Log In
Or create an account -> 
Imperial Library
  • Home
  • About
  • News
  • Upload
  • Forum
  • Help
  • Login/SignUp

Index
CHAPTER 1 INTRODUCTION 5 ABOUT THIS BOOK 6 WHAT IS AN ESCAPE ROOM? 10 CHAPTER 2 DESIGNING ROOMS 13 CHOOSING A THEME 14 THE PREGAME ROOM 21 THE ROOM 28 THE EXIT 43 CHAPTER 3 MAKING EXPERIENCES 47 CORE PUZZLE DESIGN 48 GAME FLOW 69 WINNERS AND LOSERS 81 PLAY TEST 90 REPLAYABILITY 98 LENGTH OF PLAYTIME 105 CHAPTER 4 OPERATING THE ROOM 108 LOGISTICS 109 NUMBER OF PLAYERS 111 DEALING WITH THE PHYSICAL WORLD 115 MONITORING THE GAME 124 CHAPTER 5 BUSINESS 127 EXTERNAL CONCERNS 128 PROMOTION AND MARKETING 137 WHAT TO CHARGE 144 LEGAL CONCERNS 149 STAY ON TREND 157 CHAPTER 6 EXAMPLE PUZZLE AND TEMPLATE 167 EXAMPLE PUZZLE 172 About the Author ENDNOTES 185
  • ← Prev
  • Back
  • Next →
  • ← Prev
  • Back
  • Next →

Chief Librarian: Las Zenow <zenow@riseup.net>
Fork the source code from gitlab
.

This is a mirror of the Tor onion service:
http://kx5thpx2olielkihfyo4jgjqfb7zx7wxr3sd4xzt26ochei4m6f7tayd.onion