Log In
Or create an account -> 
Imperial Library
  • Home
  • About
  • News
  • Upload
  • Forum
  • Help
  • Login/SignUp

Index
Overview
The Simulation Hypothesis
Do We All Live Inside a Video Game? Science Fiction—How the Simulation Hypothesis Went Mainstream Quantum Physics and the Idea of a “Subjective Reality” Eastern Mysticism and the Western Afterlife Virtual Reality, Artificial Intelligence, and Simulated Consciousness Simulations, Computation, and Chaos The Great Simulation—Our Shared Video Game The Simulation Hypothesis Uses Information to Explain the Unexplainable
How to Build the Matrix: The Computer Science
Stages 0 to 3: From Pong to MMORPGs
The Road to the Simulation Point The Modern Stages of Video Game Technology Stage 0: Text Adventures and the “Game World” (1970s to mid-1980s) Stage 1: Early Graphical Arcade and Console Games (1970s-1980s) Stage 2: Graphical Adventure / RPG Games (1980s-1990s) Stage 3: 3D Rendered MMORPGs and Virtual Worlds (1990s-Today) Where We Have Arrived on the Road
Stages 4 to 8: From Virtual Reality to Mind Interfaces
Stage 4: Immersion Using Virtual Reality Stage 5: Photorealistic Augmented and Mixed Reality (AR, MR) Stage 6: Real-World Rendering: Light-Field Display and 3D Printing Stage 7: Mind Interfaces Stage 8: Implanted Memories
Stages 9 to 10: Artificial Intelligence and Downloadable Consciousness
Stage 9: Artificial Intelligence and NPCs The History and Rise of AI Reaching Stage 9 From HAL to Data—Portrayals of Artificial Consciousness The Ethics of AI and Its Uses Stage 10: Downloadable Consciousness and Digital Immortality Altered Carbon and Downloading Consciousness The Upshot: Consciousness as Information
Stage 11: The Simulation Point, Ancestor Simulations and Beyond
Stage 11: Reaching the Simulation Point What are Ancestor Simulations? Bostrom’s Simulation Argument The Statistical Basis for Bostrom’s Argument Are We Simulated Characters in an Ancestor Simulation or Conscious Players in a Video Game? What is Consciousness? Digital Consciousness vs. Spiritual Consciousness Does Simulation Explain Our World?
How Simulation Explains Our World: The Physics
Conditional Rendering and the Collapse of the Probability Wave
Video Games and Quantum Indeterminacy The Old Physics The New Physics and the Wave/Particle Duality The Crux of the Problem: The Particle-Wave Duality Moving from Quantum Indeterminacy to Video Games Conditional Rendering in Video Games The Simulation Hypothesis and Quantum Indeterminacy Philosophical Questions Raised by QI
Parallel Universes, Future Selves, and Video Games
The Delayed-Choice Experiment Measurement in the Future vs. the Past Multiple Possible Futures? Parallel Worlds and the Multiverse Parallel Lives and Future Selves: The Great Game Fringe and a Parallel World Game Theory, Simulations, and the Directed Graph Campbell’s Fundamental Process and Profitability Function Parallel Worlds Must Be Computed Parallel Universes and the Simulation Hypothesis
Pixels, Quanta, and the Structure of Space-Time
Particles and Pixels in the Screen 3D Pixels and Particles Zeno’s Paradox and a Discrete World The Quanta in Quantum Physics Quanta of Space The Speed of Light and Its Effect on Time Clock-Speed and Quantized Time in Computer Simulations Quantized Space and Time Are Interrelated Calculating Quantized Time and Space Traversing Space Time Instantly in a Simulation Pixels, Quanta, Space-Time, Wormholes, and the Simulation Hypothesis
How Simulation Explains the Unexplainable: The Mystics
Spirits in an Illusory, Video Game–Like Dream World
The World is an Illusion or a Dream The Dreaming God and the Collective Dream The Many Purposes of Dreaming Buddhist Dream Yoga Dreams as Mini-Simulations Downloadable Consciousness and the Secret Seventh Yoga
Multiple Lives & Karma as Quests in Video Games
Multiple Lives and the Doctrines of Reincarnation The Purpose of Karma and Reincarnation How Karma is Stored and Used to Create Situations in Life A Theoretical Model for Reincarnation Some Features of Modern Video Games The Simulation Hypothesis: A Video Game Model Based on Karma? Quests and the Simulation Hypothesis A Quest Engine for Karma Is Buddha’s Endless Wheel an Algorithm?
Some Unexplained Areas: God, Angels, NDEs, and UFOs
God and the Creation of the Physical World God and the Afterlife Angels AI: Gods and Angels and the Simulation Hypothesis Near-Death Experiences UFOs The Fermi Paradox Jung and Synchronicity OBEs, Remote Viewing, Telepathy and Other “Unexplained” Phenomena
Putting It All Together
Skeptics and Believers: Evidence of Computation
The Categories of Arguments/Experiments A Quick Note about Metaphysical Experiments and Consciousness The Skeptics: The Resource Argument Evidence of Conditional Rendering Experiments for Evidence of Pixels Evidence of Computation: Error-Correcting Codes Quantum Computers, Error Codes, and Quantum Entanglement Quantum Entanglement and Simulation Fractals and Evidence of Computation in Nature Simple Programs and A New Kind of Science Conclusion—The Search for Evidence of Computation
The Great Simulation and Its Implications
Plato’s Allegory of the Cave and the Simulation Hypothesis What Is the Great Simulation and Who Runs It? What Are the Main Elements of the Great Simulation? Conscious Beings or Unconscious Simulations—PCs vs. NPCs The Big Picture: Computation Underlies the Other Sciences Parting Thoughts: Bridging the Great Divide
Acknowledgements Index About the Author
Notes
  • ← Prev
  • Back
  • Next →
  • ← Prev
  • Back
  • Next →

Chief Librarian: Las Zenow <zenow@riseup.net>
Fork the source code from gitlab
.

This is a mirror of the Tor onion service:
http://kx5thpx2olielkihfyo4jgjqfb7zx7wxr3sd4xzt26ochei4m6f7tayd.onion