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Index
Cover Series Statement Title Page Copyright Contents List of Illustrations Acknowledgments Introduction Part 1: Contexts
1. History: The Long View of 3D Film and Theory 2. Visualization: From Perspective to Digital 3D
Part 2: Mapped Spaces
3. Simulation: Dematerializing and Enframing 4. Immersion: Entering the Screen 5. Surveillance: Converting Image to Space, World to Data
Part 3: Monstrous Spaces
6. Defamiliarization: Rethinking the Screen Plane 7. Distortion: Unfamiliar and Unconventional Space 8. Intimacy: The Boundedness of Stereoscopic Media
Conclusion: Seeing in 3D Notes Bibliography Index Series List
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