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Index
Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps
About the Author
Foreword
Preface
Who Should Read This Book
What You Will Learn
Conventions Used in This Book
Using Code Examples
Safari® Books Online
How to Contact Us
1. Introduction to Xcode
Developer Registration
Installation
Xcode
Project Types
Xcode Interface
Navigator Area
Editor Area
Utility Area
Debug Area
Building and Running
Simulator
Device
Code Structure
Application States
Interface Builder
Connections
Game Logic
2. Hello Pong
Project Creation
Target Settings
App Info
Laying Out the Game Pieces
Interface Builder
Connections
Multi-touch
Four Methods of Touch
Enable Multi-touch
Moving Paddles
Multi-touch Issues: Third Finger on the Glassy Knoll
Touch the Right Way
Animation
Collision
Scoring
Finishing Touches
Displaying Messages
Game Over
Increasing Difficulty
Pause and Resume
Shake Gesture
Sounds
3. Graphics
Introduction
Bitmaps and Vectors
Image Formats
Retina Display
Creating Images for an Air Hockey Game
Making the Puck Image
Making the Paddle Image
Making the Air Hockey Table
Buttons
Review Game Images
Application Icon
Application Integration
Project Creation
Interface Builder and Images
Build and Run
4. Physics
Paddle Physics
Puck Physics
5. Sounds
What Is Sound?
Digital Recordings
File Formats
Creating Sounds
Downloading Sounds
Recording Sounds
Editing Sounds
6. Computer AI
Computer Player Menu
Computer Player
Basics
Human Model
Defense
Offense
Computer Difficulty
7. App Store
Screenshots
Creating the Application Description and Keywords
Submitting Metadata to iTunes Connect
Archive and Submit
App Review
App Marketing and Sales
The Social Network
The iTunes Feature
Free Web Reviews
The Lite Version
Paid Advertising
Tracking Sales & Ranks
Conclusion
Index
About the Author
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