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Index
Title Page
Copyright Page
Dedication
Contents
Preface
Turing’s Craft CodeLab Student Registration Instructions
Acknowledgments
Chapter 1 Introduction to Programming and the Java Language
1.1 Basic Computer Concepts
1.1.1 Hardware
1.1.2 Operating Systems
1.1.3 Application Software
1.1.4 Computer Networks and the Internet
1.2 Practice Activity: Displaying System Configuration
1.2.1 Displaying Windows Configuration Information
1.2.2 Displaying Mac OS Configuration Information
1.3 Data Representation
1.3.1 Binary Numbers
1.3.2 Using Hexadecimal Numbers to Represent Binary Numbers
1.3.3 Representing Characters with the Unicode Character Set
1.4 Programming Languages
1.4.1 High- and Low-Level Languages
1.4.2 An Introduction to Object-Oriented Programming
1.4.3 The Java Language
1.5 An Introduction to Programming
1.5.1 Programming Basics
1.5.2 Program Design with Pseudocode
1.5.3 Developing a Java Application
1.5.4 Programming Activity 1: Writing a First Java Application
Debugging Techniques
Testing Techniques
1.5.5 Making a JAR File
1.6 Chapter Summary
1.7 Exercises, Problems, and Projects
1.7.1 Multiple Choice Exercises
1.7.2 Converting Numbers
1.7.3 General Questions
1.7.4 Technical Writing
1.7.5 Group Project (for a group of 1, 2, or 3 students)
Chapter 2 Programming Building Blocks—Java Basics
2.1 Java Application Structure
2.2 Data Types, Variables, and Constants
2.2.1 Declaring Variables
2.2.2 Integer Data Types
2.2.3 Floating-Point Data Types
2.2.4 Character Data Type
2.2.5 Boolean Data Type
2.2.6 The Assignment Operator, Initial Values, and Literals
2.2.7 String Literals and Escape Sequences
2.2.8 Constants
2.3 Expressions and Arithmetic Operators
2.3.1 The Assignment Operator and Expressions
2.3.2 Arithmetic Operators
2.3.3 Operator Precedence
2.3.4 Programming Activity 1: Converting Inches to Centimeters
2.3.5 Integer Division and Modulus
2.3.6 Division by Zero
2.3.7 Mixed-Type Arithmetic and Type Casting
2.3.8 Shortcut Operators
2.4 Programming Activity 2: Temperature Conversion
2.5 Chapter Summary
2.6 Exercises, Problems, and Projects
2.6.1 Multiple Choice Exercises
2.6.2 Reading and Understanding Code
2.6.3 Fill In the Code
2.6.4 Identifying Errors in Code
2.6.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
2.6.6 Write a Short Program
2.6.7 Programming Projects
2.6.8 Technical Writing
Chapter 3 Object-Oriented Programming, Part 1: Using Classes
3.1 Class Basics and Benefits
3.2 Creating Objects Using Constructors
3.3 Calling Methods
3.4 Using Object References
3.5 Programming Activity 1: Calling Methods
3.6 The Java Class Library
3.7 The String Class
The length Method
The toUpperCase and toLowerCase Methods
The charAt Method
The indexOf Methods
The substring Methods
String Processing
3.8 Formatting Output with the DecimalFormat Class
3.9 Generating Random Numbers with the Random Class
3.10 Input from the Console Using the Scanner Class
3.11 Calling Static Methods and Using Static Class Variables
3.12 Using System.in and System.out
3.13 The Math Class
The pow Method
The round Method
The min and max Methods
3.14 Formatting Output with the NumberFormat Class
3.15 The Integer, Double, Character, and Other Wrapper Classes
3.16 Programming Activity 2: Using Predefined Classes
3.17 Chapter Summary
3.18 Exercises, Problems, and Projects
3.18.1 Multiple Choice Exercises
3.18.2 Reading and Understanding Code
3.18.3 Fill In the Code
3.18.4 Identifying Errors in Code
