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Index
Cover
Halftitle
Title
Copyright
Contents
Introduction: When the Going Gets Tough…
Getting Started: How to Use This Book
1. After Effects 101: Moving in and getting comfortable
Welcome to After Effects
The After Effects Project
Compositions
The Application Window
The Tools Panel
The Project Panel
Importing Footage
The Footage Panel
Adobe Bridge
Rearranging the Furniture
Resizing Frames
Tabs
Re-docking Panels
Opening New Panels
Workspaces
2. Creating a Composition: Procedures and shortcuts for setting up a blank canvas
The New Composition
The Composition Panel
The Timeline Panel
Adding Footage to a Comp
More on Layers
Keeping Tabs on Multiple Comps
Closing Comps
Side-by-Side View
Navigating in Space
Mouse Wheel Scrolling
Resolution
Quality
Navigating in Time
Zooming in Time
The Work Area
Visual Aids
Safe Areas
Grids
Rulers and Guides
Show Channel
The Background Color
Black versus Black
3. Basic Animation: Animating a layer’s transformations along with mastering motion paths
Position in Time and Space
Animating Position
Editing the Motion Path
Keyframe Navigation
Editing Keyframes Numerically
T is for Opacity
Crossed-up Dissolves
Fading Layers as a Group
S is for Scale
Animating Scale
R is for Rotation
Animating Rotation
An Orientation in 3D Rotation
Auto-keyframe Mode
A is for Anchor Point
Moving Anchor and Position Together
Anchor Point Examples
Orbiting Objects
Motion Control Moves
Smooth Operator
Keyframe Tips and Gotchas
4. Keyframe Velocity: The secrets to creating sophisticated animations
Easy Ease
Auto Bezier
The Graph Editor
Value Graphs
Editing Handles
Velocity Graphs
Multiple Values
Position Graphs
Position Value Graphs
Position Speed Graphs
Separate X, Y, and Z
Graph Gotchas
Hold Interpolation
Continuing from Hold
Roving Keyframes
5. Animation Assistance: A series of tips, tricks, and Keyframe Assistants to make your life easier
Things to Do with Keyframes
Copying and Pasting Keyframes
Moving and Nudging Motion Paths
Scaling a Motion Path
Sketching and Smoothing
Motion Sketch
Applying Sketch to Others
Smoother
Auto-Orient Rotation
A Wiggly World
Wiggly Practice
Customizing Wiggles
Exponential Scale
6. The Layer Essentials: Tips for managing multiple layers efficiently, including hot keying, markers, and the layer switches
Selecting Layers
Moving Layers in Time
Moving Layers in the Stack
Duplicating Layers and Comps
Soloing Layers
Renaming Layers
Replace Source
Replace Footage
Taking Snapshots
Align Panel
Color-Coding
What Does That Switch Do?
7. Trimming Layers: Learning how to edit layers through trimming, splitting, and sequencing
The Ins and Outs of In and Out
Trimming Layers
Method A: Trimming in the Timeline Panel
Method B: Trimming in the Layer Panel
Comparing Methods
Slip Sliding Away
Slipping Keyframes
Sequence Layers
Splitting Layers
Overlay and Ripple Insert Edits
8. Motion Blur and More: Life’s a blur – at least, to a camera it is
Applying Motion Blur
Shutter Angle and Phase
Blur and Masks
Blur and Nested Comps
Render Settings
Faux Motion Blur
Echoed Effects
An Original Echo
Echoed Animation
Cycore Time Effects
CC Force Motion Blur & Wide Time
CC Time Blend & Time Blend FX
9. Blending Modes: One of the most creative tools After Effects offers is mixing images together using blending modes
Modus Operandi
Mode Swings
Experimenting
Darkening Modes
Darken/Darker Color
Multiply
Linear Burn
Color Burn/Classic Color Burn
Lightening Modes
Add
Lighten/Lighter Color
Screen
Linear Dodge
Color Dodge/Classic Color Dodge
Lighting Modes
Overlay
Soft Light
Hard Light
Linear Light
Vivid Light
Pin Light
Hard Mix
