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Index
Praise for Designing Across Senses
[Preface]
What Is This Book About?
Who Should Read This Book
How This Book Is Organized
Part I: New Human Factors
Part II: Multimodal Design
Why Write a Book About Multimodal Design
Acknowledgments
1. Returning to Our Senses
If a Tree Falls in the Forest…
The Sound of Violence
Experience Is Physical
People Have Modalities
Devices Have Modes
Human Modalities + Device Modes = Interfaces
Physical Information: The New Data
Sensing, Understanding, Deciding, and Acting: The New Human Factors
Sensing
Understanding and Deciding
Acting
Focus: The New Engagement
Multimodality Makes a Wider Range of Human and Product Behaviors Possible
How Multimodality Affects Design
Creating Usability
Creating Delight, Trust, and Love
Multimodal Design Is Cross-Disciplinary
Summary
2. The Structure of Multimodal Experiences
The Human Slice of Reality: Umwelt and Sensibility
Assembling Multimodal Experiences: Schemas and Models
The Building Blocks of Multimodal Experience
Summary
3. Sensing
The Three Main Categories of Stimuli
Electromagnetic
Chemical
Mechanical
Defining the Senses: Dimension, Resolution, and Range
Sensory Focus: Selecting, Filtering, and Prioritizing Information
Reflexes
Our Senses and Their Unique Properties
Vision
Visual Interfaces
Hearing
Auditory Interfaces
Touch (Somatosensory or Tactile Abilities)
Haptic Interfaces (Tactile, Proprioceptive, and Vestibular)
Smell (Olfactory Ability)
Olfactory Interfaces
Taste (Gustatory Ability)
Gustatory Interfaces
Sixth Senses and More
Time and Rhythm
Proprioception and the Vestibular System
Summary
4. Understanding and Deciding
The Foundations of Understanding: Recognition, Knowledge, Skills, and Narratives
Aware and Non-Aware: Fast and Slow Thinking
Agency: Balancing Self-Control and Problem Solving
Motivation, Delight, Learning, and Reward: Creating Happiness
Summary
5. Acting
About Anthropometrics
The Origin of Anthropometrics
Task Performance
Nonverbal Communication
Precision Versus Strength
Inferring Versus Designating Intent
Summary
6. Modalities and Multimodalities
Modalities: How We Use Our Senses
Types of Modalities
We Shape Our Modalities, and They Shape Us
Attributes and Abilities of Modalities
Applying Modalities to Design
Multimodalities
Trusted Version and Performance Optimization
Validation
Integration
A Single Prioritized Sense or Many Together?
Across one main sense
Across multiple senses
How Multimodality Shapes Our Activities and Experiences
Attributes and Abilities of Multimodalities
Focus
Flow
Sequence
Simultaneity
Shift
Transition
Substitution
Translation
Proficiency
Common Categories of Multimodalities
Basic abilities
Orientation and scanning
Hand–eye coordination (visuo-haptic integration)
Social interaction
Performance and athletics
Cognition and analysis
Applying Multimodality to Design
Maintaining Focus
Respecting Cognitive Load
Overcoming Barriers with Substitutions and Translations
Shifts, Interruptions, and Flow
Maintaining focus
Reinforce
Pace
Block
Dealing with interruptions
Safety exits
Ease of re-entry
Off-switch
Allowing shifts
Social or ecosystem norms
Priming
Feedback and Validation
Body language and physical engagement
Summary
7. The Opportunity: Transforming Existing Products and Developing New Ones
Key Applications of IoT: Monitor, Analyze and Decide, Control and Respond
Functional Categories
Monitor
Analyze and Decide
Control and Respond
“Disruptive” Technologies
Removing Sound—And Putting It Back
Mapping Apps Know Who Is in the Driver’s Seat
Beginning Inquiry
Workflow to Identify Opportunities
Assessing user needs
Assessing user context
Assessing changes to existing product modes
Summary
8. The Elements of Multimodal Design
Using Physical Information
Constructing Knowledge, Interactions, and Narratives
Summary
9. Modeling Modalities and Mapping User Experiences
Behaviors Shared Between Users and Devices
Demanding Contexts and Complex Interactions Call for Alignment
Experience Maps and Models for Multimodality
Different Maps Cover Different Scopes and Details
Key Considerations of Multimodal Design
Modalities and Senses
Focus
Level of Focus and Engagement Depth
Continuity
Sequence
Shifts
Flow and Habits
Interruptions
Substitutions
Specialized Integration
Knowledge and Skill
Key Contexts in Multimodal Experiences
Physical and environmental context
Social and institutional context
Device and information context
Example Maps and Models
Experience Map: Transitional Flow
Ecosystem Map
Context Map
Focus Model
Storyboards and Keyframing
Orienter
Establisher
Initial
Prolongation
Peak
Release
Update as Needed
Summary
10. Form Factors and Configurations
Creating Multimodal Properties
Configuring Interface Modes
Mapping Modal Behaviors to Modal Technologies
Vision Dominant Activities
Immersive Activities: Screen-Based Experiences and VR
Augmented or Auxiliary Activities: Visual Indicators for Peripheral Information
Augmented Reality Versus Augmented Products: Visual Arrays of Control and Choice
Automated Visual Capabilities
Creating Focal Experiences with Audio and Speech
Personal Sound Experiences
Social Experiences: Broadcast
Conversation Experiences: Speech
Creating Haptic Experiences
Summary
11. Ecosystems
Device Ecosystems
Information Ecosystems
Physical Ecosystems
Social Ecosystems
Specialized Ecosystems
Cloud Architectures: Distributing Resources Through Connectivity
Ecosystem and Architecture: Applying Ecosystem Resources to Multimodal Design
Sensing Experiences: Answering the Door—A Doorbell, Ring, and the August Lock
Understanding and Deciding Experiences: Determining Distance—a Pedometer, Apple Watch, and Lyft App
Acting Experiences: Writing and Drawing—A Pencil, a Tablet, and the Apple Pencil
Summary
12. Specifying Modalities: States, Flows, Systems, and Prototypes
Introduction: A Prototype Is a Custom Measuring Tool
Practice Makes Perfect
The Media of Multimodal Products: Information and Interactions, Understandings and Behaviors
The Product Development Process for Multimodal Products
Defining Design Requirements
User Goals, Scenarios and Storyboards, and Use Cases
Pseudocode and Swimlane Logic Flows
Specifying Multimodalities
Synchronous and Asynchronous Modes
Parallel and Integrated Modes
Input/Output MAP
Summary
13. Releasing Multimodal Products: Validation and Learning
Release Is About Process
Alpha Release
Organizing alpha
Learning from Alpha
Beta Release
Organizing Beta
Learning from Beta
Public Release
Validation and Feedback
Important metrics
Feedback methods
The Out-of-the-Box Experience
Summary
A. Further Reading
B. Glossary
Index
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