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Index
Title Page
Copyright Page
Contents
Preface
What’s it all about?
Why should you read it?
What isn’t it about?
Acknowledgments
Chapter 1. Introduction
Coding
Good Software
Style
What’s Missing?
Book Organization
Adoption
Learning a Pattern
Chapter 2. Patterns
Why Patterns Work
Role of Patterns
Format
Chapter 3. Behavior
Methods
Messages
Chapter 4. State
Instance Variables
Temporary Variables
Chapter 5. Collections
Classes
Collection Protocol
Collection Idioms
Chapter 6. Classes
Simple Superclass Name
Qualified Subclass Name
Chapter 7. Formatting
Inline Message Pattern
Type Suggesting Parameter Name
Indented Control Flow
Rectangular Block
Guard Clause
Conditional Expression
Simple Enumeration Parameter
Cascade
Yourself
Interesting Return Value
Chapter 8. Development Example
Problem
Start
Arithmetic
Integration
Summary
Appendix A. Quick Reference
Index
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