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Index
Also By S. Rune Emerson
Preface
1. The Philosophy of Sorcery
The Manifestations of Reality
The Light Which Shapes the Darkness
The Rules of Sorcerous Art
The Five Forms of Manifestation
The Nine Laws of Magic
Selecting a Medium
The Paradigm
The Significator
Drawing the Magic Circle
The Binding of the Contract
Casting the Magic Circle
On the Nature of the Soul
A Note on Harm
2. The Cartomancer’s Kit
The Weapons of Sorcery - The Light to Bind the Dark
The Wand
The Sword
The Grail
The Coin
The Regalia of Sorcery - The Dark to Aid the Light
The Fastness
The Book: The Shrine of Sorcery
The Cards: The Windows of the Spirits
The Fascinator
The Talking Head
3. Taking Up the Art
The Rite of the Adytum
Preliminary Exercise: Creating the Circle of Art
Secondary Exercise: Creating the Incantations
Preparing the Rite
The Charming of the Space
The Laying of the Cards
The Awaken the Circle of Cards
The Quickening of the Tools
The Heralding Incantation
The Dedication to Bind a Weapon to a Sorcerer
The Incantation of Wielding
How to Summon and Bind the Light
The Charm of the Fascinator
The Marks of Binding
4. The Cards of Triumph
The Four Paths of the Sorcerer’s Ordeal
The First Trial of Commitment
The Second Trial of Mistiness
The Third Trial of Nurturing
The Fourth Trial of Virtue
The Six Lights of Initiation
The Magician: The Light of the Riddle
The High Priestess: The Light of the Quest
The Empress: The Light of Transition
The Emperor: The Light of Sovereignty
The Lovers: The Light of Resonance
Temperance: The Light of Paradigm
The Twelve Beacons of the Arte Magical
The Three Artes of Fate
The Three Artes of Power
The Three Artes of Mystery
The Three Artes of Necessity
Luckbending: Turning the Wheel of Fortune
To Lay the Sphinx’s Eye
Divination: The Devil’s Counsel
To Compel Truth from Fate
Conjuration: The Fate of the World
To Transport an Object
Evocation: The Taming of the Beast
To Call a Familiar
The Hierophant: Invoking the Most High
To Invoke the Light
The Chariot: The Reins of Abjuration
To Armor Oneself
The Moon: The Seeming Truth
A Concealment Spell
The Star: The Inspiring Light
A Spell to Kindle Inspiration
Death: The Greatest Transformation
A Draught of Transformation
The Hermit: The Lonely Vision
A Spell to See Thoughts
Judgement: Rebirth and Reckoning
A Spell for Healing
Justice: A Precise Balance
A Charm for Calling Wind
The Fool’s Journey and the Spell of Seeking
Commencing the Journey
5. The Book of Counted Images
The Magic Circle
The Making of Spells
The Calling of the Jack
The Knight’s Vigil
The Queen’s Mirror
The Scepter of Sovereignty
To Bespeak a Heart
To Conjure an Omen
To See from Afar
To Commune with Another
To Conceal a Secret
To Ensure an Advantage
To Open the Way
To Induce a Humor
To Send a Message
To Sequester Beyond Time
To Bless a Bond
To Cause Reflection
To Ward Repose
To Petition Winter
To Brew A Tempest
To Conjure Rain
To Turn the Winds
The Scales of Gain
The Red Carpet
To Draw Wayward Souls
To Travel in Safety
To Plant a Seed
For Victory in Battle
The Fog of Visions
The North Star
The Wings of Flight
The Well of Mending
The Prison of Shadows
Charming the Sanctuary
The Witching Wall
The Beckoning Hand
The Baleful Serpent
Eye of Fortune’s Favor
The Weight’d Fate
The Endless Knot
Sheathing the Blades
6. Appendices
Remedies and Ritual Tokens
The Remedy Spread
Ritual Magic Contracts
Regarding Group Work and the Court
Entering the Court: an Initiation Rite
Laying the Adytum
The Game of Triumph
A Map to the Counted Images
References
Author Bio
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