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Index
Cover
Series Statement
Title Page
Copyright
Contents
List of Illustrations
Acknowledgments
Introduction
Part 1: Contexts
1. History: The Long View of 3D Film and Theory
2. Visualization: From Perspective to Digital 3D
Part 2: Mapped Spaces
3. Simulation: Dematerializing and Enframing
4. Immersion: Entering the Screen
5. Surveillance: Converting Image to Space, World to Data
Part 3: Monstrous Spaces
6. Defamiliarization: Rethinking the Screen Plane
7. Distortion: Unfamiliar and Unconventional Space
8. Intimacy: The Boundedness of Stereoscopic Media
Conclusion: Seeing in 3D
Notes
Bibliography
Index
Series List
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