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Index
Making Things See
SPECIAL OFFER: Upgrade this ebook with O’Reilly Preface
Why the Kinect Matters Who This Book Is For The Structure of This Book
Working with the Depth Camera Working with Point Clouds Working with the Skeleton Data 3D Scanning for Digital Fabrication Computer Vision for Robotics
Acknowledgments Using Code Examples Conventions Used in This Book Safari® Books Online How to Contact Us
1. What Is the Kinect?
How Does It Work? Where Did It Come From?
What Does the Kinect Do? What’s Inside? How Does It Work? Who Made the Kinect?
Kinect Artists
Kyle McDonald Robert Hodgin Elliot Woods blablabLAB Nicolas Burrus Oliver Kreylos Alejandro Crawford Josh Blake Adafruit
2. Working with the Depth Image
Images and Pixels Project 1: Installing the SimpleOpenNI Processing Library
Installing OpenNI on OS X Installing OpenNI on Windows Installing OpenNI on Linux Installing the Processing Library
Project 2: Your First Kinect Program
Understanding the Code
Project 3: Looking at a Pixel
Color Pixels Depth Pixels
Converting to Real-World Distances Project 4: A Wireless Tape Measure
Higher-Resolution Depth Data
Project 5: Tracking the Nearest Object
Finding the Closest Pixel Using Variable Scope
Projects Project 6: Invisible Pencil Project 7: Minority Report Photos
Basic Version: One Image Advanced Version: Multiple Images and Scale
Exercises
3. Working with Point Clouds
What You’ll Learn in This Chapter Welcome to the Third Dimension Drawing Our First Point Cloud Making the Point Cloud Move Viewing the Point Cloud in Color Making the Point Cloud Interactive Projects Project 8: Air Drum Kit
Adding Audio with Minim Connecting Our First Air Drum Filling Out Our Air Drum Kit
Project 9: Virtual Kinect
Displaying a 3D Object 3D Model in the Point Cloud Variation: Visualizing the Kinect’s Line of Sight Camera Control with PeasyCam
Conclusion
4. Working with the Skeleton Data
A Note About Calibration Stages in the Calibration Process User Detection Accessing Joint Positions Skeleton Anatomy Lesson Measuring the Distance Between Two Joints Transferring Orientation in 3D
Orientation from a Single Joint Orientation from Any Vector with Axis-Angle
Background Removal, User Pixels, and the Scene Map Tracking Without Calibration: Hand Tracking and Center of Mass
Hand Tracking Center of Mass
Projects Project 10: Exercise Measurement
The SkeletonRecorder Class Exercises
Project 11: “Stayin’ Alive” Dance Move Triggers MP3
Describing a Pose as Joint Relationships Basic Version Advanced Version The SkeletonPoser and PoseRule Classes Exercises
Conclusion
5. Scanning for Fabrication
Scan and Print: Rapid Prototyping Objects
Scan and Print: Rapid Prototyping Objects From a Point Cloud to an Object Outline of This Chapter
Intro to Modelbuilder Intro to MeshLab
Your First Visit to MeshLab
Making a Mesh from the Kinect Data Looking at Our First Scan Cleaning Up the Mesh Looking at Our Corrected Model Prepping for Printing Reduce Polygons in MeshLab Printing Our Model on a MakerBot
Printing Our Scan
Sending Our Model to Shapeways Conclusion: Comparing Prints
6. Using the Kinect for Robotics
Forward Kinematics
Calculating the Angles of Limbs Getting Started with Arduino: The Brain of Our Robot Arm Acquiring the Arduino and the Servos Plugging in the Servos Downloading the Arduino Development Environment Programming the Arduino Testing Our Arduino Program: Serial in Processing Building Our Robot Arm Putting It All Together: Connecting Our Robot Arm to Our Processing Sketch
Inverse Kinematics
Inverse Kinematics Calculations without the Kinect Controlling Our Robot Arm with Inverse Kinematics Updating Our Hardware Updating Our Code
Conclusion
7. Conclusion: What’s Next?
Beyond Processing: Other Frameworks and Languages
Microsoft C++ Creative Coding Frameworks: openFrameworks and Cinder Data Flow: MAX/MSP and PureData Game Engines: Unity3D
Topics in 3D Programming to Explore
Graphics Programming: OpenGL and Shaders Computer Vision: OpenCV, Feature Tracking, and Beyond 3D Modeling and Animation
Ideas for Projects
A Physical Therapy Game Kinect Stereo Viewer Animated 3D Puppet Rolling Person-Chasing Robot
A. Appendix
SimpleOpenNI Cheat Sheet Chapter 2
Closest Pixel with Running Average Limiting the Depth Range
Chapter 4
Save Calibration Load Calibration Extended SkeletonRecorder That Can Track Multiple Joints
Chapter 6
Complete Forward Kinematics Example Inverse Kinematics Geometrical Proof
Index About the Author Colophon SPECIAL OFFER: Upgrade this ebook with O’Reilly
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