Subtraction and Division Modes
Difference/Classic Difference
Exclusion
Subtract
Divide
Property-Replacing Modes
Hue
Saturation
Color
Luminosity
Summarizing H, S, L, and Color modes
10. All About Masking: Masking tools create transparency using standard or freeform Bezier shapes
Masking Basics
Masking in the Comp Panel
Masking in the Layer Panel
Shape Shortcuts
The Free Transform Tour
Masks of a Feather
Mask Expansion
Mask Opacity
Freeform Bezier Masking
Editing with the Selection Tool
Editing with the Pen Tool
RotoBezier Masks
Converting between Bezier and RotoBezier
Animating a Mask
Masks and Velocity
More Mask-Animating Advice
Inverting a Mask
Fixing Seams with Inverted Masks
Multiple Masks
Mask Modes
Problem-Solving Modes: Lighten and Darken
Management Advice
Rotoscoping Figures
Panning a Layer Inside a Mask
Interchangeable Paths
Working with Illustrator Paths
Wiping on Curved Shapes
More on Pasting Paths
Mask Paths to Motion Paths
Mask Interpolation
The Smart Approach
Along the Curve
Straight and Narrow
Inside-Out Interpolation
Smart Practice
11. All About Track Mattes: Mastering track mattes is a prerequisite for creating complex multilayered compositions
What’s in a Matte?
Creating a Luma Matte Effect
Creating an Alpha Matte Effect
To Luma or To Alpha?
Adding a Background
Track Matte Inverted
Using the Invert Effect
Increasing the Contrast of a Matte
Soft Mattes
Specifying One Channel as a Matte
Creating Animated Mattes
Animating the Fill
Parental Bond
Options for Applying Effects
Building a Track Matte Hierarchy
Precomposing After Track Matte
Precomposing Before Track Matte
Effects in a Nested Comp Hierarchy
Unmultiplying a Separate Matte
Fade the Movie or the Matte?
Head Burn Fadeout
Custom Transition Mattes
12. Stencils and the “T”: Stencils are a great way to add transparency to multiple layers. And then there’s that “T” switch…
Stencil Luma
Stencil Alpha
Silhouettes and Alpha versus Luma
Adding a Background Layer
Preserve Underlying Transparency
Glints, Backgrounds, and Effects
Alpha Add with Stencils
13. 3D Space: Adding depth to your animations by mastering Z space
Enter a New Dimension
Postcards in Space
The Z Factor
Taking a Spin in 3D
Anchors and Offsets
Working with 3D Compositions
3D Views
View Layouts
Getting a Grip
Twirl versus Spin
3D Motion Paths
Auto-Orient Along 3D Path
Rendering Orders
What a Difference a Dimension Makes
Intersections
Mixing 2D and 3D Layers
Breaking the Render Order
Other Layer Interactions
Blending Modes
Track Mattes
Stencils
Adjustment Layers
Compound Effects
14. Cameras: Get new perspective on your 3D layers by placing cameras around them
Shooting Script
Instant Gratification
Pointing the Camera
One-Node Cameras
Animating Cameras
Auto-Orientation
Camera Rigs
Orbit Camera Rig
Dolly Camera Rig
Animation Advice
Editing Between Cameras
Camera Settings
Angle of View
Depth of Field
Depth Charges
15. Lighting in 3D: We continue our exploration of 3D by discussing how to illuminate your layers
Lights and Surfaces
Lights 101
Rotating a Light
A Light Menu
Spot Light
Point Light
Parallel Light
Ambient Light
Intensity
Color
The Material World
Accepts Lights
Ambient
Diffuse and Specular
Shininess
Metal
Out of the Shadows
Shadows 101
Light Transmission
Creating Gels
Gobos
Fake Reflections
Adjustment Lights
Light as a Creative Tool
16. Parallel Worlds: Combining 3D layers from different sources
2D versus 3D Layers
Different Types of 3D Layers
3D Shadows onto 2D Layers
3D Shadows for 3D Effects
3D Objects from Photoshop Extended
Vanishing Point Exchange
Live Photoshop 3D Layers
Adobe Repoussé
Digieffects FreeForm
Warping Practice
Animating a Curl
