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Index
Cover Title Page Copyright Dedication Contents at a Glance Contents About the Authors About the Technical Reviewer Introduction 1: Introducing Python
Your First Look at Python
Numbers Strings Lists and Tuples Unpacking Loops
Python in Practice Summary
2: Exploring Python
Creating Scripts Working with Logic
Understanding Booleans if Statement and Operator Or Operator Not Operator else Statement elif Statement
Understanding Functions
Defining Functions Default Values
Introducing Object-Oriented Programming
Using Classes Creating an Object Adding to our Class
Python in Practice Using the Standard Library
Introducing import Useful Modules for Games Math Module
Summary
3: Introducing Pygame
History of Pygame Installing Pygame Using Pygame Hello World Revisited Understanding Events
Retrieving Events Handling Mouse Motion Events Handling Mouse Button Events Handling Keyboard Events Filtering Events Posting Events
Opening a Display
Full-Screen Displays Windows with No Borders Additional Display Flags
Using the Font Module Pygame in Action Summary
4: Creating Visuals
Using Pixel Power Working with Color
Representing Color in Pygame Scaling Colors Blending Colors
Using Images
Creating Images with an Alpha Channel Storing Images
Working with Surface Objects
Creating Surfaces Filling Surfaces Getting Pixels in a Surface Blitting
Drawing with Pygame
pygame.draw.rect pygame.draw.polygon pygame.draw.circle pygame.draw.ellipse pygame.draw.arc pygame.draw.line pygame.draw.lines pygame.draw.aaline pygame.draw.aalines
Summary
5: Making Things Move
Understanding Frame Rate Moving in a Straight Line
It’s About Time Diagonal Movement
Exploring Vectors
Creating Vectors Storing Vectors Vector Magnitude Unit Vectors Vector Addition Vector Subtraction Vector Negation Vector Multiplication and Division
Using Vectors to Create Movement
Diagonal Movement Game Objects Vector Class
Summary
6: Accepting User Input
Controlling the Game Understanding Keyboard Control
Detecting Key Presses Directional Movement with Keys Rotational Movement with Keys
Implementing Mouse Control
Rotational Movement with the Mouse Mouse Gameplay
Implementing Joystick Control
Joystick Basics Joystick Buttons Joystick Direction Controls Joystick Objects
Seeing Joysticks in Action Summary
7: Take Me to Your Leader
Creating Ar?tificial Intelligence for Games
What Is Intelligence? Exploring AI
Implementing State Machines
Game Entities Building Worlds Ant Entity Class Building the Brains
Summary
8: Moving into the Third Dimension
Creating the Illusion of Depth Understanding 3D Space
Using 3D Vectors Time-Based Movement in 3D
Projecting 3D Points
Parallel Projections Perspective Projections Field of View
A 3D World Summary
9: Exploring the Third Dimension
What Is a Matrix?
Using the Matrix Class Matrix Components Translation Matrix Scale Matrix Rotation Matrix Matrix Multiplication
Matrices in Action Introducing OpenGL
Installing PyOpenGL Initializing OpenGL OpenGL Primer
Seeing OpenGL in Action Summary
10: Making Things Go Boom
What Is Sound? Storing Sound
Sound Formats
Creating Sound Effects Stock Sound Effects Playing Sounds with Pygame
Sound Objects Sound Channels Mixer Functions Hearing the Mixer in Action
Playing Music with Pygame
Obtaining Music Playing Music Hearing Music in Action
Summary
11: Lights, Camera, Action!
Working with Textures
Uploading Textures with OpenGL Texture Coordinates Rendering Textures Deleting Textures Seeing Textures in Action Mip Mapping Texture Parameters Min and Max Filters Texture Wrapping
Working with Models
Storing Models OBJ Format for 3D Models Parsing OBJ Files Material Library Files Seeing Models in Action Using the Model3D Class
Summary
12: Setting the Scene with OpenGL
Understanding Lighting Enabling Lighting
Setting Light Parameters Working with Materials Tweaking Parameters Managing Lights
Understanding Blending
Using Blending Alpha Blending Additive Blending Subtractive Blending Seeing Blending in Action Blending Issues
Understanding Fog
Fog Parameters Seeing Fog in Action
Rendering the Backdrop
Skyboxes Seeing Skyboxes in Action Skybox Enhancements
Where to Go for Help Summary
Appendix A: Game Object Reference
Importing Contributing gameobjects.color.Color
Constructor Attributes Methods Class Methods
gameobjects.matrix44.Matrix44
Constructor Attributes Methods Class Methods
gameobjects.vector2.Vector2
Constructor Attributes Methods Class Methods
gameobjects.vector3.Vector3
Constructor Attributes Methods Class Methods
Appendix B: Packaging Your Game
Creating Windows Packages
Using cx_Freeze Building the Installer
Creating Packages for Linux Creating Packages for the Mac
Index
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