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Index
This Kind of Quest Foreword: The ’90s
A Future History of Roleplaying A Note to Readers of the First Edition
Part One: The Storytelling Small Press
White Wolf (1990-2014) Atlas Games (1990-Present) Pagan Publishing (1990-Present) AEG (1990-Present) Crafty Games (2005-Present) Phage Press (1991-2005) Dream Pod (1992-Present)
White Wolf: 1990–2014
Prelude to a Game Studio: 1986–1990 Lions, Campaigns, and Stories, Oh My: 1990–1991 Enter the World of Darkness: 1991 Five Years, Five Games (Plus One): 1991–1995 Five Years, Many Supplements: 1991–1995 Licensing the World of Darkness: 1994–1995 The Merger Remnants: 1991–1995 White Wolf Fiction: 1993–1998 Beyond the World of Darkness: 1994–1995 Science-Fiction, from an Exile to a Trinity: 1997–2001 Overexpanding the World of Darkness: 1996–1998 Downturn & What It Brought: 1998–2001 Marketing, Minor Lines & Metaplot: 1998–2003 A Time of Swords & Sorcery: 2000–2008 Two Years of Changes: 2001–2002 The Days of Judgment & Rebirth: 2003–2004 Five Years, Seven Games (Plus Two): 2004–2009 Meanwhile, At Arthaus: 2000–2007 The CCP Years: 2006–2011 Onyx Path Publishing Years: 2012–2014
What to Read Next In Other Eras
Atlas Games: 1990-Present
Licensed Beginnings: 1990–1992 Over the Edge: 1992–2001, 2012-Present Other Interests: 1993–1996 Ars Magica Fourth Edition: 1996–2004 Unknown Armies: 1999–2003 Feng Shui: 1999–2004
Mini-History: Daedalus Entertainment: 1994–1997
Furry Pirates: 1999 Rune: 2001–2003 The d20 Explosion: 2000–2005 Ars Magica Fifth Edition: 2005-Present
Ars Magica Fanzines
Latter Days: 2003-Present
What to Read Next In Other Eras
Pagan Publishing: 1990-Present
The Unspeakable Oath: 1990–2001
The Top Ten Censored RPG Books
1. Palace of the Silver Princess, 1st Printing (TSR, 1981) 2. GURPS Cyberpunk (Steve Jackson Games, 1990) 3. Killer (Steve Jackson Games, 1982) 4. Alma Mater (Oracle Games, 1982) 5. Book of Erotic Fantasy (Valar Project, 2003) 6. Wings of the Valkyrie (Hero/ICE, 1987) 7. Theatrix Presents Ironwood (Backstage Press, 1994) & Other Gen Con Casualties of the ’90s 8. Courting Madness (Pagan Publishing, 1992) & Other Pagan Casualties 9. Delta Green: Countdown (Pagan Publishing, 1999) & Other Nazi Casualties 10. Faeries (White Wolf, 1991) & Other White Wolf Casualties Ornery Mention: Violence (Hogshead Publishing, 1999) Honorary Mention: GURPS Bili the Axe: Up Harzburk! (Steve Jackson Games, 1989)
The Early Books: 1992–1993 The WotC Years: 1994–1995 The Creative Peak: 1996–2000 The Time of Transition: 1998–2004
Which Can Eternal Lie: 2004-Present What to Read Next In Other Eras
AEG: 1990-Present
Shadis Beginnings: 1990–1991 Shadis After the War: 1992–1995 Five Rings, A CCG Interlude: 1994–2000 Five Rings & Seven Seas, The RPGs: 1997–2000 The d20 Years: 2000–2004 Keeping Roll and Keep: 2001–2005 Roleplaying Retrenchment: 2005–2008 Toward the Future: 2009-Present
Mini-History Crafty Games: 2005-Present What to Read Next In Other Eras
Phage Press: 1991–2005