Displacement Mapping
17. Parenting Skills: The ability to group layers together greatly eases the creation of complex animations
Developing an Attachment
Family Tree
Breaking the Bonds
Basic Parenting Lessons
Saving Time
Move as a Group
Children and Effects
Anthropomorphism
Parenting with a Null Object
Getting a Handle
Local Coordinates
The Face Inside the Window
Jump Parenting
18. Nesting Compositions: Creating complex motion graphics that are easy to edit requires building a hierarchy of compositions
Nesting 101
Nesting a Comp
Easy Editing for Effects
Editing a Sequence of Clips
Size Doesn’t Matter
Repetition and Variation
Navigating Nested Comps
Composition Navigator
Composition Mini-Flowchart
Edit This, Look At That
Locking the Comp Panel
Locking the Effect Controls Panel
Nesting Options
General Nesting Tips
The Rendering Order
Two Comps Are Better Than One
Manipulating the Rendering Order
Problem Solving
The Best Laid Plans
19. Precomposing: Continuing our tour of After Effects’ rendering order, we prove that precomposing is easy once you know how…
Precompose for Grouping
Precompose Options
Option #1: Leave All Attributes
Option #2: Move All Attributes
Fixing Render Order Problems
Fixing the Edge
Trimming Out Empty Calories
Removing Empty Calories by Trimming
Removing Empty Calories by Moving Layers
20. Collapsing Transformations: Options for maximizing resolution also rewire the rendering order
Resolution Lost
Collapsing 101
Collapsing 102
Under the Hood
Problems and Opportunities
The Pasteboard
Blending Modes
Adjustment Layers
Opacity and Fade-Outs
Stencils and Silhouettes
Collapsed Space
Discontinuous Space
Continuous Rasterization
Render Order Trickery
Mask Feather Foolery
Eccentric Effects
21. Textacy: Mastering this powerful text animation engine is well worth the effort
Creating Text
Editing Type Attributes
Composing for Paragraphs
Text Along a Path
Text Animators
Creating a Typing On Animation
Properties Parade
Creating a Cascading Animation
Per-character 3D
Text Position in Z
3D Text Rotation
Per-character Align to Camera
3D Text in a 3D World
Animator Shapes
The Lowdown on Ease High and Low
More Options
Animating Amount & Property Values
Anchor Point Grouping and Alignment
Inter-Character Blending
Adding a Wiggly Selector
Wiggly Options
Multiple Range Selectors
The Case for Multiple Animators
Adding and Managing Animators
Exporting Text to SWF
Photoshop Text Integration
Create Outlines
Closing Characters
22. Applying and Using Effects: After animating layers comes treating their images with special effects
Applying an Effect
Effects & Presets Panel
The Search Party
Effect Controls
Sliders
Rotary Dials
Color Swatches
Popups
Effect Points
Option Dialogs
Custom Interface Items
Animating Effects
Tricks to Click
Effect Point Animation
Pasting Position and Masks to Effect Point
Masks as Paths
Render Settings
Adjustment Layers
Adjustment Logic 101
Edited Sequence
Additional Adjusting Tricks
Simple Selections
Masking Shapes
Any Alpha Will Do
Animating Adjustments
Blending Modes
Luma Track Mattes
Transforming Adjustments
Adjusting in 3D
Effects and Solids
Dropping Out the Black
Divide and Conquer
23. Effects Roundup Overview: Where to find tips on our favorite effects
Getting More from Effects
Third-Party Effects
24. Compound Effects: Compound effects may seem nonintuitive at first, but they require learning only a few simple rules
That Other Layer
Size Matters
Short Circuit
Longer (and Better) Circuit
Compound Blur
Texturize
Texturizing by Nesting
Texturizing by Precomposing
Displacement Map
Animating the Map
Different Sizes
Slice ‘n’ Dice
The Mirror Cracked
Why Isn’t It Working?
