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Index
Lean UX: Applying Lean Principles to Improve User Experience Dedication Praise for Lean UX Foreword Preface
What Is Lean UX and How Is It Different? Who Is Lean UX For? What’s In It for You? A Note from Jeff A Note from Josh From Jeff and Josh
I. Introduction and Principles
1. Why Lean UX? 2. Principles
The Three Foundations of Lean UX Principles
Principle: Cross-Functional Teams Principle: Small, Dedicated, Colocated Principle: Progress = Outcomes, Not Output Principle: Problem-Focused Teams Principle: Removing Waste Principle: Small Batch Size Principle: Continuous Discovery Principle: GOOB: The New User-Centricity Principle: Shared Understanding Principle: Anti-Pattern: Rockstars, Gurus, and Ninjas Principle: Externalizing Your Work Principle: Making over Analysis Principle: Learning over Growth Principle: Permission to Fail Principle: Getting Out of the Deliverables Business
Wrapping Up: Principles
II. Process
3. Vision, Framing, and Outcomes
Assumptions
Method: Declaring Assumptions
Who Preparation
Method: Problem Statement
Problem statement template Prioritizing assumptions
Hypotheses
Subhypotheses: Breaking the Hypothesis Down into Smaller Parts Completing Your Hypothesis Statements
Outcomes Personas
Proto-Personas Persona Format Persona Creation Process
Features
Feature Brainstorming Process
Assembling Your Subhypotheses Conclusion
4. Collaborative Design
Collaborative Design in Practice Design Studio
Running a Design Studio
Process Supplies Problem definition and constraints (15–45 minutes) Individual idea generation (10 minutes) Presentation and critique (3 minutes per person) Iterate and refine (5–10 minutes) Team idea generation (45 minutes)
Style Guides
Creating a Style Guide Maintaining a Style Guide
Case Study
What Goes Into a Style Guide? Characteristics of a Successful Style Guide
Accessible Continually improved Actionable
How Do You Create a Style Guide? Maintaining a Style Guide Not Just for Designers A Word about Live Style Guides
Collaborating with Geographically Distributed Teams
Worldwide Collaborative Design Session
Setup Priming the pump with affinity mapping Design Studio with remote teams
Wrapping Up: Collaborative Design
5. MVPs and Experiments
About MVPs and Experiments The Focus of an MVP Creating an MVP
Prototyping Low-Fidelity Prototypes: Paper
Pros Cons
Low-Fidelity Prototypes: Clickable Wireframes
Pros Cons Tools for creating low-fidelity clickable wireframes
Mid- and High Fidelity Prototypes
Pros Cons Tools for creating mid- and high-fidelity clickable wireframes
Coded Prototypes
Hand-coded and live-data prototypes Pros Cons
What Should Go Into My Prototype?
Demos and Previews
Putting It All Together: Using a Prototype MVP
Non-prototype MVPs
Types of Non-Prototype MVPs Hybrids and Creativity Conclusion
6. Feedback and Research
Continuous and Collaborative
Collaborative Discovery
Collaborative discovery in the field Collaborative discovery: an example
Continuous Discovery
Continuous discovery in the lab: three users every Thursday
Simplify Your Test Environment Who Should Watch? A Word about Recruiting Participants
Case Study: Three Users Every Thursday at Meetup
Making Sense of the Research—A Team Activity Confusion, Contradiction, and (Lack of) Clarity Identifying Patterns over Time Test Everything Sketches Static Wireframes High-Fidelity Visual Mockups (Not Clickable) Mockups (Clickable) Coded Prototypes
Monitoring Techniques for Continuous, Collaborative Discovery
Customer Service Onsite Feedback Surveys
Conclusion
III. Making It Work
7. Integrating Lean UX and Agile
Some Definitions Beyond Staggered Sprints Building Lean UX into the Rhythm of Scrum
Themes Kickoff Sessions for Sketching and Ideation Iteration Planning Meeting User Validation Schedule
Participation Design Is a Team Sport: Knowsy Case Study
The Innovation Games Company A Shared Vision Empowers Independent Work Breaking the Design Bottleneck The Outcome
Beyond the Scrum Team Conclusion
8. Making Organizational Shifts
SHIFT: Outcomes SHIFT: Roles SHIFT: New Skills for UX Designers SHIFT: Cross-Functional Teams SHIFT: Small Teams SHIFT: Workspace SHIFT: No More Heroes No More BDUF, Baby SHIFT: Speed First, Aesthetics Second SHIFT: Value Problem Solving Shift: UX Debt SHIFT: Agencies Are in the Deliverables Business
A Quick Note about Development Partners
SHIFT: Working with Third-Party Vendors SHIFT: Documentation Standards SHIFT: Be Realistic about Your Environment SHIFT: Managing Up and Out A Last Word Conclusion
A.   Index About the Author Copyright
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