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Index
Title Page Copyright Page Dedication Page Contents Preface
Features Secure C++ Programming Training Approach Online Chapter and Appendices Obtaining the Software Used in C++11 for Programmers C++11 Fundamentals: Parts I, II, III and IV LiveLessons Video Training Product Acknowledgments About the Authors Deitel® Dive-Into® Series Corporate Training
1. Introduction
1.1. Introduction 1.2. C++ 1.3. Object Technology 1.4. Typical C++ Development Environment 1.5. Test-Driving a C++ Application 1.6. Operating Systems 1.7. C++11 and the Open Source Boost Libraries 1.8. Web Resources
2. Introduction to C++ Programming, Input/Output and Operators
2.1. Introduction 2.2. First Program in C++: Printing a Line of Text 2.3. Modifying Our First C++ Program 2.4. Another C++ Program: Adding Integers 2.5. Arithmetic 2.6. Decision Making: Equality and Relational Operators 2.7. Wrap-Up
3. Introduction to Classes, Objects and Strings
3.1. Introduction 3.2. Defining a Class with a Member Function 3.3. Defining a Member Function with a Parameter 3.4. Data Members, set Member Functions and get Member Functions 3.5. Initializing Objects with Constructors 3.6. Placing a Class in a Separate File for Reusability 3.7. Separating Interface from Implementation 3.8. Validating Data with set Functions 3.9. Wrap-Up
4. Control Statements: Part 1; Assignment, ++ and -- Operators
4.1. Introduction 4.2. Control Structures 4.3. if Selection Statement 4.4. if...else Double-Selection Statement 4.5. while Repetition Statement 4.6. Counter-Controlled Repetition 4.7. Sentinel-Controlled Repetition 4.8. Nested Control Statements 4.9. Assignment Operators 4.10. Increment and Decrement Operators 4.11. Wrap-Up
5. Control Statements: Part 2; Logical Operators
5.1. Introduction 5.2. Essentials of Counter-Controlled Repetition 5.3. for Repetition Statement 5.4. Examples Using the for Statement 5.5. do...while Repetition Statement 5.6. switch Multiple-Selection Statement 5.7. break and continue Statements 5.8. Logical Operators 5.9. Confusing the Equality (==) and Assignment (=) Operators 5.10. Wrap-Up
6. Functions and an Introduction to Recursion
6.1. Introduction 6.2. Math Library Functions 6.3. Function Definitions with Multiple Parameters 6.4. Function Prototypes and Argument Coercion 6.5. C++ Standard Library Headers 6.6. Case Study: Random Number Generation 6.7. Case Study: Game of Chance; Introducing enum 6.8. C++11 Random Numbers 6.9. Storage Classes and Storage Duration 6.10. Scope Rules 6.11. Function Call Stack and Activation Records 6.12. Functions with Empty Parameter Lists 6.13. Inline Functions 6.14. References and Reference Parameters 6.15. Default Arguments 6.16. Unary Scope Resolution Operator 6.17. Function Overloading 6.18. Function Templates 6.19. Recursion 6.20. Example Using Recursion: Fibonacci Series 6.21. Recursion vs. Iteration 6.22. Wrap-Up
7. Class Templates array and vector; Catching Exceptions
7.1. Introduction 7.2. arrays 7.3. Declaring arrays 7.4. Examples Using arrays 7.5. Range-Based for Statement 7.6. Case Study: Class GradeBook Using an array to Store Grades 7.7. Sorting and Searching arrays 7.8. Multidimensional arrays 7.9. Case Study: Class GradeBook Using a Two-Dimensional array 7.10. Introduction to C++ Standard Library Class Template vector 7.11. Wrap-Up
8. Pointers
