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Imperial Library
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Index
Chapter 1. Introduction
Chapter 2. Starting to Code
Chapter 3. Data Types, Variables, and Constants
Chapter 4. Classes and Objects
Chapter 5. Strings
Chapter 6. Unity 2D Basics
Chapter 7. Selection
Chapter 8. Unity Mice, Keyboards, and Gamepads
Chapter 9. Arrays and Collection Classes
Chapter 10. Iteration: For and Foreach Loops
Chapter 11. Iteration: While Loops
Chapter 12. Class Design and Implementation
Chapter 13. More Class Design and Methods
Chapter 14. Unity Text IO
Chapter 15. Unity Audio
Chapter 16. Inheritance and Polymorphism
Chapter 17. Delegates and Event Handling
Chapter 18. Exceptions, Equality, and Hash Codes
Chapter 19. File IO
Chapter 20. Putting It All Together
Appendix: Setting Up Your Development Environment
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