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Index
This Kind of Quest
Foreword: The ’90s
A Future History of Roleplaying
A Note to Readers of the First Edition
Part One: The Storytelling Small Press
White Wolf (1990-2014)
Atlas Games (1990-Present)
Pagan Publishing (1990-Present)
AEG (1990-Present)
Crafty Games (2005-Present)
Phage Press (1991-2005)
Dream Pod (1992-Present)
White Wolf: 1990–2014
Prelude to a Game Studio: 1986–1990
Lions, Campaigns, and Stories, Oh My: 1990–1991
Enter the World of Darkness: 1991
Five Years, Five Games (Plus One): 1991–1995
Five Years, Many Supplements: 1991–1995
Licensing the World of Darkness: 1994–1995
The Merger Remnants: 1991–1995
White Wolf Fiction: 1993–1998
Beyond the World of Darkness: 1994–1995
Science-Fiction, from an Exile to a Trinity: 1997–2001
Overexpanding the World of Darkness: 1996–1998
Downturn & What It Brought: 1998–2001
Marketing, Minor Lines & Metaplot: 1998–2003
A Time of Swords & Sorcery: 2000–2008
Two Years of Changes: 2001–2002
The Days of Judgment & Rebirth: 2003–2004
Five Years, Seven Games (Plus Two): 2004–2009
Meanwhile, At Arthaus: 2000–2007
The CCP Years: 2006–2011
Onyx Path Publishing Years: 2012–2014
What to Read Next
In Other Eras
Atlas Games: 1990-Present
Licensed Beginnings: 1990–1992
Over the Edge: 1992–2001, 2012-Present
Other Interests: 1993–1996
Ars Magica Fourth Edition: 1996–2004
Unknown Armies: 1999–2003
Feng Shui: 1999–2004
Mini-History: Daedalus Entertainment: 1994–1997
Furry Pirates: 1999
Rune: 2001–2003
The d20 Explosion: 2000–2005
Ars Magica Fifth Edition: 2005-Present
Ars Magica Fanzines
Latter Days: 2003-Present
What to Read Next
In Other Eras
Pagan Publishing: 1990-Present
The Unspeakable Oath: 1990–2001
The Top Ten Censored RPG Books
1. Palace of the Silver Princess, 1st Printing (TSR, 1981)
2. GURPS Cyberpunk (Steve Jackson Games, 1990)
3. Killer (Steve Jackson Games, 1982)
4. Alma Mater (Oracle Games, 1982)
5. Book of Erotic Fantasy (Valar Project, 2003)
6. Wings of the Valkyrie (Hero/ICE, 1987)
7. Theatrix Presents Ironwood (Backstage Press, 1994) & Other Gen Con Casualties of the ’90s
8. Courting Madness (Pagan Publishing, 1992) & Other Pagan Casualties
9. Delta Green: Countdown (Pagan Publishing, 1999) & Other Nazi Casualties
10. Faeries (White Wolf, 1991) & Other White Wolf Casualties
Ornery Mention: Violence (Hogshead Publishing, 1999)
Honorary Mention: GURPS Bili the Axe: Up Harzburk! (Steve Jackson Games, 1989)
The Early Books: 1992–1993
The WotC Years: 1994–1995
The Creative Peak: 1996–2000
The Time of Transition: 1998–2004
Which Can Eternal Lie: 2004-Present
What to Read Next
In Other Eras
AEG: 1990-Present
Shadis Beginnings: 1990–1991
Shadis After the War: 1992–1995
Five Rings, A CCG Interlude: 1994–2000
Five Rings & Seven Seas, The RPGs: 1997–2000
The d20 Years: 2000–2004
Keeping Roll and Keep: 2001–2005
Roleplaying Retrenchment: 2005–2008
Toward the Future: 2009-Present
Mini-History Crafty Games: 2005-Present
What to Read Next
In Other Eras
Phage Press: 1991–2005
Erick Wujcik in Detroit: 1980–1986
The Creation of Amber: 1986–1991
