: Sequences of Images
Robot 9: Arrays
12. Data
Data Summary Tables
Example 12-1: Read the Table Example 12-2: Draw the Table Example 12-3: 29,740 Cities
JSON
Example 12-4: Read a JSON File Example 12-5: Visualize Data from a JSON File
Network Data and APIs
Example 12-6: Parsing the Weather Data Example 12-7: Chaining Methods
Robot 10: Data
13. Extend
p5.sound
Example 13-1: Play a Sample Example 13-2: Listen to a Mic Example 13-3: Create a Sine Wave
p5.dom
Example 13-4: Access the Webcam Example 13-5: Create a Slider Example 13-6: Create an Input Box
A. Coding Tips
Functions and Parameters Comments Uppercase and Lowercase Style Console One Step at a Time
B. Order of Operations C. Variable Scope Index
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