3.18.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
3.18.6 Write a Short Program
3.18.7 Programming Projects
3.18.8 Technical Writing
3.18.9 Group Project (for a group of 1, 2, or 3 students)
Chapter 4 Introduction to Graphical Applications
4.1 JavaFX Application Structure
4.2 The Graphics Coordinate System and Color
4.3 Drawing Shapes and Text
4.4 Drawing Custom Shapes
4.5 Programming Activity 1: Writing an Application with Graphics
4.6 Chapter Summary
4.7 Exercises, Problems, and Projects
4.7.1 Multiple Choice Exercises
4.7.2 Reading and Understanding Code
4.7.3 Fill In the Code
4.7.4 Identifying Errors in Code
4.7.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
4.7.6 Write a Short Program
4.7.7 Programming Projects
4.7.8 Technical Writing
4.7.9 Group Project (for a group of 1, 2, or 3 students)
Chapter 5 Flow of Control, Part 1: Selection
5.1 Forming Conditions
5.1.1 Equality Operators
5.1.2 Relational Operators
5.1.3 Logical Operators
DeMorgan’s Laws
5.2 Simple Selection with if
5.3 Selection Using if/else
Block Scope
5.4 Selection Using if/else if
5.5 Sequential and Nested if/else Statements
5.5.1 Sequential if/else Statements
Finding the Minimum or Maximum Values
5.5.2 Nested if/else Statements
Dangling else
5.6 Testing Techniques for if/else Statements
5.7 Programming Activity 1: Working with if/else
5.8 Comparing Floating-Point Numbers
5.9 Comparing Objects
5.9.1 The equals Method
5.9.2 String Comparison Methods
5.10 The Conditional Operator (?:)
5.11 The switch Statement
5.12 Programming Activity 2: Using the switch Statement
5.13 Chapter Summary
5.14 Exercises, Problems, and Projects
5.14.1 Multiple Choice Exercises
5.14.2 Reading and Understanding Code
5.14.3 Fill In the Code
5.14.4 Identifying Errors in Code
5.14.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
5.14.6 Write a Short Program
5.14.7 Programming Projects
5.14.8 Technical Writing
5.14.9 Group Project (for a group of 1, 2, or 3 students)
Chapter 6 Flow of Control, Part 2: Looping
6.1 Event-Controlled Loops Using while
6.2 General Form for while Loops
6.3 Event-Controlled Looping
6.3.1 Reading Data from the User
6.3.2 Reading Data from a Text File
6.4 Looping Techniques
6.4.1 Accumulation
6.4.2 Counting Items
6.4.3 Calculating an Average
6.4.4 Finding Maximum or Minimum Values
6.5 Type-Safe Input Using Scanner
6.6 Constructing Loop Conditions
6.7 Testing Techniques for while Loops
6.8 Event-Controlled Loops Using do/while
6.9 Programming Activity 1: Using while Loops
Task Instructions
Troubleshooting
6.10 Count-Controlled Loops Using for
6.10.1 Basic Structure of for Loops
6.10.2 Constructing for Loops
6.10.3 Testing Techniques for for Loops
6.11 Nested Loops
6.12 Programming Activity 2: Using for Loops
Instructions
Troubleshooting
6.13 Chapter Summary
6.14 Exercises, Problems, and Projects
6.14.1 Multiple Choice Exercises
6.14.2 Reading and Understanding Code
6.14.3 Fill In the Code
6.14.4 Identifying Errors in Code
6.14.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
6.14.6 Write a Short Program
6.14.7 Programming Projects
6.14.8 Technical Writing
6.14.9 Group Project (for a group of 1, 2, or 3 students)
Chapter 7 Object-Oriented Programming, Part 2: User-Defined Classes
7.1 Defining a Class
7.2 Defining Instance Variables
7.3 Writing Class Methods
7.4 Writing Constructors
7.5 Writing Accessor Methods
7.6 Writing Mutator Methods
7.7 Writing Data Manipulation Methods
7.8 Programming Activity 1: Writing a Class Definition, Part 1
7.9 The Object Reference this
7.10 The toString and equals Methods
