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Index
Cover Title Copyright Dedication Contents at a Glance Contents About the Authors Acknowledgments Introduction Part I: Getting Familiar with the Required Technologies
Chapter 1: What Is Realtime?
The Evolution of Media
Web Sites, Not Web Apps HTTP Hacks But First: What Does “Realtime” Actually Mean? AJAX Polling HTTP Long-Polling HTTP Streaming Additional Problems with HTTP-based Solutions in Web Browsers
The Solution: WebSockets
The WebSocket Protocol
Why Bother Learning about Realtime Web Technologies? Using Realtime Web Technologies in Your Apps Now Summary
Chapter 2: The Tools
What Are We Building?
What Does That Mean Development-Wise?
Choosing Our Tools
HTML5 CSS3 JavaScript and jQuery PHP MySQL HTML5 WebSocket Technology and Pusher OAuth
Summary
Chapter 3: Pusher
A Brief History of Pusher Why Use Pusher?
Scalability WebSocket, Fallback Support, and Auto-Reconnect Other Client Libraries REST API Server Libraries Developer Tools Documentation
Pusher Terminology Getting Started with Pusher Using Pusher to Send Events Debugging Your Pusher Application Summary
Part II: Planning the App
Chapter 4: Choosing Web Apps Over Native Apps
Why Does It Matter? Factors to Consider
Know Your User Marketing Sales Distribution Look, Feel, and Performance Development
Choosing Based on Requirements
Choosing Web Apps Over Native Apps The Final Decision: Let’s Build a Web App
Summary
Chapter 5: Determining the App’s Functionality and Structure
What Does the App Do?
Give the App a Mission Statement
What Doesn’t the App Do? What Roles Will Users Play?
Presenter Attendees
Front-End Planning
What Technologies Are We Using? Using HTML5 CSS3, Media Queries, and How That Affects the Design and HTML Effects and Animations
Back-End Planning
Determining the Database Structure
Putting Everything Together in a Wireframe
Organizing the Home Page Organizing the Q&A Page for Attendees Organizing the Q&A Page for Presenters
Summary
Part III: Building the Basics
Chapter 6: Designing the App
Setting Goals for the Design Defining the Color Palette Choosing Fonts Designing the Common Site Elements
Creating the Header Creating the Footer Form Elements
Designing the Home View
Create-a-Room Form Join-a-Room Form
Designing the Room View(s)
Designing the Attendee View Designing the Closed Room View Designing the Presenter View
Smaller Screen Layouts (and Why You’re Not Designing Them Here) Summary
Chapter 7: Creating HTML and CSS Markup
Starting with the Basics: Setting Up an HTML5 Document Getting Fonts Ready to Go Common Elements
The Header Markup The Footer Markup The Styles Making the Header and Footer Responsive
Developing the Home Page View
Writing the Markup Adding Media Queries
Developing the Active Room View for Attendees
Writing the Markup Implementing the CSS Adding Media Queries
Developing the Closed Room View for Attendees
Striving for as Little New Markup as Necessary Adding Styles What About the Media Queries?
Developing the Room View for Presenters
Reworking the Existing Markup Updating the CSS Updating the Media Queries
Summary
Chapter 8: Building the Back End: Part 1
Rolling Your Own Simple MVC Framework
Determining the Directory Structure Setting Up a Router for All Requests Setting Up Utility Functions Finishing the Router Setting Up the Core Classes
Adding the Header and Footer Markup
Setting Variables for the Header
Building the Home Page
Creating the Home Controller Creating the Home View
Adding an Error Handler
Creating the Error Controller Creating the Error View Adding Error-Specific Styles Testing the Error Page
Building the Database Handling Form Submissions
Planning the Form Submission Workflow Setting Up and Checking for Valid Actions Preventing Duplicate or Fraudulent Submissions Writing the Form Handling Methods
Summary
Chapter 9: Building the Back-End: Part 2
Building the Questions
Building the Question Controller Adding the Question View Finishing the View Adding the Ask a Question Form Building the Question Model Adding Form Handlers and Data Access Methods to the Controller
Building the Rooms
Adding the Room Controller Building the Room Model Adding Form Handlers to the Room Controller
Testing it All Out
Creating Your First Room Closing the Room Reopening the Room Joining a Room Asking Your First Question Voting Up the Question Answering the Question
Summary
Chapter 10: Implementing Realtime Events and jQuery Effects
Adding the Required Credentials and Libraries
Obtaining Your Pusher API Credentials Downloading the PHP API Wrapper for Pusher Loading Pusher’s JavaScript API Wrapper Loading jQuery
Implementing Realtime on the Back End
Creating the Event Testing Out Realtime Events
Implementing Realtime on the Front End
Subscribing to the Channel Binding to Events
Adding Effects
Handling Room Events Adding New Questions with Animation Adding Votes to a Question Answering a Question with Animation and Reordering
Summary
Appendix A: OAuth
What Is OAuth?
The History of OAuth
How OAuth Works
OAuth Developer Workflow
Why OAuth Is Better Than Building a Login System
Index
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