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Index
Title Page - Courses Copyright and Credits - Courses
Expert C++ Programming
Packt Upsell - Courses
Why subscribe? PacktPub.com
Preface
Who this learning path is for What this learning path covers To get the most out of this learning path
Download the example code files Conventions used
Get in touch
Reviews
Mastering C++ Programming Introduction to C++17 Standard Template Library
The Standard Template Library architecture
Algorithms Iterators Containers Functors
Sequence containers
Array
Code walkthrough Commonly used APIs in an array
Vector 
Code walkthrough Commonly used vector APIs Code walkthrough Pitfalls of a vector
List 
Commonly used APIs in a list
Forward list
Code walkthrough Commonly used APIs in a forward_list container
Deque
Commonly used APIs in a deque
Associative containers
Set
Code walkthrough Commonly used APIs in a set
Map
Code walkthrough Commonly used APIs in a map
Multiset Multimap Unordered sets Unordered maps Unordered multisets Unordered multimaps
Container adapters
Stack
Commonly used APIs in a stack
Queue
Commonly used APIs in a queue
Priority queue
Commonly used APIs in a priority queue
Summary
Template Programming
Generic programming
Function templates
Code walkthrough
Overloading function templates
Code walkthrough
Class template
Code walkthrough
Explicit class specializations
Code walkthrough
Partial template specialization
Summary
Smart Pointers
Memory management Issues with raw pointers Smart pointers
auto_ptr
Code walkthrough - Part 1 Code walkthrough - Part 2
unique_ptr
Code walkthrough
shared_ptr
Code walkthrough
weak_ptr
Circular dependency
Summary
Developing GUI Applications in C++
Qt 
Installing Qt 5.7.0 in Ubuntu 16.04
Qt Core
Writing our first Qt console application
Qt Widgets
Writing our first Qt GUI application
Layouts
Writing a GUI application with a horizontal layout Writing a GUI application with a vertical layout Writing a GUI application with a box layout Writing a GUI application with a grid layout
Signals and slots Using stacked layout in Qt applications
Writing a simple math application combining multiple layouts
Summary
Test-Driven Development
TDD Common myths and questions around TDD
Does it take more efforts for a developer to write a unit test?  Is code coverage metrics good or bad? Does TDD work for complex legacy projects?  Is TDD even applicable for embedded or products that involve hardware?
Unit testing frameworks for C++ Google test framework
Installing Google test framework on Ubuntu How to build google test and mock together as one single static library without installing? Writing our first test case using the Google test framework Using Google test framework in Visual Studio IDE
TDD in action
Testing a piece of legacy code that has dependency
Summary
Behavior-Driven Development
Behavior-driven development TDD versus BDD C++ BDD frameworks The Gherkin language Installing cucumber-cpp in Ubuntu
Installing the cucumber-cpp framework prerequisite software Building and executing the test cases
Feature file Spoken languages supported by Gherkin The recommended cucumber-cpp project folder structure Writing our first Cucumber test case
Integrating our project in cucumber-cpp CMakeLists.txt Executing our test case
Dry running your cucumber test cases BDD - a test-first development approach
Let's build and run our BDD test case It's testing time!
Summary
Code Smells and Clean Code Practices
Code refactoring Code smell What is agile? SOLID design principle
Single responsibility principle Open closed principle Liskov substitution principle Interface segregation Dependency inversion
Code smell
Comment smell Long method Long parameter list Duplicate code Conditional complexity Large class Dead code Primitive obsession Data class Feature envy
Summary
Mastering C++ Multithreading Revisiting Multithreading
Getting started The multithreaded application
Makefile
Other applications Summary
Multithreading Implementation on the Processor and OS
Introduction to POSIX pthreads Creating threads with the pthreads library
How to compile and run
Does C++ support threads natively? Defining processes and threads
Tasks in x86 (32-bit and 64-bit) Process state in ARM
The stack Defining multithreading
Flynn's taxonomy Symmetric versus asymmetric multiprocessing Loosely and tightly coupled multiprocessing Combining multiprocessing with multithreading Multithreading types
Temporal multithreading Simultaneous multithreading (SMT)
Schedulers Tracing the demo application Mutual exclusion implementations
Hardware Software
Concurrency
How to compile and run Asynchronous message passing using the concurrency support library
How to compile and run
Concurrency tasks
How to compile and run
Using tasks with a thread support library
How to compile and run
Binding the thread procedure and its input to packaged_task 
How to compile and run
Exception handling with the concurrency library
How to compile and run What did you learn?