7.11 Static Class Members
7.12 Graphical Objects
7.13 Enumeration Types
7.14 Programming Activity 2: Writing a Class Definition, Part 2
7.15 Creating Packages
7.16 Generating Web-Style Documentation with Javadoc
7.17 Chapter Summary
7.18 Exercises, Problems, and Projects
7.18.1 Multiple Choice Exercises
7.18.2 Reading and Understanding Code
7.18.3 Fill In the Code
7.18.4 Identifying Errors in Code
7.18.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
7.18.6 Write a Short Program
7.18.7 Programming Projects
7.18.8 Technical Writing
7.18.9 Group Project (for a group of 1, 2, or 3 students)
Chapter 8 Single-Dimensional Arrays
8.1 Declaring and Instantiating Arrays
8.1.1 Declaring Arrays
8.1.2 Instantiating Arrays
8.1.3 Combining the Declaration and Instantiation of Arrays
8.1.4 Assigning Initial Values to Arrays
8.2 Accessing Array Elements
8.3 Aggregate Array Operations
8.3.1 Printing Array Elements
8.3.2 Reading Data into an Array
8.3.3 Summing the Elements of an Array
8.3.4 Finding Maximum or Minimum Values
8.3.5 Copying Arrays
8.3.6 Changing the Size of an Array
8.3.7 Comparing Arrays for Equality
8.3.8 Displaying Array Data as a Bar Chart
8.4 Programming Activity 1: Working with Arrays
Instructions
Troubleshooting
8.5 Using Arrays in Classes
8.5.1 Using Arrays in User-Defined Classes
8.5.2 Retrieving Command Line Arguments
8.6 Searching and Sorting Arrays
8.6.1 Sequential Search of an Unsorted Array
8.6.2 Selection Sort
8.6.3 Insertion Sort
8.6.4 Sorting Arrays of Objects
8.6.5 Sequential Search of a Sorted Array
8.6.6 Binary Search of a Sorted Array
8.7 Programming Activity 2: Searching and Sorting Arrays
Instructions
Troubleshooting
8.8 Using Arrays as Counters
8.9 Methods Accepting a Variable Number of Arguments
8.10 Chapter Summary
8.11 Exercises, Problems, and Projects
8.11.1 Multiple Choice Exercises
8.11.2 Reading and Understanding Code
8.11.3 Fill In the Code
8.11.4 Identifying Errors in Code
8.11.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
8.11.6 Write a Short Program
8.11.7 Programming Projects
8.11.8 Technical Writing
8.11.9 Group Project (for a group of 1, 2, or 3 students)
Chapter 9 Multidimensional Arrays and the ArrayList Class
9.1 Declaring and Instantiating Multidimensional Arrays
9.1.1 Declaring Multidimensional Arrays
9.1.2 Instantiating Multidimensional Arrays
9.1.3 Combining the Declaration and Instantiation of Multidimensional Arrays
9.1.4 Assigning Initial Values to Multidimensional Arrays
9.2 Accessing Multidimensional Array Elements
9.3 Aggregate Two-Dimensional Array Operations
9.3.1 Processing All the Elements of a Two-Dimensional Array
9.3.2 Processing a Given Row of a Two-Dimensional Array
9.3.3 Processing a Given Column of a Two-Dimensional Array
9.3.4 Processing a Two-Dimensional Array One Row at a Time
9.3.5 Processing a Two-Dimensional Array One Column at a Time
9.3.6 Displaying Two-Dimensional Array Data as a Bar Chart
9.4 Two-Dimensional Arrays Passed to and Returned from Methods
9.5 Programming Activity 1: Working with Two-Dimensional Arrays
Instructions
Troubleshooting
9.6 Other Multidimensional Arrays
9.7 The ArrayList Class
9.7.1 Declaring and Instantiating ArrayList Objects
9.7.2 Methods of the ArrayList Class
9.7.3 Looping Through an ArrayList Using an Enhanced for Loop
9.7.4 Using the ArrayList Class in a Program
9.8 Programming Activity 2: Working with the ArrayList Class
Instructions
Troubleshooting
9.9 Chapter Summary
9.10 Exercises, Problems, and Projects
9.10.1 Multiple Choice Exercises
