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Index
Preface Acknowledgments Introduction Chapter 1. Containers
Item 1: Choose your containers with care Item 2: Beware the illusion of container-independent code Item 3: Make copying cheap and correct for objects in containers Item 4: Call empty instead of checking size() against zero Item 5: Prefer range member functions to their single-element counterparts Item 6: Be alert for C++’s most vexing parse Item 7: When using containers of newed pointers, remember to delete the pointers before the container is destroyed Item 8: Never create containers of auto_ptrs Item 9: Choose carefully among erasing options Item 10: Be aware of allocator conventions and restrictions Item 11: Understand the legitimate uses of custom allocators Item 12: Have realistic expectations about the thread safety of STL containers
Chapter 2. vector and string
Item 13: Prefer vector and string to dynamically allocated arrays Item 14: Use reserve to avoid unnecessary reallocations Item 15: Be aware of variations in string implementations Item 16: Know how to pass vector and string data to legacy APIs Item 17: Use “the swap trick” to trim excess capacity Item 18: Avoid using vector<bool>
Chapter 3. Associative Containers
Item 19: Understand the difference between equality and equivalence Item 20: Specify comparison types for associative containers of pointers Item 21: Always have comparison functions return false for equal values Item 22: Avoid in-place key modification in set and multiset Item 23: Consider replacing associative containers with sorted vectors Item 24: Choose carefully between map::operator[] and map::insert when efficiency is important Item 25: Familiarize yourself with the nonstandard hashed containers
Chapter 4. Iterators
Item 26: Prefer iterator to const_iterator, reverse_iterator, and const_reverse_iterator Item 27: Use distance and advance to convert a container’s const_iterators to iterators Item 28: Understand how to use a reverse_iterator’s base iterator Item 29: Consider istreambuf_iterators for character-by-character input
Chapter 5. Algorithms
Item 30: Make sure destination ranges are big enough Item 31: Know your sorting options Item 32: Follow remove-like algorithms by erase if you really want to remove something Item 33: Be wary of remove-like algorithms on containers of pointers Item 34: Note which algorithms expect sorted ranges Item 35: Implement simple case-insensitive string comparisons via mismatch or lexicographical_compare Item 36: Understand the proper implementation of copy_if Item 37: Use accumulate or for_each to summarize ranges
Chapter 6. Functors, Functor Classes, Functions, etc
Item 38: Design functor classes for pass-by-value Item 39: Make predicates pure functions Item 40: Make functor classes adaptable Item 41: Understand the reasons for ptr_fun, mem_fun, and mem_fun_ref Item 42: Make sure less<T> means operator<
Chapter 7. Programming with the STL
Item 43: Prefer algorithm calls to hand-written loops Item 44: Prefer member functions to algorithms with the same names Item 45: Distinguish among count, find, binary_search, lower_bound, upper_bound, and equal_range Item 46: Consider function objects instead of functions as algorithm parameters Item 47: Avoid producing write-only code Item 48: Always #include the proper headers Item 49: Learn to decipher STL-related compiler diagnostics Item 50: Familiarize yourself with STL-related web sites
Bibliography Appendix A. Locales and Case-Insensitive String Comparisons Appendix B. Remarks on Microsoft’s STL Platforms Index
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