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Index
Title Page Copyright and Credits
Learn Unity ML - Agents - Fundamentals of Unity Machine Learning
Dedication Packt Upsell
Why subscribe? PacktPub.com
Contributors
About the author About the reviewers Packt is searching for authors like you
Preface
Who this book is for What this book covers To get the most out of this book
Download the example code files Download the color images Conventions used
Get in touch
Reviews
Introducing Machine Learning and ML-Agents
Machine Learning
Training models A Machine Learning example ML uses in gaming
ML-Agents Running a sample
Setting the agent Brain
Creating an environment
Renaming the scripts
Academy, Agent, and Brain
Setting up the Academy Setting up the Agent Setting up the Brain Exercises
Summary
The Bandit and Reinforcement Learning
Reinforcement Learning
Configuring the Agent
Contextual bandits and state
Building the contextual bandits Creating the ContextualDecision script Updating the Agent
Exploration and exploitation
Making decisions with SimpleDecision
MDP and the Bellman equation Q-Learning and connected agents
Looking at the Q-Learning ConnectedDecision script
Exercises Summary
Deep Reinforcement Learning with Python
Installing Python and tools
Installation
Mac/Linux installation Windows installation Docker installation GPU installation
Testing the install
ML-Agents external brains
Running the environment
Neural network foundations
But what does it do?
Deep Q-learning
Building the deep network Training the model Exploring the tensor
Proximal policy optimization
Implementing PPO Understanding training statistics with TensorBoard
Exercises Summary
Going Deeper with Deep Learning
Agent training problems
When training goes wrong
Fixing sparse rewards Fixing the observation of state
Convolutional neural networks Experience replay
Building on experience
Partial observability, memory, and recurrent networks
Partial observability Memory and recurrent networks
Asynchronous actor – critic training
Multiple asynchronous agent training
Exercises Summary
Playing the Game
Multi-agent environments Adversarial self-play
Using internal brains Using trained brains internally
Decisions and On-Demand Decision Making
The Bouncing Banana
Imitation learning
Setting up a cloning behavior trainer
Curriculum Learning Exercises Summary
Terrarium Revisited – A Multi-Agent Ecosystem
What was/is Terrarium? Building the Agent ecosystem
Importing Unity assets Building the environment
Basic Terrarium – Plants and Herbivores
Herbivores to the rescue Building the herbivore Training the herbivore
Carnivore: the hunter
Building the carnivore Training the carnivore
Next steps Exercises Summary
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