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Index
Ouya Unity Game Development
Table of Contents Ouya Unity Game Development Credits About the Author Acknowledgment About the Reviewers www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe? Free Access for Packt account holders
Preface
What this book covers What you need for this book Who this book is for Conventions Reader feedback Customer support
Downloading the example code Errata Piracy Questions
1. What Is Ouya and Why Does It Matter?
The early years The crash The recovery Home computers Advancement of game consoles The first indie console Cellular games The iPhone The competitors Current day situation History of Ouya Ouya's release Summary
2. Setting Up Unity and the Ouya Plugin
Installing the Android SDK Installing Java Setting up the Android SDK Setting up the Android NDK Connecting Ouya to your Windows computer Connecting Ouya to your Mac computer Ouya Development Kit The Unity project
The bundle identifier Setting up Ouya Panel Ouya required prefabs Building, running, and compiling an application
Summary
3. Setting Up Your Game
Boo, C#, or UnityScript
Boo UnityScript C#
The project structure Setting up your Scenes Scripts and MonoDevelop Scene progression
The title screen menu Advancing to the game Ouya controller support
Creating the level
Prefabs
Creating a Prefab
Materials Multidimensional arrays The BuildLevel method
Summary
4. Adding a Character and Making Them Move
Making the camera move Making the character move
Ouya controller support Animating the character
Summary
5. Adding Finesse to Your Game
Texturing your Prefabs Adding a background Adding extra levels Level complete detection
Moving to the next level Restarting our level
Adding sounds Summary
6. Show Me the Money!
Setting up your purchase Setting up your game Implementing the Ouya payment framework
How to manage your purchases Getting the list of products Limiting your levels Unlocking levels for people who have paid Buying your product
Adding a new menu item The buy method Hiding menu items
Submitting your game Summary
7. Building Cross-platform Games
Platform Dependent Compilation
Changing the TitleScreen scene
Removing In-App Purchases Mobile controls Summary
Index
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