Summary
C++ Multithreading APIs
API overview POSIX threads
Windows support PThreads thread management Mutexes Condition variables Synchronization Semaphores Thread local storage (TLC)
Windows threads
Thread management Advanced management Synchronization Condition variables Thread local storage
Boost
Thread class Thread pool Thread local storage (TLS) Synchronization
C++ threads Putting it together Summary
Thread Synchronization and Communication
Safety first The scheduler
High-level view Implementation
Request class Worker class
Dispatcher Makefile Output
Sharing data
Using r/w-locks Using shared pointers
Summary
Native C++ Threads and Primitives
The STL threading API
Boost.Thread API
The 2011 standard C++14 Thread class
Basic use Passing parameters Return value Moving threads Thread ID Sleeping Yield Detach Swap
Mutex
Basic use
Non-blocking locking
Timed mutex Lock guard Unique lock Scoped lock Recursive mutex Recursive timed mutex
Shared mutex
Shared timed mutex
Condition variable
Condition_variable_any Notify all at thread exit
Future
Promise
Shared future
Packaged_task Async
Launch policy
Atomics Summary
Debugging Multithreaded Code
When to start debugging The humble debugger
GDB Debugging multithreaded code Breakpoints Back traces
Dynamic analysis tools
Limitations Alternatives Memcheck
Basic use Error types
Illegal read / illegal write errors Use of uninitialized values Uninitialized or unaddressable system call values Illegal frees Mismatched deallocation Overlapping source and destination Fishy argument values Memory leak detection
Helgrind
Basic use
Misuse of the pthreads API Lock order problems Data races DRD Basic use Features C++11 threads support
Summary
Best Practices
Proper multithreading Wrongful expectations - deadlocks Being careless - data races Mutexes aren't magic Locks are fancy mutexes Threads versus the future Static order of initialization Summary
Atomic Operations - Working with the Hardware
Atomic operations
Visual C++ GCC
Memory order
Other compilers C++11 atomics Example Non-class functions Example Atomic flag Memory order
Relaxed ordering Release-acquire ordering Release-consume ordering Sequentially-consistent ordering Volatile keyword
Summary
Multithreading with Distributed Computing
Distributed computing, in a nutshell
MPI
Implementations Using MPI
Compiling MPI applications The cluster hardware
Installing Open MPI
Linux and BSDs Windows
Distributing jobs across nodes
Setting up an MPI node Creating the MPI host file Running the job Using a cluster scheduler
MPI communication
MPI data types
Custom types
Basic communication Advanced communication Broadcasting Scattering and gathering
MPI versus threads Potential issues Summary
Multithreading with GPGPU
The GPGPU processing model
Implementations OpenCL Common OpenCL applications OpenCL versions
OpenCL 1.0 OpenCL 1.1 OpenCL 1.2 OpenCL 2.0 OpenCL 2.1 OpenCL 2.2
Setting up a development environment
Linux Windows OS X/MacOS
A basic OpenCL application GPU memory management GPGPU and multithreading
Latency
Potential issues Debugging GPGPU applications Summary
C++17 STL Cookbook The New C++17 Features
Introduction Using structured bindings to unpack bundled return values
How to do it... How it works... There's more...
Limiting variable scopes to if and switch statements
How to do it... How it works... There's more...
Profiting from the new bracket initializer rules
How to do it... How it works...
Letting the constructor automatically deduce the resulting template class type
How to do it... How it works... There's more...
