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Index
Cover Title Copyright Dedication Contents at a Glance Contents About the Author About the Technical Reviewer Acknowledgments Introduction Part 1: Learning the GameSalad Fundamentals
Chapter 1: Preparing Your Design Environment
GameSalad Requirements Registering to GameSalad
About GameSalad Pro
Registering in the iOS Developer Program Installing Xcode Installing GameSalad Creator Installing GameSalad iOS Viewer
Why is GameSalad iOS Viewer a piece of code? Getting the GameSalad iOS Viewer Installing the Developer Certificate in Your Keychain Creating a Provisioning Profile for iOS Viewer Installing iOS Viewer
Summary
Chapter 2: Your First Game from Scratch: The Pong Game
A Little Bit of HistoryAbout Pong Specifying the Game Concept and Rules
The Game Concept The Game Rules
Creating a New GameSalad Project Adding Actors
What is an actor? Creating actors
Modifying Actors Attributes
Instance or Prototype Actor Attributes Commonly Used Attributes ModifyingAttributes
Adding Behaviors
What are behaviors? Adding Behaviors
Adding an Actor to the Scene Creating Other Actors
Racket Player 2 The Ball Walls Tags
Let’s Play Summary
Chapter 3: Finishing Pong: Scoring and Game Interaction
Let’s Keep Score It’s All About the Ace!
Serving Feature: The Winner of the Point Serves the Next Ball Keeping One Ball in the Game at a Time
Do You Have the Touch?
Serving with a Pinch of Touch
Giving Your Game a Brain
Detecting the Direction and Getting the Y Value Moving Player 2 Racket to the Stored Value
Pong, Talk to Me Let’s Play on Your Device Summary
Chapter 4: Break A Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause
Laying Down the Basics
Defining the New Project Defining the Actors Creating the Collidable Tag Defining the Attributes Implementing the Rules and Behaviors Layout of the Scene
Commenting Your Work Moving the Paddle with the Accelerometer Managing Lives and the GameOver process Adding a Pause Feature Summary
Chapter 5: Making a Shoot ‘Em Up Game: Carrot Invader
Preparing the Basic Elements of the Scene
Creating the Carrot Invader Game Project Artist Entrance: Creating the Actors Controlling the Number of Enemies with Game Attributes Setting the Screenplay: Implementing Rules and Behaviors The Invasion is Starting: Creating the Scene Layout
Adding Advanced Features
Complex Movements Giving the Impression of Spaceship Movement Managing the Energy Bar Scene Management
Summary
Part 2: Let’s Spice Up the Salad with Advanced Functions and Effects in GameSalad
Chapter 6: Learning Gravity, Basic Physics, and Camera Controls: An Angry Birds-like Game, Part I
Building a Slingshot: Elastic and Pullback Force
Anatomy of a Slingshot Building the Pullback Force How to Simulate an Elastic in GameSalad
Controlling the Camera: Scrolling Across the Scene
The Screen vs. the Scene Implementing the Scrolling
Flying and Falling Down: Gravity Concepts
Once Upon a Time, There Was an Apple Flying and Dragging
More Camera Controls: Zooming In/Out While Flying
Zooming Out Zooming In
Projectile Management: Managing the Attempts
Adding Boundaries Creating Dummy Projectiles Modifying the Projectile Instance
Summary
Chapter 7: Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II
Aiming at a Target: Destroying Blocks
Creating the Blocks: Hard, Soft, and the Target Make Them Collide Ground Them on Earth: Gravity Let the Actors Enter the Scene
With a Touch of Style: The Particle Effect
The Parameters of the Particle Effect An Explosion of Colors
Performance Optimization with Tables
Introduction to Tables in GameSalad Managing Several Scenes in One Scene
Adding a Cool Menu
Creating the Menu Scene Managing Unlocked Levels Implementing the Sliding Effect Enabling Level Selection Adding a Menu Button on the Initial Scene
Summary
Chapter 8: Graphics and Sound Effects: Labyrinth
Creating the Labyrinth Game Project Creating Actors for the Labyrinth Game Defining the Game Logic with Rules and Behaviors Designing the Game Area by Laying Out the Scene Implementing Lighting Special Effects Implementing Sound Special Effects Summary
Part 3: Prepping for the App Store: Polishing, Publishing, and Promoting Your Game
Chapter 9: Bonuses, Game Center, and iAd: Break a Wall
Designing the Start Screen
Creating the Actors Implementing Rules and Behaviors
Adding Score Keeping
ScoreDisplay Actor ScoreDisplay Rules and Behaviors
Creating the Extra-Bonus Actors
50 pt cap Actor
Implementing the Extra-Bonus Rules and Behaviors Posting Scores on Game Center Leaderboard
Login to Game Center Posting a Score Showing the Scores
iAd Summary
Chapter 10: Device Internal Clock and Cyclic Movement: Non-Game Apps
Creating an Analog Clock with the Device Clock and Rotation
Accessing the Device Clock Creating the Clock Project Creating the Background and the Clock Hands Creating the Clock Mechanisms: Rules and Behaviors Assembling the Clock: Laying out the Scene
Cyclic Movement: The Metronome
Creating the Metronome Project Metronome Mechanical Components: Creating the Actors Storing Information: Defining the Attributes Creating Mechanical Movements: Rules and Behaviors Building the Metronome: Laying out the Scene
Summary
Chapter 11: Submitting Your Game to the App Store
Getting the AppID, Certificate, and Distribution Provisioning Profile on the Provisioning Portal
Creating Your App ID Your Distribution Certificate Creating the Distribution Provisioning Profile
Creating the Game on iTunes Connect
Step 1: Logging into iTunes Connect Step 2: Creating a New App Step 3: Providing Basic Information Step 4: Release Date and Pricing Information Step 5: Providing Version and Category Information Step 6: Defining Your Application Rating Step 7: Providing Metadata Information Step 8: Reading and Accepting the EULA Agreement Step 9: Providing the Game Artwork Enabling Game Center for Your App Enabling iAd
Updating Game Center in GameSalad Publishing the Game Inside GameSalad
Step 1: Selecting the Targeted Platform Step 2: Providing Overview Information Step 3: Selecting Your Provisioning Profile Step 4: Providing a Link to a Promotional YouTube Video Step 5: Uploading Your Screenshots Step 6: Reading and Accepting the Agreement Step 7: Compressing Your File
Uploading the Game to iTunes Wait and Wait and Wait Your Game is Ready for Sale Summary
Chapter 12: Introduction to Game Promotion
Pre-Development Phase
Defining Your Targeted Customers Identifying and Qualifying Your Competition Creating Your Unique Value Proposition
Operational Tactics
Writing a Press Release Creating a Web Page Getting Your Game Reviewed on App Review WebSites Creating a Facebook Page
Summary
Index
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