8.1. Introduction 8.2. Pointer Variable Declarations and Initialization 8.3. Pointer Operators 8.4. Pass-by-Reference with Pointers 8.5. Built-In Arrays 8.6. Using const with Pointers 8.7. sizeof Operator 8.8. Pointer Expressions and Pointer Arithmetic 8.9. Relationship Between Pointers and Built-In Arrays 8.10. Pointer-Based Strings 8.11. Wrap-Up
9. Classes: A Deeper Look; Throwing Exceptions
9.1. Introduction 9.2. Time Class Case Study 9.3. Class Scope and Accessing Class Members 9.4. Access Functions and Utility Functions 9.5. Time Class Case Study: Constructors with Default Arguments 9.6. Destructors 9.7. When Constructors and Destructors Are Called 9.8. Time Class Case Study: A Subtle Trap—Returning a Reference or a Pointer to a private Data Member 9.9. Default Memberwise Assignment 9.10. const Objects and const Member Functions 9.11. Composition: Objects as Members of Classes 9.12. friend Functions and friend Classes 9.13. Using the this Pointer 9.14. static Class Members 9.15. Wrap-Up
10. Operator Overloading; Class string
10.1. Introduction 10.2. Using the Overloaded Operators of Standard Library Class string 10.3. Fundamentals of Operator Overloading 10.4. Overloading Binary Operators 10.5. Overloading the Binary Stream Insertion and Stream Extraction Operators 10.6. Overloading Unary Operators 10.7. Overloading the Unary Prefix and Postfix ++ and -- Operators 10.8. Case Study: A Date Class 10.9. Dynamic Memory Management 10.10. Case Study: Array Class 10.11. Operators as Member vs. Non-Member Functions 10.12. Converting Between Types 10.13. explicit Constructors and Conversion Operators 10.14. Overloading the Function Call Operator () 10.15. Wrap-Up
11. Object-Oriented Programming: Inheritance
11.1. Introduction 11.2. Base Classes and Derived Classes 11.3. Relationship between Base and Derived Classes 11.4. Constructors and Destructors in Derived Classes 11.5. public, protected and private Inheritance 11.6. Software Engineering with Inheritance 11.7. Wrap-Up
12. Object-Oriented Programming: Polymorphism
12.1. Introduction 12.2. Introduction to Polymorphism: Polymorphic Video Game 12.3. Relationships Among Objects in an Inheritance Hierarchy 12.4. Type Fields and switch Statements 12.5. Abstract Classes and Pure virtual Functions 12.6. Case Study: Payroll System Using Polymorphism 12.7. (Optional) Polymorphism, Virtual Functions and Dynamic Binding “Under the Hood” 12.8. Case Study: Payroll System Using Polymorphism and Runtime Type Information with Downcasting, dynamic_cast, typeid and type_info 12.9. Wrap-Up
13. Stream Input/Output: A Deeper Look
13.1. Introduction 13.2. Streams 13.3. Stream Output 13.4. Stream Input 13.5. Unformatted I/O Using read, write and gcount 13.6. Introduction to Stream Manipulators 13.7. Stream Format States and Stream Manipulators 13.8. Stream Error States 13.9. Tying an Output Stream to an Input Stream 13.10. Wrap-Up
14. File Processing
14.1. Introduction 14.2. Files and Streams 14.3. Creating a Sequential File 14.4. Reading Data from a Sequential File 14.5. Updating Sequential Files 14.6. Random-Access Files 14.7. Creating a Random-Access File 14.8. Writing Data Randomly to a Random-Access File 14.9. Reading from a Random-Access File Sequentially 14.10. Case Study: A Transaction-Processing Program 14.11. Object Serialization 14.12. Wrap-Up
15. Standard Library Containers and Iterators
15.1. Introduction 15.2. Introduction to Containers 15.3. Introduction to Iterators 15.4. Introduction to Algorithms 15.5. Sequence Containers 15.6. Associative Containers 15.7. Container Adapters 15.8. Class bitset 15.9. Wrap-Up
16. Standard Library Algorithms
