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Index
Cover Contents Title Copyright Dedication About the Authors Credits Acknowledgments Introduction Chapter 1 : The New Architecture
What Is a Multicore? Multicore Architectures The Software Developer’s Viewpoint The Bus Connection From Single Core to Multicore Summary
Chapter 2 : Four Effective Multicore Designs
The AMD Multicore Opteron The Sun UltraSparc T1 Multiprocessor The IBM Cell Broadband Engine Intel Core 2 Duo Processor Summary
Chapter 3 : The Challenges of Multicore Programming
What Is the Sequential Model? What Is Concurrency? Software Development C++ Developers Have to Learn New Libraries Processor Architecture Challenges Summary
Chapter 4 : The Operating System’s Role
What Part Does the Operating System Play? Decomposition and the Operating System’s Role Hiding the Operating System’s Role Summary
Chapter 5 : Processes, C++ Interface Classes, and Predicates
We Say Multicore, We Mean Multiprocessor What Is a Process? Why Processes and Not Threads? Using posix_spawn() Who Is the Parent? Who Is the Child? Processes: A Closer Look Monitoring Processes with the ps Utility Setting and Getting Process Priorities What Is a Context Switch? The Activities in Process Creation Working with Process Environment Variables Using system() to Spawn Processes Killing a Process Process Resources What Are Asynchronous and Synchronous Processes The wait() Function Call Predicates, Processes, and Interface Classes Summary
Chapter 6 : Multithreading
What Is a Thread? Comparing Threads to Processes Setting Thread Attributes The Architecture of a Thread A Simple Threaded Program Creating Threads Managing Threads Extending the Thread Interface Class Summary
Chapter 7 : Communication and Synchronization of Concurrent Tasks
Communication and Synchronization Synchronizing Concurrency Thread Strategy Approaches Decomposition and Encapsulation of Work Summary
Chapter 8 : PADL and PBS: Approaches to Application Design
Designing Applications for Massive Multicore Processors What Is PADL? The Predicate Breakdown Structure (PBS) Summary
Chapter 9 : Modeling Software Systems That Require Concurrency
What Is UML? Modeling the Structure of a System UML and Concurrent Behavior Visualizing the Whole System Summary
Chapter 10 : Testing and Logical Fault Tolerance for Parallel Programs
Can You Just Skip the Testing? Five Concurrency Challenges That Must Be Checked during Testing Failure: The Result of Defects and Faults How Do You Approach Defect Removal for Parallel Programs? What Are the Standard Software Engineering Tests? Summary
Appendix A: UML for Concurrent Design Appendix B: Concurrency Models Appendix C: POSIX Standard for Thread Management Appendix D: POSIX Standard for Process Management Bibliography Index Advertisement
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