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Index
Programming Clojure ​ Table of Contents What Readers Are Saying About Programming Clojure, Second Edition Foreword for the Second Edition Foreword for the First Edition Acknowledgments Preface
Who This Book Is For What Is in This Book How to Read This Book Notation Conventions Web Resources and Feedback Downloading Sample Code
Chapter 1: Getting Started
1.1 Why Clojure? 1.2 Clojure Coding Quick Start 1.3 Exploring Clojure Libraries 1.4 Wrapping Up
Chapter 2: Exploring Clojure
2.1 Forms 2.2 Reader Macros 2.3 Functions 2.4 Vars, Bindings, and Namespaces 2.5 Calling Java 2.6 Flow Control 2.7 Where’s My for Loop? 2.8 Metadata 2.9 Wrapping Up
Chapter 3: Unifying Data with Sequences
3.1 Everything Is a Sequence 3.2 Using the Sequence Library 3.3 Lazy and Infinite Sequences 3.4 Clojure Makes Java Seq-able 3.5 Calling Structure-Specific Functions 3.6 Wrapping Up
Chapter 4: Functional Programming
4.1 Functional Programming Concepts 4.2 How to Be Lazy 4.3 Lazier Than Lazy 4.4 Recursion Revisited 4.5 Wrapping Up
Chapter 5: State
5.1 Concurrency, Parallelism, and Locking 5.2 Refs and Software Transactional Memory 5.3 Use Atoms for Uncoordinated, Synchronous Updates 5.4 Use Agents for Asynchronous Updates 5.5 Managing Per-Thread State with Vars 5.6 A Clojure Snake 5.7 Wrapping Up
Chapter 6: Protocols and Datatypes
6.1 Programming to Abstractions 6.2 Interfaces 6.3 Protocols 6.4 Datatypes 6.5 Records 6.6 reify 6.7 Wrapping Up
Chapter 7: Macros
7.1 When to Use Macros 7.2 Writing a Control Flow Macro 7.3 Making Macros Simpler 7.4 Taxonomy of Macros 7.5 Wrapping Up
Chapter 8: Multimethods
8.1 Living Without Multimethods 8.2 Defining Multimethods 8.3 Moving Beyond Simple Dispatch 8.4 Creating Ad Hoc Taxonomies 8.5 When Should I Use Multimethods? 8.6 Wrapping Up
Chapter 9: Java Down and Dirty
9.1 Exception Handling 9.2 Wrestling with the Integers 9.3 Optimizing for Performance 9.4 Creating Java Classes in Clojure 9.5 A Real-World Example 9.6 Wrapping Up
Chapter 10: Building an Application
10.1 Scoring a Clojurebreaker Game 10.2 Testing the Scorer 10.3 test.generative 10.4 Creating an Interface 10.5 Deploying Your Code 10.6 Farewell
Appendix 1: Editor Support Appendix 2: Bibliography
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