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Index
 Foreword
Legacy Agility Work
 Acknowledgments  Introduction
How to Use This Book Online Resources
Part I. The Legacy Code Crisis
1. Something’s WrongSomething’s Wrong
What Is Legacy Code? Down the Waterfall Playing All or Nothing Why Waterfall Doesn’t Work When “Process” Becomes “Busy Work” Concrete Management Here Be Dragons Estimating Unknowns An Industry of Amateurs Retrospective
2. Out of CHAOS
The CHAOS Report Refuting Standish Why Projects Fail The Cost of Failure Retrospective
3. Smart People, New Ideas
Enter Agile Smaller Is Better Implementing Agile Balancing Art and Craft Agile Crosses the Chasm Demand Technical Excellence Retrospective
Part II. Nine Practices to Extend the Life (and Value) of Your Software
4. The Nine Practices
What Experts Know Shu-Ha-Ri First Principles To Be a Principle To Be a Practice Principles Guide Practices Anticipate or Accommodate Defining “Good” in Software Why Nine Practices Retrospective
5. Practice 1: Say What, Why, and for Whom Before How
Don’t Say How Turn “How” Into “What” Have a Product Owner Stories Tell What, Why, and for Whom Set Clear Criteria for Acceptance Tests Automate Acceptance Criteria Let’s Get Practical Retrospective
6. Practice 2: Build in Small Batches
Tell Smaller Lies Be Willing to Flex Cadence Dictates Process Smaller Is Better Divide and Conquer Shorten Feedback Cycles Speed Up the Build Respond to Feedback Build a Backlog Break Stories Into Tasks Think Outside the Time Box Manage Scope Let’s Get Practical Retrospective
7. Practice 3: Integrate Continuously
Establish the Heartbeat of a Project Know the Difference Between Done, Done-Done, and Done-Done-Done Practice Continuous Deployability Automate the Build Integrate Early and Often Take the First Step Let’s Get Practical Retrospective
8. Practice 4: Collaborate
Extreme Programming Communication and Collaboration Pair Program Buddy Program Spike, Swarm, and Mob Research Unknowns in Time Boxes Schedule Code Reviews and Retrospectives Amplify Learning and Spread Knowledge Always Strive to Be Mentoring and Mentored Let’s Get Practical Retrospective
9. Practice 5: Create CLEAN Code
Quality Code Is Cohesive Quality Code Is Loosely Coupled Quality Code Is Encapsulated Quality Code Is Assertive Quality Code Is Nonredundant Code Qualities Guide Us Increase Quality Today to Increase Velocity Tomorrow Let’s Get Practical Retrospective
10. Practice 6: Write the Test First
The Things We Call Tests Quality Assurance Write Good Tests TDD Gives Rapid Feedback TDD Supports Refactoring Write Testable Code TDD Can Fail Introduce TDD to a Team Become Test Infected Let’s Get Practical Retrospective
11. Practice 7: Specify Behaviors with Tests
Red Bar/Green Bar/Refactor An Example of Specifying Behaviors Test-First Introducing Constraints What I Created Tests Are Specifications Be Complete Make Each Test Unique Cover Code with Tests Bugs Are Missing Tests Test Workflows with Mocks Create a Safety Net Let’s Get Practical Retrospective
12. Practice 8: Implement the Design Last
Impediments to Changeability Sustainable Development Coding vs. Cleaning Software Is Read More than It’s Written Program by Intention Reduce Cyclomatic Complexity Separate Use from Creation Emergent Design Let’s Get Practical Retrospective
13. Practice 9: Refactor Legacy Code
Investment or Debt? Become a “Deadbeat” When Code Needs to Change Refactoring Techniques Refactor to Accommodate Change Refactor to the Open-Closed Refactor to Support Changeability Do It Right the Second Time Let’s Get Practical Retrospective
14. Learning from Our Legacy
Better, Faster, Cheaper Don’t Spend Money You Don’t Have To Walk the Straight and Narrow Improve the Software Profession Beyond Agile Embody Understanding The Courage to Grow
 Bibliography
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