The Rest of Phage: 1992–2005
The Future of Amber: 2006-Present
What to Read Next
In Other Eras
Dream Pod 9: 1985-Present
Before the Pod: 1985–1995
Dream Pod 9 & Heavy Gear: 1995–1998
Other RPGs: 1998–2001
The d20 Bubble: 2001–2004
Back to Miniatures: 2004-Present
What to Read Next
In Other Eras
Part Two: The Other Half of the Story
Wizards of the Coast (1990-Present)
Nightfall Games (1991-Present)
Wizards of the Coast: 1990-Present
The Road to the Coast: 1978–1990
The Primal Order of Wizards: 1991–1993
Wizards of the Coast vs. Palladium Books: 1992–1993
The Coming CCG Storm: 1991–1995
Roleplaying Expansion & Contraction: 1993–1995
Mini-History Nightfall Games: 1991-Present
CCGs and Cons: 1995–1997
The TSR Purchase: 1997
Printing Product & Mending Fences: 1997
The End of Advanced Dungeons & Dragons: 1997–2000
SAGAs and Other Alternate RPGs: 1997–2000
CCGs & What They Brought: 1997-Present
Third Edition and d20: 1997–2002
d20 Firsts
Chainmail & The Return of Miniatures: 2000–2002
Corporate Casualties: 1999–2002
Worlds Beyond: 2001–2006
Games Beyond: 2003–2011
d20 — A Loss of Faith: 2003–2007
Hasbro — A Loss of Faith: 2003–2005
Whispers of 4E: 2006–2008
Open Questions, Game System Answers: 2007–2009
Fourth Right Game Design: 2005–2007
Secret Origins of 4E: 2004–2007
Fourth Right World Design: 2006–2008
The Digital Initiative: 2006-Present
At Last, Going Fourth: 2008–2010
The Death of 4E: 2008–2012
The 4E Encounters
What’s Next?: 2012-Present
What to Read Next
In Other Eras
Part Three: A New Generation
Metropolis (1993-1996)
Daedalus (1994-1997)
Hogshead Publishing (1994-2002)
Last Unicorn Games (1994-2000)
Decipher Games (1983-Present)
Kenzer & Company (1994-Present)
Grey Ghost Games (1995-Present)
Imperium Games (1996-1998)
Metropolis: 1993–1996
Foreign Beginnings: 1982–1992
On Target: 1979–1992
Targeted Independence: 1991–1994
The Metropolis Story: 1993–1997
The Rest of the Story: 1997-Present
What to Read Next
In Other Eras
Hogshead Publishing: 1994–2002
The Path to the Pig: 1981–1994
The Hammer Strikes: 1994–2002
A New Style: 1998–2002
Small Projects: 1999–2001
This is the End: 2002–2004
What to Read Next
In Other Eras
Last Unicorn Games: 1994–2000
Aria & Heresy: 1994–1996
A Dune Interlude: 1996–1997
Return to Roleplaying: 1998–2000
The Wizards Year: 2000
Netbooks
The Decipher Years: 2001–2004
Decipher: 1983-Present
What to Read Next
In Other Eras
Kenzer & Company: 1994-Present
Before the Knights: 1994–1996
The Early Years: 1997–2000
Dungeons & Dragons, Kalamar & Comics: 2000–2001
Enter HackMaster: 2001
The 3E Years: 2001–2008
An Independent Future: 2005-Present
What to Read Next
In Other Eras
Grey Ghost Press: 1995-Present
Before Grey Ghost: 1992–1995
Grey Ghost over the Years: 1995–2003
OGL & Other Trends: 2004-Present
What to Read Next
In Other Eras
Imperium Games: 1996–1998
GDW & Far Future: 1996
Whitman & Sweetpea: 1996
T4: 1996
Early Supplements: 1996
A Slow Death: 1997–1998
Traveller, Whitman, and Sweetpea Futures: 1998-Present
What to Read Next
In Other Eras
Part Four: Prelude to d20
Holistic Design (1992-2006)