25. Presets and Variations: Alternatives to reinventing the wheel every time you use an effect
Presets in Action
Precut Masks
Presets and Effects
Adobe’s Presets
Browsing Presets
Quick Tasks
Text Presets
Behaviors
Brainstorm
More Brainwaves
26. Color Management: Preserving your colors through your workflow
Color Management Overview
Project Working Space
Input Profiles
Some Examples
Output Profiles
Display Management
Output Simulation
Apply Color LUT
Scene-Referred Profiles
Image States
Mixing Profiles
Luminance Range Issues
Linear Blending and Gamma
Linear Blending Examples
Linearize Working Space versus Blend Colors
32-Bit Floating Point
Altering Exposure
Creative Float
Cineon Log Color Space
Broadcast Safe Colors
27. Keying: Effectively removing a color background requires attention throughout the chain
Keying 101
Approaches
A Box Full of Keys
Color Key
Luma Key
Color Range Key
Linear Color Key
Color Difference Key
Extract
Inner/Outer Key
Difference Matte
Keylight
Fixing It in the Mix
Living on the Edge
The Matte Effects
Blurring the Lines
Seeing the Light
28. Frame Rate Manipulation: Time Stretch, Reverse, and Remap, plus smoothing the result with Frame Blending
Time Stretch
Stretching Animations
Going in Reverse
Backward Logic
Slipping into Reverse
Time Remapping
Getting Started (and Stopped)
Freeze Frames
Doing Time
Repairing Shot Timing
Adding Handle
Remapping a Comp
Remapping Sequenced Layers
Remapping Exponential Scale
Remapping a Sequence of Frames
Stepping Out with Time Remap
Frame Blending
Applying Frame Blending
Rendering with Frame Blending
Blending Advice
Blending Steps
29. Motion Stabilization: After Effects includes the ability to stabilize wobbly footage. Mastering this is also the key to having one object track another
Stabilizing 101
Essential Options
Track and Apply
Broken Tracks
Practice, Practice
Stabilizing 102
Stabilizing 103
Stabilize Position & Rotation
30. Motion Tracking: Motion Tracking allows you to add an object to a scene after it was shot – if you’re both lucky and good…
Tracking 101
Tracking Regions and Attach Point
Tracking Scale and Rotation
Realworld Examples
Multipart Track
Corner Pin Choices
Tracking with Dots
A Challenging Replacement
31. mocha: Advanced motion tracking using mocha for After Effects plus mocha shape
Perspective Tracking with mocha
Preparing a Project
Performing a Track
Perfecting the Track
Exporting to After Effects
Mattes with mocha shape
Creating a Shape
Linking a Shape to a Track
Exporting Shape Data to After Effects
32. Shape Layers: These new vectorbased layers open a multitude of graphic possibilities
Shape Tool Overview
Creating Parametric Shapes
Transformations
Multiple Shapes
Pen Path Shapes
Editing Pen Shapes
Free Transform Points
Open Paths
Stroke Over Fill Over Stroke
Gradients
Corners and Caps
Dashed Lines
Managing Multiple Shapes
Grouping
Merge Paths
Shape Effects
The Repeater
Flowers, Pinwheels, and Tick Marks
Spirals
Lines and Grids
Wiggle Transform
Repeater + Wiggle Transform
Shapes from Other Places
Create Outlines
Masks into Shapes
Illustrator Paths into Shapes
Closing Shapes
33. Paint and Clone: A painting workout in After Effects using the Brush, Erase, and Clone tools
Getting Started with Paint
Editing Existing Strokes
Managing Your Strokes
Paint on Transparent
Transforming Brush Strokes
Choosing Channels
Painting with Modes
Eraser Logic
Erasing the Paint Only
Erase Last Stroke
Animating Strokes
Start Here, End There
Using Write On Mode
Rotoscoping Frame by Frame
Interpolating Brush Strokes
Using the Clone Stamp Tool
Clone Source Overlay
Shifting the Source Time
Tracking the Clone
Creating the Dummy Clone Stroke
Tracking the Boat
Expressing the Clone Stroke
Random Paint Splatters
34. Roto Brush: A new tool for separating foregrounds from backgrounds