9.10.2 Reading and Understanding Code
9.10.3 Fill In the Code
9.10.4 Identifying Errors in Code
9.10.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
9.10.6 Write a Short Program
9.10.7 Programming Projects
9.10.8 Technical Writing
9.10.9 Group Project (for a group of 1, 2, or 3 students)
Chapter 10 Object-Oriented Programming, Part 3: Inheritance, Polymorphism, and Interfaces
10.1 Inheritance
10.2 Inheritance Design
10.2.1 Inherited Members of a Class
10.2.2 Subclass Constructors
10.2.3 Adding Specialization to the Subclass
10.2.4 Overriding Inherited Methods
10.3 The protected Access Modifier
10.4 Programming Activity 1: Using Inheritance
Instructions
10.5 Abstract Classes and Methods
10.6 Polymorphism
10.7 Programming Activity 2: Using Polymorphism
Instructions
10.8 Interfaces
10.9 Chapter Summary
10.10 Exercises, Problems, and Projects
10.10.1 Multiple Choice Exercises
10.10.2 Reading and Understanding Code
10.10.3 Fill In the Code
10.10.4 Identifying Errors in Code
10.10.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
10.10.6 Write a Short Program
10.10.7 Programming Projects
10.10.8 Technical Writing
10.10.9 Group Project (for a group of 1, 2, or 3 students)
Chapter 11 Exceptions and Input/Output Operations
11.1 Simple Exception Handling
11.2 Catching Multiple Exceptions
11.3 Reading Text Files Using Scanner
11.4 The java.io Package
11.5 Recovering from an Exception
11.6 Writing and Appending to Text Files
11.6.1 Writing to Text Files
11.6.2 Appending to Text Files
11.7 Reading Structured Text Files
11.7.1 Parsing a String Using Scanner
11.7.2 Reading Structured Data Using Scanner
11.8 Programming Activity 1: Reading from a Structured Text File
Instructions
If you have time …
Troubleshooting
11.9 Streams
11.10 Reading Formatted Open Data from a Remote Location
11.10.1 Accessing Remote Data
11.10.2 JSON Formatting and Parsing
11.10.3 Reading, Parsing, Streaming, and Processing Remote Data
11.11 Reading and Writing Objects to a File
11.11.1 Writing Objects to Files
11.11.2 Reading Objects from Files
11.12 Programming Activity 2: Reading Objects from a File
Task Instructions: Reading from the transactions.obj File
If you have time …
Troubleshooting
11.13 User-Defined Exceptions
11.14 Chapter Summary
11.15 Exercises, Problems, and Projects
11.15.1 Multiple Choice Exercises
11.15.2 Reading and Understanding Code
11.15.3 Fill In the Code
11.15.4 Identifying Errors in Code
11.15.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
11.15.6 Write a Short Program
11.15.7 Programming Projects
11.15.8 Technical Writing
11.15.9 Group Project (for groups of 2, 3, or more students)
Chapter 12 Graphical User Interfaces Using JavaFX
12.1 The Structure of a JavaFX Application
12.2 GUI Controls
12.3 A Simple Control: Label
12.4 Event Handling: Managing User Interactions
12.5 Text Fields and Command Buttons
12.6 Radio Buttons and Checkboxes
12.7 Programming Activity 1: Working with Buttons
Instructions
Troubleshooting
12.8 Combo Boxes
12.9 Sliders
12.10 Building a GUI Programmatically
12.11 Layout Containers: Dynamically Setting Up the GUI Using GridPane
12.12 BorderPane Layout, Animations, Sounds, and Lambda Expressions
12.13 Nesting Components
12.14 Mouse and Touch Events
12.15 Using a List to Display a Pie Chart
12.16 Using a List to Display a Dynamic Bar Chart
12.17 Using a Style Sheet to Style the View
12.18 Programming Activity 2: Working with Layout Containers
Instructions
12.19 Chapter Summary
12.20 Exercises, Problems, and Projects
