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Index
Cover
Contents
Chapter 1: A Glimpse into the Future
The Game Changer
What Makes Windows 8 Different?
Getting Around in Windows 8
Windows Store App Development
Hello Windows 8
Types of Windows Store Apps
Split Applications
Summary
Chapter 2: What Is XAML?
A Quick XAML History Lesson
XAML Basics
XAML in Visual Studio 2012
Controls for Windows 8
Summary
Chapter 3: Enhancing Your Apps with Control Styles, Data Binding, and Semantic Zoom
Customizing Your Apps
Styling Controls
Data Binding
Windows 8 Data Binding Controls
Using SemanticZoom
Using Custom Controls
Summary
Chapter 4: Windows 8 User Interface Final Touches
Application Bars, Notifications, Splash Screens, and Live Tiles
Working with the App Bar
Adding Notifications
Creating Live Tiles
Splash Screen
Summary
Chapter 5: Application Life Cycle
Applications Reborn
What Is the Windows 8 Life Cycle?
Background Operations
Summary
Chapter 6: Handling Data, Files, and Networking
Getting Started with Data, Files, and Networking
Handling Application Data and Files
Networking
Example: Leaderboard App
Summary
Chapter 7: Sensors
Windows Sensor Platform
Using the 3-D Accelerometer
Using the 3-D Compass
Using the 3-D Gyrometer
Using the Inclinometer
Using the Ambient Light Sensor
Using the Orientation Sensors
Summary
Chapter 8: Geolocation
What Is Geolocation?
Geolocation in Windows 8
Using the Bing Maps SDK
Getting Directions
Summary
Chapter 9: Application Contracts and Extensions
App Contracts and Extensions
Using the File Picker Contract
Using the Cached File Updater Contract
Using the Play To Contract
Using the Search Contract
Using the Settings Contract
Using the Share Contract
Using the Account Picture Provider Extension
Using the AutoPlay Extension
Using the Background Tasks Extension
Using the Camera Settings Extension
Using the Contact Picker Extension
Using the File Activation Extension
Using the Game Explorer Extension
Using the Print Task Settings Extension
Using the Protocol Activation Extension
Using SSL/Certificates Extension
Summary
Chapter 10: Windows Store Application Architecture
Best Practices for Your Apps
Understanding MVVM
Locating ViewModels
Refactoring the Artist Browser
Using Commands to Handle Input
Using MVVM Frameworks
Summary
Chapter 11: Windows Store and Monetization
Windows Store Overview
How Consumers See Your App
Selling Your Apps
Application Packaging
Summary
Chapter 12: Putting It All Together: Building a Windows Store Application
Welcome to the Final Chapter of the Book
Designing the Wrox BookStore App
Diving into the Code
Creating the Home Page
Drilling Down into Groups
Showing Detailed Book Information
Providing a Wish List Feature with SkyDrive
Updating the Tile and Splash Screen
Getting Ready for the Store
Summary
Introduction
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