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Index
Cover Contents Chapter 1: A Glimpse into the Future
The Game Changer What Makes Windows 8 Different? Getting Around in Windows 8 Windows Store App Development Hello Windows 8 Types of Windows Store Apps Split Applications Summary
Chapter 2: What Is XAML?
A Quick XAML History Lesson XAML Basics XAML in Visual Studio 2012 Controls for Windows 8 Summary
Chapter 3: Enhancing Your Apps with Control Styles, Data Binding, and Semantic Zoom
Customizing Your Apps Styling Controls Data Binding Windows 8 Data Binding Controls Using SemanticZoom Using Custom Controls Summary
Chapter 4: Windows 8 User Interface Final Touches
Application Bars, Notifications, Splash Screens, and Live Tiles Working with the App Bar Adding Notifications Creating Live Tiles Splash Screen Summary
Chapter 5: Application Life Cycle
Applications Reborn What Is the Windows 8 Life Cycle? Background Operations Summary
Chapter 6: Handling Data, Files, and Networking
Getting Started with Data, Files, and Networking Handling Application Data and Files Networking Example: Leaderboard App Summary
Chapter 7: Sensors
Windows Sensor Platform Using the 3-D Accelerometer Using the 3-D Compass Using the 3-D Gyrometer Using the Inclinometer Using the Ambient Light Sensor Using the Orientation Sensors Summary
Chapter 8: Geolocation
What Is Geolocation? Geolocation in Windows 8 Using the Bing Maps SDK Getting Directions Summary
Chapter 9: Application Contracts and Extensions
App Contracts and Extensions Using the File Picker Contract Using the Cached File Updater Contract Using the Play To Contract Using the Search Contract Using the Settings Contract Using the Share Contract Using the Account Picture Provider Extension Using the AutoPlay Extension Using the Background Tasks Extension Using the Camera Settings Extension Using the Contact Picker Extension Using the File Activation Extension Using the Game Explorer Extension Using the Print Task Settings Extension Using the Protocol Activation Extension Using SSL/Certificates Extension Summary
Chapter 10: Windows Store Application Architecture
Best Practices for Your Apps Understanding MVVM Locating ViewModels Refactoring the Artist Browser Using Commands to Handle Input Using MVVM Frameworks Summary
Chapter 11: Windows Store and Monetization
Windows Store Overview How Consumers See Your App Selling Your Apps Application Packaging Summary
Chapter 12: Putting It All Together: Building a Windows Store Application
Welcome to the Final Chapter of the Book Designing the Wrox BookStore App Diving into the Code Creating the Home Page Drilling Down into Groups Showing Detailed Book Information Providing a Wish List Feature with SkyDrive Updating the Tile and Splash Screen Getting Ready for the Store Summary
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