16.1. Introduction 16.2. Minimum Iterator Requirements 16.3. Algorithms 16.4. Function Objects 16.5. Lambda Expressions 16.6. Standard Library Algorithm Summary 16.7. Wrap-Up
17. Exception Handling: A Deeper Look
17.1. Introduction 17.2. Example: Handling an Attempt to Divide by Zero 17.3. Rethrowing an Exception 17.4. Stack Unwinding 17.5. When to Use Exception Handling 17.6. Constructors, Destructors and Exception Handling 17.7. Exceptions and Inheritance 17.8. Processing new Failures 17.9. Class unique_ptr and Dynamic Memory Allocation 17.10. Standard Library Exception Hierarchy 17.11. Wrap-Up
18. Introduction to Custom Templates
18.1. Introduction 18.2. Class Templates 18.3. Function Template to Manipulate a Class-Template Specialization Object 18.4. Nontype Parameters 18.5. Default Arguments for Template Type Parameters 18.6. Overloading Function Templates 18.7. Wrap-Up
19. Class string and String Stream Processing: A Deeper Look
19.1. Introduction 19.2. string Assignment and Concatenation 19.3. Comparing strings 19.4. Substrings 19.5. Swapping strings 19.6. string Characteristics 19.7. Finding Substrings and Characters in a string 19.8. Replacing Characters in a string 19.9. Inserting Characters into a string 19.10. Conversion to Pointer-Based char * Strings 19.11. Iterators 19.12. String Stream Processing 19.13. C++11 Numeric Conversion Functions 19.14. Wrap-Up
20. Bits, Characters, C Strings and structs
20.1. Introduction 20.2. Structure Definitions 20.3. typedef 20.4. Example: Card Shuffling and Dealing Simulation 20.5. Bitwise Operators 20.6. Bit Fields 20.7. Character-Handling Library 20.8. C String-Manipulation Functions 20.9. C String-Conversion Functions 20.10. Search Functions of the C String-Handling Library 20.11. Memory Functions of the C String-Handling Library 20.12. Wrap-Up
21. Other Topics
21.1. Introduction 21.2. const_cast Operator 21.3. mutable Class Members 21.4. namespaces 21.5. Operator Keywords 21.6. Pointers to Class Members (.* and ->*) 21.7. Multiple Inheritance 21.8. Multiple Inheritance and virtual Base Classes 21.9. Wrap-Up
22. ATM Case Study, Part 1: Object-Oriented Design with the UML
22.1. Introduction 22.2. Introduction to Object-Oriented Analysis and Design 22.3. Examining the ATM Requirements Document 22.4. Identifying the Classes in the ATM Requirements Document 22.5. Identifying Class Attributes 22.6. Identifying Objects’ States and Activities 22.7. Identifying Class Operations 22.8. Indicating Collaboration Among Objects 22.9. Wrap-Up
23. ATM Case Study, Part 2: Implementing an Object-Oriented Design
23.1. Introduction 23.2. Starting to Program the Classes of the ATM System 23.3. Incorporating Inheritance into the ATM System 23.4. ATM Case Study Implementation 23.5. Wrap-Up
A. Operator Precedence and Associativity B. ASCII Character Set C. Fundamental Types D. Number Systems
D.1. Introduction D.2. Abbreviating Binary Numbers as Octal and Hexadecimal Numbers D.3. Converting Octal and Hexadecimal Numbers to Binary Numbers D.4. Converting from Binary, Octal or Hexadecimal to Decimal D.5. Converting from Decimal to Binary, Octal or Hexadecimal D.6. Negative Binary Numbers: Two’s Complement Notation
E. Preprocessor
E.1. Introduction E.2. #include Preprocessing Directive E.3. #define Preprocessing Directive: Symbolic Constants E.4. #define Preprocessing Directive: Macros E.5. Conditional Compilation E.6. #error and #pragma Preprocessing Directives E.7. Operators # and ## E.8. Predefined Symbolic Constants E.9. Assertions E.10. Wrap-Up
Index
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