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Index
Cover Page Title Page Copyright Dear Reader , Dedication ACKNOWLEDGMENTS ABOUT THE AUTHOR CONTENTS AT A GLANCE Contents INTRODUCTION
Who Should Read This Book What Is Covered in This Book
CHAPTER 1: Game Design Origins
What Is a Game? History: Going Way Back Going Electronic And Now We Are Digital
CHAPTER 2: Gameplay Styles
What Defines a Gameplay Style? Clustering Game Types Playing for Fun and to Learn Entertainment Software Rating Board
CHAPTER 3: Core Game Design Concepts
Writing the Game Creating the Characters Designing props Creating Environments Understanding the Basics of Animation Understanding Cinematics and Cutscenes
CHAPTER 4: Visual Design
Developing Concept Art Previsualization
CHAPTER 5: Detailed Development of Visuals
Overview of Designing Graphics 3D Models Color, Texture, and Lighting Animation
CHAPTER 6: Navigation and Interfaces
Guides for the Player Interface Design Testing!
CHAPTER 7: Designing Levels and the Game Design Document
Level Design Spatial Design Hub-and-Spoke Design The Game Design Document
CHAPTER 8: Sound
Organization and Planning Music Ambient Sound Sound effects Speech Sound-Based Computer Games
CHAPTER 9: Job Descriptions, Game Tracking, and Legal Issues
Job Descriptions Pipelines Tracking Progress Copyrights and Licenses
CHAPTER 10: Distribution and Marketing
Platforms Online Using Games for Marketing
APPENDIX A: Answers to Review Questions
Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10
APPENDIX B: Education, Training, and Working in Games
Education Getting Started in the Field Applying for Jobs and Internships Networking
APPENDIX C: Game Design Document
Red Harvest Overview Player Characters Narrative Levels Interface—HUD
INDEX
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