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Index
Cover image Title page Table of Contents Copyright Lead Author and Technical Editor Lead Authors Contributors Foreword Contributor Foreword Preface Chapter 1: Understanding LEGO® Geometry
Introduction Expressing Sizes and Units Squaring the LEGO World: Vertical Bracing Tilting the LEGO World: Diagonal Bracing TECHNIC Liftarms: Angles Built In Summary
Chapter 2: Playing with Gears
Introduction Counting Teeth Gearing Up and Down Riding That Train: The Geartrain Worming Your Way: The Worm Gear Limiting Strength with the Clutch Gear Placing and Fitting Gears Using Pulleys, Belts, and Chains Pulleys and Belts Chains Making a Difference: The Differential Summary
Chapter 3: Controlling Motors
Introduction Pacing, Trotting, and Galloping Mounting Motors Wiring Motors Controlling Power Coupling Motors Summary
Chapter 4: Reading Sensors
Introduction Digital Sensor Ports with the I2C (Inter-Integrated Circuit) Interface The Touch Sensor The Light Sensor The Ultrasonic Sensor The Servo Motor Encoder (Rotation Sensor) Sensor Tips and Tricks Other Sensors Summary
Chapter 5: What’s New with the NXT?
Introduction Notable Enhancements The NXT File System The LCD Screen Games Digital Interfaces and Bluetooth Future Possibilities Summary
Chapter 6: Building Strategies
Introduction Studless Building Techniques Maximizing Modularity Loading the Structure Putting It All Together: Chassis, Modularity, and Load Hybrid Robots: Using Studless and Studded LEGO Pieces Summary
Chapter 7: Programming the NXT
Introduction What Is the NXT Programmable Brick? Introduction to Programming the NXT Brick Using RobotC Using Other Programming Languages Code Samples Running Independent Tasks Summary
Chapter 8: Playing Sounds and Music
Introduction Communicating through Tones Playing Music Converting Sound and Music Files WAV2RSO Summary
Chapter 9: Becoming Mobile
Introduction Building the Simple Differential Drive Building a Skid-Steer Drive Building a Steering Drive Building a Synchro Drive Other Configurations Summary
Chapter 10: Getting Pumped: Pneumatics
Introduction Recalling Some Basic Science Pumps and Cylinders Controlling the Airflow Building Air Compressors Building a Pneumatic Engine Summary
Chapter 11: Finding and Grabbing Objects
Introduction Operating Hands and Grabbers Finding Objects Distinguishing Objects and Obstacles Summary
Chapter 12: Doing the Math
Introduction Multiplying and Dividing Averaging Data Using Interpolation Understanding Hysteresis Higher Math Summary
Chapter 13: Knowing Where You Are
Introduction Choosing Internal or External Guidance Looking for Landmarks: Absolute Positioning Map Matching Using Ultrasonic Sensor Combining Compass Sensor to Increase Precision Measuring Movement: Relative Positioning Measuring Movement: Acceleration Sensor Summary
Chapter 14: Classic Projects
Introduction Exploring Your Room Following a Line Summary
Chapter 15: Building Robots That Walk
Introduction The Theory behind Walking Building Legs Building a Four-Legged Robot Building a Six-Legged Steering Robot Designing Bipeds Summary
Chapter 16: Robotic Animals
Introduction Creating a Monkey Programming Your Monkey Creating a Mouse Creating Other Animals Summary
Chapter 17: Solving a Maze
Introduction Finding the Way Out Building a Maze Runner Building a Maze Solver Summary
Chapter 18: Drawing and Writing
Introduction Creating a Logo Turtle Tape Writer Further Suggestions Summary
Chapter 19: Racing Against Time
Introduction Hosting and Participating in Contests Optimizing Speed Combining Speed with Precision Summary
Chapter 20: Hand-to-Hand Combat
Introduction Building a Robotic Sumo Attack Strategies Getting Defensive Testing Your Sumo Summary
Chapter 21: Searching for Precision
Introduction Precise Positioning Shooting with Precision Fine Motor Skills of Your Robot Fire Fighting in a Maze Playing Soccer Summary
Resources
Introduction Bibliography General Interest Sites Chapter 1 Understanding LEGO Geometry Chapter 2 Playing with Gears Chapter 3 Controlling Motors Chapter 4 Reading Sensors Chapter 5 What’s New with the NXT Chapter 6 Building Strategies Chapter 7 Programming the NXT Chapter 8 Playing Sounds and Music Chapter 9 Becoming Mobile Chapter 10 Getting Pumped: Pneumatics Chapter 11 Finding and Grabbing Objects Chapter 12 Doing the Math Chapter 13 Knowing Where You Are Chapter 14 Classic Projects Chapter 15 Building Robots That Walk Chapter 16 Robotic Animals Chapter 17 Solving a Maze Chapter 18 Drawing and Writing Chapter 19 Racing Against Time Chapter 20 Hand-to-Hand Combat Chapter 21 Searching for Precision
Matching Distances Note Frequencies Math Cheat Sheet
Sensors Averages Weighted average: Interpolation Gears, Wheels, and Navigation
Index
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