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Index
Copyright Page & Trademarks
Preface to 1st Edition (1994)
Preface to 2nd Edition (2010)
Acknowledgments
Disclaimers
Prologue
Table of Contents
Chap. I: Introduction
Chap. II: Higher-Level Languages, 4GLs and Source Code Reuse
Chap. III: Basic Concepts
Chap. IV: Reuse of Components
C hap. V: Parametrization of Reusable Components
Chap. VI: First Applications using Precoded Components
Chap. VII: Composite Components
Chap. VIII: Building Components & Some More Simple Applications
Chap. IX: Substreams and Control IPs
Chap. X: Some More Components and Simple Applications
Chap. XI: Data Descriptions and Descriptors
Chap. XII: Tree Structures
Chap. XIII: Scheduling Rules
Chap. XIV: Loop-Type Networks
Chap. XV: Implementation, Network Splitting and Client-Server
C hap. XVI: Deadlocks: Their Causes and Prevention
C hap. XVII: Problem-Oriented Mini-Languages
C hap. XVIII: A Business-Oriented Very High Level Language
Chap. XIX: Synchronization and Checkpoints
Chap. XX: General Framework for Interactive Applications
Chap. XXI: Performance Considerations
Chap. XXII: Defining Networks
Chap. XXIII: Related Compiler Theory Concepts
Chap. XXIV: Streams and Recursive Function Definitions
Chap. XXV: Comparison between FBP and Object-Oriented Programming
Chap. XXVI: Related Concepts and Forerunners
Chap. XXVII: The FBP Explosion
Chap. XXVIII: Endings and Beginnings
Appendix: FBP Implementations and Diagramming Tool
Glossary of Terms
Bibliography
Index
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