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Index
Cover
Half Title
Title Page
Copyright Page
Table of Contents
Acknowledgments
Introduction
What Exactly Is Audio Editing?
Book Format
Chapter 1. Audio Editing 101
Editing History: Tape
Editing History: Digital Tape and Hard Disk-Based
Editing History: DAW
The Here and Now
Chapter 2. Different Aims of Audio Editing
Corrective Editing versus Creative Editing
Restorative Editing
The Role of the Editor
Section 1: Corrective Editing
Chapter 3. Cutting, Copying, Pasting, and Moving
Why Start Here?
The Basics
Start at the Beginning
Tightness of Edits
“Zero-Crossing” Edits
“Visual” Editing versus “Audible” Editing
Multiple-Track Editing
Potential Problems
Hands On
Introduction
Logic
Pro Tools
Studio One
Cubase
Chapter 4. Fades and Cross-Fades
Differences between Fades and Cross-Fades
Different Fade Shapes
Linear
Logarithmic
Exponential
S-Curve
Different Fade Shapes: Summary
Using Fades
Using Cross-Fades
Phase Cancellation
Periodic Patterns
Hands On
Introduction
Logic
Pro Tools
Studio One
Cubase
Chapter 5. Level Control
Should This Be a Part of the Editing Process?
Destructive versus Nondestructive Edits
Different Types of Level Control
Destructive Edits
Static Nondestructive Edits
Variable Nondestructive Edits
Automatic Nondestructive Edits
Hands On
Introduction
Logic
Pro Tools
Studio One
Cubase
Chapter 6. Tonal Matching
What Is Tonal Matching?
Chapter 7. Comping and Alternate Takes
The Search for Perfection
Putting It All Together
Making the Grade
Tonal Matching
Pitch Adjustments
Timing Changes
Comping Made Easy
Hands On
Introduction
Logic
Pro Tools
Studio One
Cubase
Chapter 8. Multi-Track Comping
Ideal-World Multi-Track Comping
Real-World Multi-Track Comping: Spill Issues
Real World Multi-Track Comping: Timing Issues
How Can We Fix It?
Frequency-Dependent Gating
Expand Your Options
Hands On
Introduction
Logic
Pro Tools
Studio One
Cubase
Chapter 9. Transient Detection
Why Use Transient Detection?
Simple Level-Based Detection
Advanced Level-Based Detection
Spectral Detection Techniques
Possible Applications and Limitations
Hands On
Introduction
Logic
Pro Tools
Studio One
Cubase
Section 2: Creative Editing
Chapter 10. Beat-Mapping and Recycling
Introduction
Beat-Mapping
Quality Limitations of Beat-Mapping
Recycling
Extended Uses of Recycled Files
More Creative Uses
Beat-Mapping
Recycling
Quick and Easy Multi-Samples
Rhythm from Anything
Hands On
Introduction
Logic
Pro Tools
Studio One
Cubase
Chapter 11. Drum Replacement
Using Recycled Loops
Dedicated Drum Replacement Tools
Drum Replacement Tools in Use
Hands On
Introduction
Logic
Pro Tools
Studio One
Cubase
Chapter 12. Time-Stretching
Introduction
Why Is It So Difficult?
The Additive Approach
The Granular Approach
How We Use It and When We Use It
Time-Based Stretches
Tempo-Based Stretches
Length-Based Stretches
Filling in the Gaps
“Manual” Time-Stretching
Hands On
Introduction
Logic
Pro Tools
Studio One
Cubase
Chapter 13. Elastic Audio (Time)
Definition of Elastic Audio
Different Algorithms
Advantages and Disadvantages Compared to Regular Time-Stretching
Quantization of Audio Files
Auto-Conform and Follow Tempo
The Best of Both Worlds
Hands On
Introduction
Logic
Pro Tools
Studio One
Cubase
Chapter 14. Pitch-Shifting
Introduction
A Brief History of Pitch-Shifting
Analogue
Digital
Computer-Based
Different Approaches to Pitch-Shifting
Size Matters
Formants
Uses of Pitch-Shifting
Hands On
Introduction
Logic
Pro Tools
Studio One
Cubase
Section 3: Restorative Editing
Chapter 15. Editing in the Third Dimension
Introducing the Idea of Spectral Editing
Taking Things Further
FFT Analysis and Waterfall Plots
Spectrograms
Chapter 16. Spectral Editing
Introduction
Tools of the Trade
Corrective Spectral Editing
Attenuation
Copying and Pasting
Clicks and Crackle
Noise and Hum
Creative Spectral Editing
Compression
De-clipping
Chapter 17. Applications of Audio Restoration
The Recording Studio and Beyond
Beyond Restoration
Chapter 18. Demixing
What Exactly Is Demixing?
Is That Even Possible?
How Does It Work?
What Are the Applications?
Legalities of Possible Uses
Fair Use
Moral Issues
It’s Not All Bad
Chapter 19. Thinking Outside the Box
Sound Design
Using and Abusing Audio Editing Techniques
Index
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