Simplifying compile time decisions with constexpr-if
How to do it... How it works... There's more...
Enabling header-only libraries with inline variables
How it's done... How it works... There's more...
Implementing handy helper functions with fold expressions
How to do it... How it works... There's more...
Match ranges against individual items Check if multiple insertions into a set are successful Check if all the parameters are within a certain range Pushing multiple items into a vector
STL Containers
Using the erase-remove idiom on std::vector
How to do it... How it works... There's more...
Deleting items from an unsorted std::vector in O(1) time
How to do it... How it works...
Accessing std::vector instances the fast or the safe way
How to do it... How it works... There's more...
Keeping std::vector instances sorted
How to do it... How it works... There's more...
Inserting items efficiently and conditionally into std::map
How to do it... How it works... There's more...
Knowing the new insertion hint semantics of std::map::insert
How to do it... How it works... There's more...
Efficiently modifying the keys of std::map items
How to do it... How it works... There's more...
Using std::unordered_map with custom types
How to do it... How it works...
Filtering duplicates from user input and printing them in alphabetical order with std::set
How to do it... How it works...
std::istream_iterator std::inserter Putting it together
Implementing a simple RPN calculator with std::stack
How to do it... How it works...
Stack handling Distinguishing operands from operations from user input Selecting and applying the right mathematical operation
There's more...
Implementing a word frequency counter with std::map
How to do it... How it works...
Implement a writing style helper tool for finding very long sentences in text with std::multimap
How to do it... How it works...  There's more...
Implementing a personal to-do list using std::priority_queue
How to do it... How it works...
Iterators
Introduction
Iterator categories
Input iterator Forward iterator Bidirectional iterator Random access iterator Contiguous iterator Output iterator Mutable iterator
Building your own iterable range
How to do it... How it works...
Making your own iterators compatible with STL iterator categories
How to do it... How it works... There's more...
Using iterator adapters to fill generic data structures
How to do it... How it works...
std::back_insert_iterator std::front_insert_iterator std::insert_iterator std::istream_iterator std::ostream_iterator
Implementing algorithms in terms of iterators
How to do it... There's more...
Iterating the other way around using reverse iterator adapters
How to do it... How it works...
Terminating iterations over ranges with iterator sentinels
How to do it...
Automatically checking iterator code with checked iterators
How to do it... How it works... There's more...
Building your own zip iterator adapter
How to do it... There's more...
Ranges library
Lambda Expressions
Introduction Defining functions on the run using lambda expressions
How to do it... How it works...
Capture list mutable (optional) constexpr (optional) exception attr (optional) return type (optional)
Adding polymorphy by wrapping lambdas into std::function
How to do it... How it works...
Composing functions by concatenation
How to do it... How it works...
Creating complex predicates with logical conjunction
How to do it... There's more...
Calling multiple functions with the same input
How to do it... How it works...
Implementing transform_if using std::accumulate and lambdas
How to do it... How it works...
Generating cartesian product pairs of any input at compile time
How to do it... How it works...
STL Algorithm Basics
Introduction Copying items from containers to other containers
How to do it... How it works...
Sorting containers
How to do it... How it works...
Removing specific items from containers
How to do it... How it works...
Transforming the contents of containers
How to do it... How it works...
Finding items in ordered and unordered vectors
How to do it... How it works...
Limiting the values of a vector to a specific numeric range with std::clamp
How to do it... How it works...
Locating patterns in strings with std::search and choosing the optimal implementation
How to do it... How it works...
Sampling large vectors
How to do it... How it works...
Generating permutations of input sequences
How to do it... How it works...
Implementing a dictionary merging tool
How to do it... How it works...
Advanced Use of STL Algorithms
Introduction Implementing a trie class using STL algorithms
How to do it... How it works...
Implementing a search input suggestion generator with tries
How to do it... How it works... There's more...
Implementing the Fourier transform formula with STL numeric algorithms
How to do it... How it works...
Calculating the error sum of two vectors
How to do it... How it works...
