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Index
Also By S. Rune Emerson Preface 1. The Philosophy of Sorcery The Manifestations of Reality The Light Which Shapes the Darkness The Rules of Sorcerous Art The Five Forms of Manifestation The Nine Laws of Magic Selecting a Medium The Paradigm The Significator Drawing the Magic Circle The Binding of the Contract Casting the Magic Circle On the Nature of the Soul A Note on Harm 2. The Cartomancer’s Kit The Weapons of Sorcery - The Light to Bind the Dark The Wand The Sword The Grail The Coin The Regalia of Sorcery - The Dark to Aid the Light The Fastness The Book: The Shrine of Sorcery The Cards: The Windows of the Spirits The Fascinator The Talking Head 3. Taking Up the Art The Rite of the Adytum Preliminary Exercise: Creating the Circle of Art Secondary Exercise: Creating the Incantations Preparing the Rite The Charming of the Space The Laying of the Cards The Awaken the Circle of Cards The Quickening of the Tools The Heralding Incantation The Dedication to Bind a Weapon to a Sorcerer The Incantation of Wielding How to Summon and Bind the Light The Charm of the Fascinator The Marks of Binding 4. The Cards of Triumph The Four Paths of the Sorcerer’s Ordeal The First Trial of Commitment The Second Trial of Mistiness The Third Trial of Nurturing The Fourth Trial of Virtue The Six Lights of Initiation The Magician: The Light of the Riddle The High Priestess: The Light of the Quest The Empress: The Light of Transition The Emperor: The Light of Sovereignty The Lovers: The Light of Resonance Temperance: The Light of Paradigm The Twelve Beacons of the Arte Magical The Three Artes of Fate The Three Artes of Power The Three Artes of Mystery The Three Artes of Necessity Luckbending: Turning the Wheel of Fortune To Lay the Sphinx’s Eye Divination: The Devil’s Counsel To Compel Truth from Fate Conjuration: The Fate of the World To Transport an Object Evocation: The Taming of the Beast To Call a Familiar The Hierophant: Invoking the Most High To Invoke the Light The Chariot: The Reins of Abjuration To Armor Oneself The Moon: The Seeming Truth A Concealment Spell The Star: The Inspiring Light A Spell to Kindle Inspiration Death: The Greatest Transformation A Draught of Transformation The Hermit: The Lonely Vision A Spell to See Thoughts Judgement: Rebirth and Reckoning A Spell for Healing Justice: A Precise Balance A Charm for Calling Wind The Fool’s Journey and the Spell of Seeking Commencing the Journey 5. The Book of Counted Images The Magic Circle The Making of Spells The Calling of the Jack The Knight’s Vigil The Queen’s Mirror The Scepter of Sovereignty To Bespeak a Heart To Conjure an Omen To See from Afar To Commune with Another To Conceal a Secret To Ensure an Advantage To Open the Way To Induce a Humor To Send a Message To Sequester Beyond Time To Bless a Bond To Cause Reflection To Ward Repose To Petition Winter To Brew A Tempest To Conjure Rain To Turn the Winds The Scales of Gain The Red Carpet To Draw Wayward Souls To Travel in Safety To Plant a Seed For Victory in Battle The Fog of Visions The North Star The Wings of Flight The Well of Mending The Prison of Shadows Charming the Sanctuary The Witching Wall The Beckoning Hand The Baleful Serpent Eye of Fortune’s Favor The Weight’d Fate The Endless Knot Sheathing the Blades 6. Appendices Remedies and Ritual Tokens The Remedy Spread Ritual Magic Contracts Regarding Group Work and the Court Entering the Court: an Initiation Rite Laying the Adytum The Game of Triumph A Map to the Counted Images References Author Bio Sign up for S. Rune Emerson's Mailing List
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