Roto Brush Workflow
Creating a Base Frame
Propagation
Tracking the Rest of the Shot
Refining the Matte
35. The Puppet Tools: A fun way to organically warp and animate layers
Puppet Pins
Keyframing Puppets
Motion Sketching Pins
The Overlap Tool
The Starch Tool
Deforming Text
36. Working with Audio: An overview of handling audio in After Effects, including how to “read” audio as clues for editing and animation
Seeing Sound
Good Vibrations
Spotting Audio
On the Level
You’ve Got the Power
Mixing Audio
Stereo Mixer
More Natural Fades
Trimming Layers with Audio
37. Expressions: Expressions hold the key to animating repetitive tasks or complex relationships
Introductory Expressions
Enabling and Disabling
Breaking Expressions
Pick Whipping for Pleasure
Crossing Signals
Linking Effects and Transformations
Moving Between Dimensions
Array Math Basics
Controlling Expressions
Other Controller Ideas
Variables and Multiline Expressions
The Wiggle Expression
38. Import and Interpret: Getting files in, deciding how After Effects should interpret them…and changing your mind later
Footage Pointers
Importing with Alphas
Straight versus Premultiplied Alphas
Import Specifics
Movie Issues
Audio Issues
Still Issues
Sequences Issues
Photoshop Issues
Illustrator, PDF, SWF, and EPS Issues
The Illustrator Artboard
Importing Projects
Interpret Footage
Alpha
Frame Rate
Fields and Pulldown
Pixel Aspect Ratio
Looping
More Options
Interpretation Rules
39. Integration 101: Going beyond the simple exchange of rendered movies and images
Web Integration
GIF and PNG
SWF
FLV and F4V
Flash Professional
Non-Linear Editing Systems
Adobe Premiere Pro
Apple and Avid
Dynamic Link
Mobile Media
3D Integration
40. Integrating with 3D Applications: Techniques to get more information from your 3D program into After Effects
3D Advice
The Camera Move
When Worlds Align
Mattes
Case Studies
Study #1: Videowall
Study #2: Shadow Trickery
41. Video Issues: An overview of all those pesky technical issues you need to keep straight when you’re working with video
Fields and Interlaced Frames
Field Flicker
Frame Rates and Timecode
Film Rates and Pulldown
Frame Sizes
Non-square Pixels
Anamorphic Widescreen
Working Square
Clean versus Production Aperture
Safe Areas
Moving Between Aspect Ratios
From 16:9 to 4:3
From 4:3 to 16:9
Safe Colors and Video
Composite Dot Crawl
Monitoring Your Work
Creating Good Web Video
42. Render Queue: The Render Queue is where you set up and manage the creation of your final work
Movies
Stills
RAM Preview
Names and Paths
Render Settings
Quality
Resolution
Disk Cache
Use OpenGL Renderer
Proxy Use
Effects
Solo Switches
Guide Layers
Color Depth
Frame Blending
Field Render
3:2 Pulldown
Motion Blur
Time Span
Frame Rate
Skip Existing Files
Output Module Settings
Format
Include Project Link
Include Source XMP Metadata
Post-Render Action
Video Output
Format Options
Starting #
Channels
Depth
Color
Resize
Crop
Audio Output
The Render Queue Panel
Render Progress
Creating and Editing Templates
Using Templates
43. Advanced Rendering: Network rendering and project management features
Streamlining Projects
Collect Files
Network Rendering
Cloning
Setting Up a Distributed Render
Recovering from Failure
Converting Sequences to Movies
Merging Projects for Render
44. Prerendering and Proxies: Planning ahead can save time later
Prerendering
Proxies
Applying Proxies
Proxy Behavior
Working with Proxies
Rendering with Proxies
45. What’s Your Preference?: Setting preferences to optimize your workflow
General
Previews
Display
Import
Output
Grids & Guides
Labels
Media & Disk Cache
Appearance
Auto-Save
Memory & Multiprocessing
Audio Hardware
Audio Output Mapping
Media Credits
Index
Resources
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