Implementing an ASCII Mandelbrot renderer
How to do it... How it works...
Building our own algorithm - split
How to do it... How it works... There's more...
Composing useful algorithms from standard algorithms - gather
How to do it... How it works...
Removing consecutive whitespace between words
How to do it... How it works...
Compressing and decompressing strings
How to do it... How it works... There's more...
Strings, Stream Classes, and Regular Expressions
Introduction Creating, concatenating, and transforming strings
How to do it... How it works...
Trimming whitespace from the beginning and end of strings
How to do it... How it works...
Getting the comfort of std::string without the cost of constructing std::string objects
How to do it... How it works...
Reading values from user input
How to do it... How it works...
Counting all words in a file
How to do it... How it works...
Formatting your output with I/O stream manipulators
How to do it... How it works...
Initializing complex objects from file input
How to do it... How it works...
Filling containers from std::istream iterators
How to do it... How it works...
Generic printing with std::ostream iterators
How to do it... How it works...
Redirecting output to files for specific code sections
How to do it... How it works...
Creating custom string classes by inheriting from std::char_traits
How to do it... How it works...
Tokenizing input with the regular expression library
How to do it... How it works...
Comfortably pretty printing numbers differently per context on the fly
How to do it...
Catching readable exceptions from std::iostream errors
How to do it... How it works...
Utility Classes
Introduction Converting between different time units using std::ratio
How to do it... How it works... There's more...
Converting between absolute and relative times with std::chrono
How to do it... How it works...
Safely signalizing failure with std::optional
How to do it... How it works...
Applying functions on tuples
How to do it... How it works...
Quickly composing data structures with std::tuple
How to do it... How it works...
operator<< for tuples The zip function for tuples
Replacing void* with std::any for more type safety
How to do it... How it works...
Storing different types with std::variant
How to do it... How it works...
Automatically handling resources with std::unique_ptr
How to do it... How it works...
Automatically handling shared heap memory with std::shared_ptr
How to do it... How it works... There's more...
Dealing with weak pointers to shared objects
How to do it... How it works...
Simplifying resource handling of legacy APIs with smart pointers
How to do it... How it works...
Sharing different member values of the same object
How to do it... How it works...
Generating random numbers and choosing the right random number engine
How to do it... How it works...
Generating random numbers and letting the STL shape specific distributions
How to do it... How it works...
Parallelism and Concurrency
Introduction Automatically parallelizing code that uses standard algorithms
How to do it... How it works...
Which STL algorithms can we parallelize this way? How do those execution policies work? What does vectorization mean?
Putting a program to sleep for specific amounts of time
How to do it... How it works...
Starting and stopping threads
How to do it... How it works...
Performing exception safe shared locking with std::unique_lock and std::shared_lock
How to do it... How it works...
Mutex classes Lock classes
Avoiding deadlocks with std::scoped_lock
How to do it... How it works...
Synchronizing concurrent std::cout use
How to do it... How it works...
Safely postponing initialization with std::call_once
How to do it... How it works...
Pushing the execution of tasks into the background using std::async
How to do it... How it works... There's more...
Implementing the producer/consumer idiom with std::condition_variable
How to do it... How it works...
Implementing the multiple producers/consumers idiom with std::condition_variable
How to do it... How it works...
Parallelizing the ASCII Mandelbrot renderer using std::async
How to do it... How it works...
Implementing a tiny automatic parallelization library with std::future
How to do it... How it works...
Filesystem
Introduction Implementing a path normalizer
How to do it... How it works... There's more...
Getting canonical file paths from relative paths
How to do it... How it works...
Listing all files in directories
How to do it... How it works...
Implementing a grep-like text search tool
How to do it... How it works... There's more...
Implementing an automatic file renamer
How to do it...
Implementing a disk usage counter
How to do it... How it works...
Calculating statistics about file types
How to do it...
Implementing a tool that reduces folder size by substituting duplicates with symlinks
How to do it... How it works... There's more...
Bibliography
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