Erick Wujcik in Detroit: 1980–1986 The Creation of Amber: 1986–1991 The Rest of Phage: 1992–2005 The Future of Amber: 2006-Present
What to Read Next In Other Eras
Dream Pod 9: 1985-Present
Before the Pod: 1985–1995 Dream Pod 9 & Heavy Gear: 1995–1998 Other RPGs: 1998–2001 The d20 Bubble: 2001–2004 Back to Miniatures: 2004-Present
What to Read Next In Other Eras
Part Two: The Other Half of the Story
Wizards of the Coast (1990-Present) Nightfall Games (1991-Present)
Wizards of the Coast: 1990-Present
The Road to the Coast: 1978–1990 The Primal Order of Wizards: 1991–1993 Wizards of the Coast vs. Palladium Books: 1992–1993 The Coming CCG Storm: 1991–1995 Roleplaying Expansion & Contraction: 1993–1995
Mini-History Nightfall Games: 1991-Present
CCGs and Cons: 1995–1997 The TSR Purchase: 1997 Printing Product & Mending Fences: 1997 The End of Advanced Dungeons & Dragons: 1997–2000 SAGAs and Other Alternate RPGs: 1997–2000 CCGs & What They Brought: 1997-Present Third Edition and d20: 1997–2002
d20 Firsts
Chainmail & The Return of Miniatures: 2000–2002 Corporate Casualties: 1999–2002 Worlds Beyond: 2001–2006 Games Beyond: 2003–2011 d20 — A Loss of Faith: 2003–2007 Hasbro — A Loss of Faith: 2003–2005 Whispers of 4E: 2006–2008 Open Questions, Game System Answers: 2007–2009 Fourth Right Game Design: 2005–2007 Secret Origins of 4E: 2004–2007 Fourth Right World Design: 2006–2008 The Digital Initiative: 2006-Present At Last, Going Fourth: 2008–2010 The Death of 4E: 2008–2012
The 4E Encounters
What’s Next?: 2012-Present
What to Read Next In Other Eras
Part Three: A New Generation
Metropolis (1993-1996) Daedalus (1994-1997) Hogshead Publishing (1994-2002) Last Unicorn Games (1994-2000) Decipher Games (1983-Present) Kenzer & Company (1994-Present) Grey Ghost Games (1995-Present) Imperium Games (1996-1998)
Metropolis: 1993–1996
Foreign Beginnings: 1982–1992 On Target: 1979–1992 Targeted Independence: 1991–1994 The Metropolis Story: 1993–1997 The Rest of the Story: 1997-Present
What to Read Next In Other Eras
Hogshead Publishing: 1994–2002
The Path to the Pig: 1981–1994 The Hammer Strikes: 1994–2002 A New Style: 1998–2002 Small Projects: 1999–2001 This is the End: 2002–2004
What to Read Next In Other Eras
Last Unicorn Games: 1994–2000
Aria & Heresy: 1994–1996 A Dune Interlude: 1996–1997 Return to Roleplaying: 1998–2000 The Wizards Year: 2000
Netbooks
The Decipher Years: 2001–2004
Decipher: 1983-Present What to Read Next In Other Eras
Kenzer & Company: 1994-Present
Before the Knights: 1994–1996 The Early Years: 1997–2000 Dungeons & Dragons, Kalamar & Comics: 2000–2001 Enter HackMaster: 2001 The 3E Years: 2001–2008 An Independent Future: 2005-Present
What to Read Next In Other Eras
Grey Ghost Press: 1995-Present
Before Grey Ghost: 1992–1995 Grey Ghost over the Years: 1995–2003 OGL & Other Trends: 2004-Present
What to Read Next In Other Eras
Imperium Games: 1996–1998
GDW & Far Future: 1996 Whitman & Sweetpea: 1996 T4: 1996 Early Supplements: 1996 A Slow Death: 1997–1998 Traveller, Whitman, and Sweetpea Futures: 1998-Present
What to Read Next In Other Eras
Part Four: Prelude to d20
