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Index
Cover Contents Chapter 1: Programming with Visual C++
Learning with Visual C++ Writing C++ Applications Learning Desktop Applications Programming The Integrated Development Environment Using the IDE Summary
Chapter 2: Data, Variables, and Calculations
The Structure of a C++ Program Defining Variables Fundamental Data Types Basic Input/Output Operations Calculating in C++ Type Conversion and Casting The auto Keyword Discovering Types The Bitwise Operators Introducing Lvalues and Rvalues Understanding Storage Duration and Scope Variables with Specific Sets of Values Namespaces Summary
Chapter 3: Decisions and Loops
Comparing Values Repeating a Block of Statements Summary
Chapter 4: Arrays, Strings, and Pointers
Handling Multiple Data Values of the Same Type Working with C-Style Strings Indirect Data Access Dynamic Memory Allocation Using References Library Functions for Strings Summary
Chapter 5: Introducing Structure into Your Programs
Understanding Functions Passing Arguments to a Function Returning Values from a Function Recursive Function Calls Summary
Chapter 6: More about Program Structure
Pointers to Functions Initializing Function Parameters Exceptions Handling Memory Allocation Errors Function Overloading Function Templates Using the decltype Operator An Example Using Functions Summary
Chapter 7: Defining Your Own Data Types
The struct in C++ Types, Objects, Classes, and Instances Understanding Classes Class Constructors Private Members of a Class The Pointer this Const Objects Arrays of Objects Static Members of a Class Pointers and References to Objects Summary
Chapter 8: More on Classes
Class Destructors Implementing a Copy Constructor Operator Overloading The Object Copying Problem Default Class Members Class Templates Perfect Forwarding Default Arguments for Template Parameters Aliases for Class Templates Template Specialization Using Classes Organizing Your Program Code Library Classes for Strings Summary
Chapter 9: Class Inheritance and Virtual Functions
Object-Oriented Programming Basics Inheritance in Classes Access Control Under Inheritance The Copy Constructor in a Derived Class Preventing Class Derivation Class Members as Friends Virtual Functions Casting Between Class Types Nested Classes Summary
Chapter 10: The Standard Template Library
What Is the Standard Template Library? Smart Pointers Algorithms Function Objects in the STL Function Adapters The Range of STL Containers Sequence Containers Associative Containers More on Iterators More on Function Objects More on Algorithms Type Traits and Static Assertions Lambda Expressions Summary
Chapter 11: Windows Programming Concepts
Windows Programming Basics The Structure of a Windows Program The Microsoft Foundation Classes Summary
Chapter 12: Windows Programming with the Microsoft Foundation Classes (MFC)
The MFC Document/View Concept Creating MFC Applications Summary
Chapter 13: Working with Menus and Toolbars
Communicating with Windows Extending the Sketcher Program Elements of a Menu Adding Menu Message Handlers Adding Toolbar Buttons Summary
Chapter 14: Drawing in a Window
Basics of Drawing in a Window The MFC Drawing Mechanism Drawing Graphics in Practice Programming for the Mouse Drawing a Sketch Summary
Chapter 15: Improving the View
Sketcher Limitations Improving the View Deleting and Moving Elements Implementing a Context Menu Identifying an Element under the Cursor Dealing with Masked Elements Summary
Chapter 16: Working with Dialogs and Controls
Understanding Dialogs Understanding Controls Creating a Dialog Resource Programming for a Dialog Supporting the Dialog Controls Completing Dialog Operations Using a Spin Button Control Using the Scale Factor Working with Status Bars The CString Class Using an Edit Box Control Summary
Chapter 17: Storing and Printing Documents
Understanding Serialization Serializing a Document Applying Serialization Exercising Serialization Printing a Document Implementing Multipage Printing Summary
Chapter 18: Programming for Windows 8
Windows Store Applications Developing Windows Store Apps Windows Runtime Concepts C++ Component Extensions (C++/CX) The Extensible Application Markup Language (XAML) Creating a Windows Store App Scaling UI Elements Transitions Summary
Introduction Advertisement End User License Agreement
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