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Index
International Texts In Critical Media Aesthetics
Title
Copyright
Dedication
Contents
Acknowledgments
Introduction
Understanding media
Software, or the engine of contemporary societies
What is software studies?
Cultural software
Media applications
From documents to performances
Why the history of cultural software does not exist
Summary of the book’s narrative
PART 1 Inventing media software
1 Alan Kay’s universal media machine
Appearance versus function
“Simulation is the central notion of the Dynabook”
The permanent extendibility
The computer as a metamedium
2 Understanding metamedia
The building blocks
Media-independent vs. media-specific techniques
Inside Photoshop
There is only software
PART 2 Hybridization and evolution
3 Hybridization
Hybridity vs. multimedia
The evolution of a computer metamedium
Hybridity: examples
Strategies of hybridization
4 Soft evolution
Algorithms and data structures
What is a “medium”?
The metamedium or the monomedium?
The evolution of media species
PART 3 Software in action
5 Media design
After Effects and the invisible revolution
The aesthetics of hybridity
Deep remixability
Layers, transparency, compositing
After Effects interface: from “time-based” to “composition-based”
3D space as a media design platform
Import/export: design workflow
Variable form
Amplification
Conclusion
Software, hardware, and social media
Media after software
Software epistemology
Index
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