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Index
CHAPTER 1 INTRODUCTION 5
ABOUT THIS BOOK 6
WHAT IS AN ESCAPE ROOM? 10
CHAPTER 2 DESIGNING ROOMS 13
CHOOSING A THEME 14
THE PREGAME ROOM 21
THE ROOM 28
THE EXIT 43
CHAPTER 3 MAKING EXPERIENCES 47
CORE PUZZLE DESIGN 48
GAME FLOW 69
WINNERS AND LOSERS 81
PLAY TEST 90
REPLAYABILITY 98
LENGTH OF PLAYTIME 105
CHAPTER 4 OPERATING THE ROOM 108
LOGISTICS 109
NUMBER OF PLAYERS 111
DEALING WITH THE PHYSICAL WORLD 115
MONITORING THE GAME 124
CHAPTER 5 BUSINESS 127
EXTERNAL CONCERNS 128
PROMOTION AND MARKETING 137
WHAT TO CHARGE 144
LEGAL CONCERNS 149
STAY ON TREND 157
CHAPTER 6 EXAMPLE PUZZLE AND TEMPLATE 167
EXAMPLE PUZZLE 172
About the Author
ENDNOTES 185
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