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Index
Mastering OpenCV with Practical Computer Vision Projects
Table of Contents Mastering OpenCV with Practical Computer Vision Projects Credits About the Authors About the Reviewers www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe? Free Access for Packt account holders
Preface
What this book covers What you need for this book Who this book is for Conventions Reader feedback Customer support
Downloading the example code Errata Piracy Questions
1. Cartoonifier and Skin Changer for Android
Accessing the webcam Main camera processing loop for a desktop app Generating a black-and-white sketch Generating a color painting and a cartoon Generating an "evil" mode using edge filters Generating an "alien" mode using skin detection
Skin-detection algorithm Showing the user where to put their face Implementation of the skin-color changer
Porting from desktop to Android
Setting up an Android project that uses OpenCV
Color formats used for image processing on Android Input color format from the camera Output color format for display
Adding the cartoonifier code to the Android NDK app
Reviewing the Android app Cartoonifying the image when the user taps the screen Saving the image to a file and to the Android picture gallery
Showing an Android notification message about a saved image
Changing cartoon modes through the Android menu bar
Reducing the random pepper noise from the sketch image
Showing the FPS of the app Using a different camera resolution Customizing the app
Summary
2. Marker-based Augmented Reality on iPhone or iPad
Creating an iOS project that uses OpenCV
Adding OpenCV framework Including OpenCV headers
Application architecture
Accessing the camera
Marker detection
Marker identification
Grayscale conversion Image binarization Contours detection Candidates search
Marker code recognition
Reading marker code Marker location refinement
Placing a marker in 3D
Camera calibration Marker pose estimation
Rendering the 3D virtual object
Creating the OpenGL rendering layer Rendering an AR scene
Summary References
3. Marker-less Augmented Reality
Marker-based versus marker-less AR Using feature descriptors to find an arbitrary image on video
Feature extraction Definition of a pattern object Matching of feature points
PatternDetector.cpp
Outlier removal
Cross-match filter Ratio test
PatternDetector.cpp
Homography estimation
PatternDetector.cpp
Homography refinement
PatternDetector.cpp
Putting it all together
Pattern pose estimation
PatternDetector.cpp Obtaining the camera-intrinsic matrix
Pattern.cpp
Application infrastructure
ARPipeline.hpp ARPipeline.cpp Enabling support for 3D visualization in OpenCV Creating OpenGL windows using OpenCV Video capture using OpenCV Rendering augmented reality
ARDrawingContext.hpp ARDrawingContext.cpp
Demonstration
main.cpp
Summary References
4. Exploring Structure from Motion Using OpenCV
Structure from Motion concepts Estimating the camera motion from a pair of images
Point matching using rich feature descriptors Point matching using optical flow Finding camera matrices
Reconstructing the scene Reconstruction from many views Refinement of the reconstruction Visualizing 3D point clouds with PCL Using the example code Summary References
5. Number Plate Recognition Using SVM and Neural Networks
Introduction to ANPR ANPR algorithm Plate detection
Segmentation Classification
Plate recognition
OCR segmentation Feature extraction OCR classification Evaluation
Summary
6. Non-rigid Face Tracking
Overview Utilities
Object-oriented design Data collection: Image and video annotation
Training data types Annotation tool Pre-annotated data (The MUCT dataset)
Geometrical constraints
Procrustes analysis Linear shape models A combined local-global representation Training and visualization
Facial feature detectors
Correlation-based patch models
Learning discriminative patch models Generative versus discriminative patch models
Accounting for global geometric transformations Training and visualization
Face detection and initialization Face tracking
Face tracker implementation Training and visualization Generic versus person-specific models
Summary References
7. 3D Head Pose Estimation Using AAM and POSIT
Active Appearance Models overview Active Shape Models
Getting the feel of PCA Triangulation Triangle texture warping
Model Instantiation – playing with the Active Appearance Model AAM search and fitting POSIT
Diving into POSIT POSIT and head model Tracking from webcam or video file
Summary References
8. Face Recognition using Eigenfaces or Fisherfaces
Introduction to face recognition and face detection
Step 1: Face detection
Implementing face detection using OpenCV Loading a Haar or LBP detector for object or face detection Accessing the webcam Detecting an object using the Haar or LBP Classifier
Grayscale color conversion Shrinking the camera image Histogram equalization
Detecting the face Step 2: Face preprocessing
Eye detection Eye search regions
Geometrical transformation Separate histogram equalization for left and right sides Smoothing Elliptical mask
Step 3: Collecting faces and learning from them
Collecting preprocessed faces for training Training the face recognition system from collected faces Viewing the learned knowledge Average face Eigenvalues, Eigenfaces, and Fisherfaces
Step 4: Face recognition
Face identification: Recognizing people from their face Face verification: Validating that it is the claimed person
Finishing touches: Saving and loading files Finishing touches: Making a nice and interactive GUI
Drawing the GUI elements
Startup mode Detection mode Collection mode Training mode Recognition mode
Checking and handling mouse clicks
Summary References
Index
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