12.20.1 Multiple Choice Exercises
12.20.2 Reading and Understanding Code
12.20.3 Fill In the Code
12.20.4 Identifying Errors in Code
12.20.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
12.20.6 Write a Short Program
12.20.7 Programming Projects
12.20.8 Technical Writing
12.20.9 Group Project (for a group of 1, 2, or 3 students)
Chapter 13 Recursion
13.1 Simple Recursion: Identifying the General and Base Cases
13.2 Recursion with a Return Value
13.2.1 Computing the Factorial of a Number
13.2.2 Computing the Greatest Common Divisor
13.3 Recursion with Two Base Cases
13.4 Programming Activity 1: Checking for a Palindrome
Instructions
Task Instructions
Troubleshooting
13.5 Binary Search: A Recursive Solution
13.6 Programming Activity 2: The Towers of Hanoi
Instructions
Task Instructions
Troubleshooting
13.7 Recursion Versus Iteration
13.8 Chapter Summary
13.9 Exercises, Problems, and Projects
13.9.1 Multiple Choice Exercises
13.9.2 Reading and Understanding Code
13.9.3 Fill In the Code
13.9.4 Identifying Errors in Code
13.9.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
13.9.6 Write a Short Program
13.9.7 Programming Projects
13.9.8 Technical Writing
13.9.9 Group Projects (for a group of 1, 2, or 3 students)
Chapter 14 An Introduction to Data Structures
14.1 Linked Lists
14.1.1 Linked-List Concepts and Structure
14.1.2 Linked-List Basics
14.1.3 Methods of a Linked List
14.1.4 Testing a Linked-List Class
14.2 Linked Lists of Objects
14.2.1 A Linked-List Shell
14.2.2 Generating an Exception
14.2.3 Other Methods of a Linked List
14.2.4 Testing a Linked-List Class
14.3 Implementing a Stack Using a Linked List
14.4 Implementing a Queue Using a Linked List
14.5 Array Representation of Stacks
14.6 Programming Activity 1: Writing Methods for a Stack Class
Instructions
Troubleshooting
14.7 Array Representation of Queues
14.8 Sorted Linked Lists
14.9 Programming Activity 2: Writing Insert and Delete Methods for a Sorted Linked List
Instructions
Troubleshooting
14.10 Doubly Linked Lists
14.11 Linked Lists Using Generic Types
14.12 Recursively Defined Linked Lists
14.13 Chapter Summary
14.14 Exercises, Problems, and Projects
14.14.1 Multiple Choice Exercises
14.14.2 Reading and Understanding Code
14.14.3 Fill In the Code
14.14.4 Identifying Errors in Code
14.14.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
14.14.6 Write a Short Program
14.14.7 Programming Projects
14.14.8 Technical Writing
14.14.9 Group Project (for a group of 1, 2, or 3 students)
Chapter 15 Running Time Analysis
15.1 Orders of Magnitude and Big-Oh Notation
15.2 Running Time Analysis of Algorithms: Counting Statements
15.3 Running Time Analysis of Algorithms and Impact of Coding: Evaluating Recursive Methods
Handwaving Method
Iterative Method
Proof by Induction Method
Other Methods
15.4 Programming Activity: Tracking How Many Statements Are Executed by a Method
Instructions
Troubleshooting
15.5 Running Time Analysis of Searching and Sorting Algorithms
15.6 Chapter Summary
15.7 Exercises, Problems, and Projects
15.7.1 Multiple Choice Exercises
15.7.2 Compute the Running Time of a Method
15.7.3 Programming Projects
15.7.4 Technical Writing
15.7.5 Group Project (for a group of 1, 2, or 3 students)
Appendix A Java Reserved Words and Keywords
Appendix B Operator Precedence
Appendix C The Unicode Character Set
Appendix D Representing Negative Integers
Appendix E Representing Floating-Point Numbers
Appendix F Solutions to Selected Exercises
Index
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