Holistic Design (1992-2006) Pinnacle Entertainment (1994-Present) Fantasy Flight Games (1995-Present) Guardians of Order (1997-2006) Eden Studios (1997-Present) Margaret Weis Productions (1998-Present) Green Knight Publishing (1998-2003) Hekaforge Productions (1998-2006)
Holistic Design: 1992–2006
Computer Beginnings: 1992–1996 Enter Fading Suns: 1996–1999 Other Projects: 1997–1999 Changing Times: 2000–2003 Epilogue: 2002-Present
What to Read Next In Other Eras
Pinnacle Entertainment Group: 1994-Present
Chameleon Beginnings: 1994–1995 Deadlands Beginnings: 1994–1998 The AEG Years: 1997–1999 CCG & d20 Downfall: 2000–2002 The Great White Revival: 2003–2005 The Early Computer Days: 2004–2009 Pinnacle Reloaded: 2008-Present
What to Read Next In Other Eras
Fantasy Flight Games: 1995-Present
Comic & Twilight Beginnings: 1995–1997 Cthulhu Twilight: 1997–2001 Board Game Expansion: 2000–2003 The Blue Planet Years: 1999–2002 The D20 Explosion & After: 2001–2008 CCGs & Euros: 2004–2008 A Return to the Board Gaming Past: 2004–2006
A Brief History of Adventure Games: 1972-Present
The Warhammer 40k Years: 2008-Present The Warhammer Fantasy Years: 2008-2014 More GW Influence & Other Board Games: 2008-Present The Star Wars Years: 2011-Present
What to Read Next In Other Eras
Guardians of Order: 1997–2006
Big Eyes, Small Mouth: 1997 Anime Beginnings, Second Editions: 1998–2000 More Hires, New Genres: 2000–2002 Dee Twenties, New Directions: 2002–2003 Weak Dollar, Sad Ending: 2004–2006
What to Read Next In Other Eras
Eden Studios: 1997-Present
Millennium’s Story of Conspiracy: 1995–1997 Myrmidon’s Story of WitchCraft: 1993–1999 Changing Time & California: 1999–2002 The d20 Flirtation: 2001–2010 Cinematic Action!: 2001–2006 Complementary Releases: 2003–2006 Eden, After the Fall: 2007-Present
What to Read Next In Other Eras
Margaret Weis Productions: 1998-Present
The Journey to Loerem: 1984–1998 The Sovereign Stone RPG: 1998–2000 Sovereign d20: 2001–2003 Dragonlance!: 2003–2007 The Cortex Games: 2004–2009 The Coming of Cortex Plus: 2010–2011 The Heroic Age: 2012–2013 An Unknown Future: 2013-Present
What to Read Next In Other Eras
Green Knight Publishing: 1998–2003
Bold Beginnings: 1998–1999 The Roleplaying Line: 1999–2001 The Fiction Finale: 1999–2002 Green Knight’s Camlann: 2002–2005 Not Dead, Just Sleeping: 2005-Present
What to Read Next In Other Eras
Hekaforge Productions: 1998–2006
Forging the Hekaforge: 1981–1999 Lejendary Publications: 1999–2003 Troll Lords & Gygax Games: 2003-Present
What to Read Next In Other Eras
Appendix I:
10 Things You Might Not Know About Roleplaying in the ’90s
1. The Splatbook Cometh 2. Metaplots Took Over 3. LARPs Became a Major Focus 4. The Urban Fantasy & Multigenre Genres Exploded 5. Templated Character Creation Took Over 6. Everyone Loved Dice Pools 7. Alternate Resolution Methods Appeared 8. Product Lines Discovered Marketing 9. White Wolf Ruled 10. The Old Guard Died
Appendix II:
Bibliography & Thanks
Books Magazines Websites Fact Checkers Scanners Special Thanks The Editor Thanks
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