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Index
Build Windows 8 Apps with Microsoft Visual C++ Step by Step Dedication A Note Regarding Supplemental Files Introduction
Who should read this book Who should not read this book
Assumptions
Organization of this book
Finding your best starting point in this book
Conventions and features in this book System Requirements Code samples
Installing the code samples
Acknowledgments Errata & book support We want to hear from you Stay in touch
1. Introduction to Windows Store apps
The Windows 8 experience Charms bar and app bars Windows Runtime Badges, live tiles, toasts, and lock screen Background tasks Contracts and extensions Visual Studio 2012 and Windows 8 Simulator Summary Quick reference
2. Windows 8 user interface style
Influences Bauhaus style in the Windows 8 UI
Enhance the functionality and the content, not the container Industrialize the software and user interface, and create projects, not products Use clear typography Take advantage of the grid system Prefer photos over drawings Select few and contrasting colors Strive for international language and employ essential iconography
Characteristics of a Windows 8 app
Silhouette Full screen Edges Comfort and touch Semantic Zoom Animations Different form factors Snapped and fill views
Summary Quick reference
3. My first Windows 8 app
Software installation Windows Store project templates UI elements Search functionality Summary Quick reference
4. Application life-cycle management
Application manifest Application package Windows Store Launching Activating Suspending Resuming Summary Quick reference
5. Introduction to the Windows Runtime
What is WinRT? WinRT under the hood WinRT design requirements Creating a WinMD library WinRT app registration Summary Quick reference
6. Windows Runtime APIs
Using pickers Webcam Sharing contracts Summary Quick reference
7. Enhance the user experience
Draw an application using Visual Studio 2012 Create the layout of a Windows 8 application Customize the appearance of controls Summary Quick reference
8. Asynchronous patterns
Asynchronous calls with the Parallel Patterns Library in C++ Writing asynchronous methods Waiting for an event in an asynchronous way Cancelling asynchronous operations Tracking operation progress Synchronization with multiple asynchronous calls Synchronizing execution context Summary Quick reference
9. Rethinking the UI for Windows 8 apps
Using Windows 8 UI-specific controls Designing flexible layouts Using tiles and toasts Summary Quick reference
10. Architecting a Windows 8 app
Applications architecture in general Architectures for Windows 8 apps Implementing the data layer Implementing the communication layer using a SOAP service Implementing the communication layer using an OData service Consuming data from a Windows 8 app Implementing an app storage/cache SOAP security infrastructure OData security infrastructure Summary Quick reference
A. About the authors Index About the Authors Copyright
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