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Index
Cover image
Title page
Table of Contents
Copyright
Acclaim for Contextual Design: Design for Life
Dedication
Acknowledgments
Part 1. Gathering User Data
1. Introduction
Design for life: the Cool Project
Immersion: tuning intuition and design thinking
Design in teams
Contextual Design V2
2. User Data Drives Design
The challenge of design data
You can’t just ask for design data
Deep insight comes from the field
Dealing with the data as a team
3. Principles of Contextual Inquiry
The master/apprentice model
The four principles of Contextual Inquiry
The Contextual Interview structure
4. The Interpretation Session
Building a shared understanding
The structure of an Interpretation Session
Working in teams
Part 2. Revealing the World
5. From Data to Insight: Contextual Design Models
Models reveal what matters
Graphical representations give the big picture
Consolidation thinking: induction
Design communication: using data to drive design
Putting models into action
6. The Affinity Diagram
Building the Affinity Diagram
Building the Affinity as a team
Design communication and the Affinity Diagram
7. Building Experience Models
The Day-in-the-Life Model
Working in teams
The Identity Model
Modeling Connection
The Relationship Model
The Collaboration Model
Sensation Boards
Conclusion
8. Traditional Contextual Design Models
The Sequence Model
Decision Point Models
The Physical Model
Personas
The Power of Models
Part 3. Reinventing Life: Ideation with User Data
9. Inventing the Next Product Concept
Practical innovation
User data drives innovation
People are part of the secret sauce
The challenge of design for life
A design process for invention
10. The Bridge From Data to Design: The Wall Walk
Walking the Affinity
Making lists: creating a focus for creativity
Walking the Experience Models
Walking the Traditional Contextual Design Models
11. Ideation: Visioning and the Cool Drilldown
Visioning
The Cool Drilldown
Part 4. Defining the Product
12. The Challenge of Product Design
Keeping life coherent
Scenario versus structural reasoning
Design in teams
13. Storyboards
Building a storyboard
The storyboard review
14. The User Environment Design
The User Environment Design elements
Building the User Environment Design from storyboards
The user interface and product structure
Seeing Product Structure
User Environment Design Walk-throughs
15. Interaction Patterns
The right team
Seeing interaction patterns
Innovation and interaction patterns
Building interaction patterns from the user environment design
Part 5. Making It Real
16. Making It Real
Validating with users
Product planning and strategy
Project planning and execution
17. Validating the Design
Building a paper prototype
Running a prototype interview
The structure of an interview
The Interpretation Session
Design iteration
Completing the design
18. Prioritization and Rollout
Planning a series of releases
Partitioning a release for implementation
Driving concurrent implementation
19. Project Planning and Execution
Forming the cross-functional team
Setting project scope
Setting project focus
Determine the interviewing situation
Deciding who to interview
Setting the interview focus
Planning the schedule
Managing the team
Cognitive style and working teams
20. Conclusion
Index
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