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Index
Preface
About the Book
About the Authors Objectives Audience Approach Minimum Hardware Requirements Software Requirements Additional Resources Conventions
Chapter 1 Getting Started
Introduction The C++ Compilation Model
Difference Between Header and Source Files Compiling a File into an Object File Linking Object Files Working with the main Function Exercise 1: Compiling and Executing the main Function
Built-in Data Types
Primitive Data Types Datatype Modifiers Variable Definition Demystifying Variable Initialization
Pointers and References
Pointers References The const Qualifier The Scope of Variables
Control Flow Statements
Selection Statement – if-else Selection Statement – switch Iteration Statement – for loop Iteration Statement – while loop Iteration Statement – do-while loop Jump Statements – break and continue
The try-catch block
Exercise 2: Counting the Number of Times a Specific Number Appears in a Given List Activity 1: Finding the Factors of 7 between 1 and 100 Using a while Loop
Arrays
Array Declaration Array Initialization Accessing the Values of an Array Multidimensional Arrays Activity 2: Defining a Bi-Dimensional Array and Initializing Its Elements
Summary
Chapter 2 Functions
Introduction Function Declaration and Definition
Defining a Function Exercise 3: Calling a Function from main()
Local and Global Variables
Working with Variable Objects Exercise 4: Using Local and Global Variables in a Fibonacci Sequence
Passing Arguments and Returning Values
Pass by Value Exercise 5: Calculating Age using Pass by Value Arguments Pass by Reference Exercise 6: Calculating Incrementation of Age using Pass by Reference Activity 3: Checking Voting Eligibility
Working with const References or r-value References
Returning Values from Functions Returning by Value Returning by Reference Activity 4: Using Pass by Reference and Pass by Value
Const Parameters and Default Arguments
Passing by const Value Passing by const Reference Returning by const Value Returning by const Reference
Default Arguments Namespaces
Activity 5: Organizing Functions in Namespaces
Function Overloading
Activity 6: Writing a Math Library for a 3D Game
Summary
Chapter 3 Classes
Introduction Declaring and Defining a Class
The Advantages of Using Classes C++ Data Members and Access Specifiers Static Members Exercise 7: Working with Static Variables
Member Functions
Declaring a Member Function Using const Member Functions The this Keyword Exercise 8: Creating a Program Using the this Keyword to Greet New Users Non-Member Class-Related Functions Activity 7: Information Hiding Through Getters and Setters
Constructors and Destructors
Constructors Overloading Constructor Constructor Member Initialization Aggregate Classes Initialization Destructors Exercise 9: Creating a Simple Coordinate Program to Demonstrate the Use of Constructors and Destructors Default Constructor and Destructor Activity 8: Representing Positions in a 2D Map
Resource Acquisition Is Initialization
Activity 9: Storing Multiple Coordinates of Different Positions on a Map
Nested Class Declarations Friend Specifier
Friend Functions Friend Classes Exercise 10: Creating a Program to Print the User's Height Activity 10: The AppleTree Class, which Creates an Apple Instance
Copy Constructors and Assignment Operators
The copy Assignment Operator The move-constructor and move-assignment Operator Preventing Implicit Constructors and Assignment Operators
Operator Overloading
Activity 11: Ordering Point Objects
Introducing Functors
Activity 12: Implementing Functors
Summary
Chapter 4 Generic Programming and Templates
Introduction Templates
Compiling the Template Code Exercise 11: Finding the Bank Account of the User with the Highest Balance Using Template Type Parameters Requirements of Template Parameter Types
Defining Function and Class Templates
Function Template Class Templates Dependent Types Activity 13: Reading Objects from a Connection Activity 14: Creating a User Account to Support Multiple Currencies
Non-Type Template Parameters
Activity 15: Writing a Matrix Class for Mathematical Operations in a Game