Pinnacle Entertainment (1994-Present)
Fantasy Flight Games (1995-Present)
Guardians of Order (1997-2006)
Eden Studios (1997-Present)
Margaret Weis Productions (1998-Present)
Green Knight Publishing (1998-2003)
Hekaforge Productions (1998-2006)
Holistic Design: 1992–2006
Computer Beginnings: 1992–1996
Enter Fading Suns: 1996–1999
Other Projects: 1997–1999
Changing Times: 2000–2003
Epilogue: 2002-Present
What to Read Next
In Other Eras
Pinnacle Entertainment Group: 1994-Present
Chameleon Beginnings: 1994–1995
Deadlands Beginnings: 1994–1998
The AEG Years: 1997–1999
CCG & d20 Downfall: 2000–2002
The Great White Revival: 2003–2005
The Early Computer Days: 2004–2009
Pinnacle Reloaded: 2008-Present
What to Read Next
In Other Eras
Fantasy Flight Games: 1995-Present
Comic & Twilight Beginnings: 1995–1997
Cthulhu Twilight: 1997–2001
Board Game Expansion: 2000–2003
The Blue Planet Years: 1999–2002
The D20 Explosion & After: 2001–2008
CCGs & Euros: 2004–2008
A Return to the Board Gaming Past: 2004–2006
A Brief History of Adventure Games: 1972-Present
The Warhammer 40k Years: 2008-Present
The Warhammer Fantasy Years: 2008-2014
More GW Influence & Other Board Games: 2008-Present
The Star Wars Years: 2011-Present
What to Read Next
In Other Eras
Guardians of Order: 1997–2006
Big Eyes, Small Mouth: 1997
Anime Beginnings, Second Editions: 1998–2000
More Hires, New Genres: 2000–2002
Dee Twenties, New Directions: 2002–2003
Weak Dollar, Sad Ending: 2004–2006
What to Read Next
In Other Eras
Eden Studios: 1997-Present
Millennium’s Story of Conspiracy: 1995–1997
Myrmidon’s Story of WitchCraft: 1993–1999
Changing Time & California: 1999–2002
The d20 Flirtation: 2001–2010
Cinematic Action!: 2001–2006
Complementary Releases: 2003–2006
Eden, After the Fall: 2007-Present
What to Read Next
In Other Eras
Margaret Weis Productions: 1998-Present
The Journey to Loerem: 1984–1998
The Sovereign Stone RPG: 1998–2000
Sovereign d20: 2001–2003
Dragonlance!: 2003–2007
The Cortex Games: 2004–2009
The Coming of Cortex Plus: 2010–2011
The Heroic Age: 2012–2013
An Unknown Future: 2013-Present
What to Read Next
In Other Eras
Green Knight Publishing: 1998–2003
Bold Beginnings: 1998–1999
The Roleplaying Line: 1999–2001
The Fiction Finale: 1999–2002
Green Knight’s Camlann: 2002–2005
Not Dead, Just Sleeping: 2005-Present
What to Read Next
In Other Eras
Hekaforge Productions: 1998–2006
Forging the Hekaforge: 1981–1999
Lejendary Publications: 1999–2003
Troll Lords & Gygax Games: 2003-Present
What to Read Next
In Other Eras
Appendix I:
10 Things You Might Not Know About Roleplaying in the ’90s
1. The Splatbook Cometh
2. Metaplots Took Over
3. LARPs Became a Major Focus
4. The Urban Fantasy & Multigenre Genres Exploded
5. Templated Character Creation Took Over
6. Everyone Loved Dice Pools
7. Alternate Resolution Methods Appeared
8. Product Lines Discovered Marketing
9. White Wolf Ruled
10. The Old Guard Died
Appendix II:
Bibliography & Thanks
Books
Magazines
Websites
Fact Checkers
Scanners
Special Thanks
The Editor Thanks
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