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Index
Cover Page About This E-Book Title Page Copyright Page Dedication Page Contents List of Figures Foreword to the Third Edition Foreword to the First Edition Preface
Why Bother with the UML? Structure of the Book Changes for the Third Edition Acknowledgments
Chapter 1: Introduction
What Is the UML? Ways of Using the UML How We Got to the UML Notations and Meta-Models UML Diagrams What Is Legal UML? The Meaning of UML UML Is Not Enough Where to Start with the UML Where to Find Out More
Chapter 2: Development Process
Iterative and Waterfall Processes Predictive and Adaptive Planning Agile Processes Rational Unified Process Fitting a Process to a Project Fitting the UML into a Process Choosing a Development Process Where to Find Out More
Chapter 3: Class Diagrams: The Essentials
Properties Multiplicity Programming Interpretation of Properties Bidirectional Associations Operations Generalization Notes and Comments Dependency Constraint Rules When to Use Class Diagrams Where to Find Out More
Chapter 4: Sequence Diagrams
Creating and Deleting Participants Loops, Conditionals, and the Like Synchronous and Asynchronous Calls When to Use Sequence Diagrams
Chapter 5: Class Diagrams: Advanced Concepts
Keywords Responsibilities Static Operations and Attributes Aggregation and Composition Derived Properties Interfaces and Abstract Classes Read-Only and Frozen Reference Objects and Value Objects Qualified Associations Classification and Generalization Multiple and Dynamic Classification Association Class Template (Parameterized) Class Enumerations Active Class Visibility Messages
Chapter 6: Object Diagrams
When to Use Object Diagrams
Chapter 7: Package Diagrams
Packages and Dependencies Package Aspects Implementing Packages When to Use Package Diagrams Where to Find Out More
Chapter 8: Deployment Diagrams
When to Use Deployment Diagrams
Chapter 9: Use Cases
Content of a Use Case Use Case Diagrams Levels of Use Cases Use Cases and Features (or Stories) When to Use Use Cases Where to Find Out More
Chapter 10: State Machine Diagrams
Internal Activities Activity States Superstates Concurrent States Implementing State Diagrams When to Use State Diagrams Where to Find Out More
Chapter 11: Activity Diagrams
Decomposing an Action Partitions Signals Tokens Flows and Edges Pins and Transformations Expansion Regions Flow Final Join Specifications And There’s More When to Use Activity Diagrams Where to Find Out More
Chapter 12: Communication Diagrams
When to Use Communication Diagrams
Chapter 13: Composite Structures
When to Use Composite Structures
Chapter 14: Component Diagrams
When to Use Component Diagrams
Chapter 15: Collaborations
When to Use Collaborations
Chapter 16: Interaction Overview Diagrams
When to Use Interaction Overview Diagrams
Chapter 17: Timing Diagrams
When to Use Timing Diagrams
Appendix: Changes between UML Versions
Revisions to the UML Changes in UML Distilled Changes from UML 1.0 to 1.1 Changes from UML 1.2 (and 1.1) to 1.3 (and 1.5) Changes from UML 1.3 to 1.4 Changes from UML 1.4. to 1.5 From UML 1.x to UML 2.0
Bibliography Index Code Snippets
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