Making Templates Easier to Use
Default Template Arguments Template Argument Deduction Parameter and Argument Types Activity 16: Making the Matrix Class Easier to Use
Being Generic in Templates
Activity 17: Ensuring Users are Logged in When Performing Actions on the Account
Variadic Templates
Activity 18: Safely Performing Operations on the User Cart with an Arbitrary Number of Parameters
Writing Easy-to-Read Templates
Type Alias Template Type Alias
Summary
Chapter 5 Standard Library Containers and Algorithms
Introduction Sequence Containers
Array Vector Deque List Forward-List Providing Initial Values to Sequence Containers Activity 19: Storing User Accounts
Associative Containers
Set and Multiset Map and Multimap Activity 20: Retrieving a User's Balance from their Given Username
Unordered Containers Container Adaptors
Stack Queue Priority Queue Activity 21: Processing User Registration in Order
Unconventional Containers
Strings Exercise 12: Demonstrating Working Mechanism of the c_str() Function Pairs and Tuples
std::optional std::variant
Exercise 13: Using Variant in the Program Exercise 14: Visitor Variant Activity 22: Airport System Management
Iterators
Exercise 15: Exploring Iterator Reverse Iterators Exercise 16: Exploring Functions of Reverse Iterator Insert Iterators Stream Iterators Exercise 17: Stream Iterator Iterator Invalidation Exercise 18: Printing All of the Customers' Balances
Algorithms Provided by the C++ Standard Template Library
Lambda Read-Only Algorithms Modifying Algorithms Mutating Algorithms Sorting Algorithms Binary Search Algorithms Numeric Algorithms Exercise 19: Customer Analytics
Summary
Chapter 6 Object-Oriented Programming
Introduction Inheritance
Exercise 20: Creating a Program to Illustrate Inheritance in C++ Exercise 21: Using Multiple Inheritance to Create a "Welcome to the Community" Message Application Activity 23: Creating Game Characters
Polymorphism
Dynamic Binding
Virtual Methods
Exercise 22: Exploring the Virtual Method Activity 24: Calculating Employee Salaries
Interfaces in C++
Activity 25: Retrieving User Information
Dynamic Memory Safe and Easy Dynamic Memory
A Single Owner Using std::unique_ptr Shared Ownership Using std::shared_ptr Activity 26: Creating a Factory for UserProfileStorage Activity 27: Using a Database Connection for Multiple Operations
Summary
Appendix
Lesson 1: Getting Started
Activity 1: Find the Factors of 7 between 1 and 100 Using a while Loop Activity 2: Define a Bi-Dimensional Array and Initialize Its Elements
Lesson 2: Functions
Activity 3: Calculating if a Person is Eligible to Vote or Not Activity 4: Apply the Understanding of Passing by Reference or Value in Functions Activity 5: Organizing Functions in Namespaces Activity 6: Writing a Math Library for use in a 3D Game
Lesson 3: Classes
Activity 7: Information Hiding Through Getters and Setters Activity 8: Representing Positions in a 2D Map Activity 9: Storing Multiple Coordinates of Different Positions in the Map Activity 10: The AppleTree Class, which Creates an Apple Instance Activity 11: Ordering Point Objects Activity 12: Implementing Functors
Lesson 04: Generic Programming and Templates
Activity 13: Read Objects from a Connection Activity 14: UserAccount to Support Multiple Currencies Activity 15: Write a Matrix Class for Mathematical Operations in a Game Solution bonus step: Activity 16: Make the Matrix Class Easier to Use Activity 17: Ensure Users are Logged in When Performing Actions on the Account Activity 18: Safely Perform Operations on User Cart with an Arbitrary Number of Parameters
Lesson 5: Standard Library Containers and Algorithms
Activity 19: Storing User Accounts Activity 20: Retrieving a User’s Balance from their Given Username Activity 21: Processing User Registration in Order Activity 22: Airport System Management
Lesson 6: Object-Oriented Programming
Activity 23: Creating Game Characters Activity 24: Calculating Employee Salaries Activity 25: Retrieving User Information Activity 26: Creating a Factory for UserProfileStorage Activity 27: Using a Database Connection for Multiple Operations
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