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Index
Cover Title Page Table of Contents Foreword by Clive Dilnot Preface Part I: Understanding Services
01 Defining services
1.1 Introduction 1.2 Services are the soft infrastructure of society 1.3 Interactions are the core of services 1.4 Services are coproduced 1.5 The service-dominant logic 1.6 The false divide between goods and services 1.7 Product Service Systems 1.8 The products of service 1.9 Interview with Birgit Mager 1.10 L earning features
02 The service economy
2.1 Introduction 2.2 The economics of services 2.3 The market for service design 2.4 The customer-centric organization 2.5 The rise of the social economy 2.6 The sharing economy 2.7 Interview with Ezio Manzini 2.8 Learning features
03 Digital services
3.1 Introduction 3.2 The digital life 3.3 The Internet of Things: ecologies of devices, data, and infrastructure 3.4 Challenges of an increasingly digital world 3.5 The role of service design in digital services 3.6 Interview with Jodi Forlizzi 3.7 Learning features
04 Services for public interest
4.1 Introduction 4.2 Service innovation and the public sector 4.3 Service design capability for the public sector 4.4 Social innovation and collaborative services 4.5 Interview with Eduardo Staszowski 4.6 Learning features
05 The politics of service design
5.1 Introduction 5.2 The drama of services: emotional labor 5.3 Environmental sustainability of services 5.4 Services as systems and the issue of organizations’ politics 5.5 Interview with Cameron Tonkinwise 5.6 Learning features
06 Designing for services
6.1 Introduction 6.2 A new kind of design? 6.3 Core principles of service design 6.4 What kind of project and what kind of benefit? 6.5 The service design community 6.6 Interview with Daniela Sangiorgi 6.7 Learning features
Part II: The Service Design Process 07. Starting the service design process
7.1 Introduction 7.2 Case study: APAM Bus Company Mantua, Italy, by Intersezioni Design Integrated 7.3 Interview with Alessandro Confalonieri 7.4 Case study analysis 7.5 Methods and tools
Charting the service design process Defining the service design brief
7.6 Learning features
08 Research and analysis
8.1 Introduction 8.2 Case study: The Burnaby Starter Project by InWithForward 8.3 Interview with Sarah Schulman 8.4 Case study analysis 8.5 Methods and tools
Research planning and strategy Conducting landscape analysis Observation Interviews Self-documentation Journey maps, service blueprints, and system maps Design themes, principles, and lists of requirements
8.6 Learning features
09 Generating service design concepts
9.1 Introduction 9.2 Case study: My Voice Project by Reboot 9.3 Interview with the Reboot team 9.4 Case study analysis 9.5 Methods and tools
Bridging research and ideation Generating ideas and concepts: Brainstorming and codesign workshops Creative aids: 2x2 diagrams, analogous problems, and case studies Storytelling through making and embodiment
9.6 Learning features
10 Prototyping, testing, iterating
10.1 Introduction 10.2 Case study: YTA People’s Pharmacy by Hellon 10.3 Interview with Juha Kronqvist 10.4 Case study analysis 10.5 Methods and tools
Physical prototyping Prototyping digital interactions: Low- and high-fi Service experience simulation
10.6 Learning features
11 Implementation and evaluation
11.1 Introduction 11.2 Case study: London Olympic Games 2012 11.3 Interview with Alex Nisbett 11.4 Case study analysis 11.5 Methods and tools
Pilots and road maps Business implications: The Business Model Canvas Feedback strategies Evaluation frameworks: ROI, SROI, monetized blueprint, RATER, and the Theory of Change
11.6 Learning features
12 Service design core capabilities
12.1 Introduction: A critical design literacy 12.2 Core capability 1: Active and empathic listening 12.3 Core capability 2: Process facilitation and stewardship 12.4 Core capability 3: Envisioning and visualizing 12.5 Core capability 4: Prototyping and testing 12.6 Core capability 5: Organizational change making 12.7 Interview with Lucy Kimbell 12.8 Learning features
Bibliography Credits/Sources Index Acknowledgments eCopyright
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