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Index
Front Cover Half Title dedication Title Page Copyright contents acknowledgements chapter 1 introduction – playing God
what is stop motion? nature and caricature what this book is for
chapter 2 getting equipped
what do you need? choosing a camera lenses animation software/frame grabbers tripods lighting the animator’s toolkit editing/sound glossary
chapter 3 getting animated
animating familiar objects as a first approach setting up for the first time notes on movement timing: single frame or double frame? squash and stretch the dope sheet/X-sheet planning
chapter 4 keep it simple – developing your story
idea – script – treatment planning your shots – basic film grammar/composition of shots the storyboard editing – animatics and story reels
chapter 5 coat-hangers for armatures – making your own model
character design working with modelling clays making your own puppet 1. simple wire and plasticine puppet 2. durable clothed puppet
chapter 6 model makers – the professionals
the maquette ball-and-socket armature mould making – hard and soft moulds casting coloring costumes/dressing model-making masterclass – ScaryCat Studio and the Duracell bunny glossary of model-making materials
chapter 7 four walls and a sky – sets and props
research the look design and building of sets interior sets exterior sets forced perspective making props rigging glossary of materials for sets
chapter 8 sound advice – the voice track
pre-production recording dialog sound breakdown lip sync music and effects copyright
chapter 9 the mechanics of movement
studies from observation posing the model timing weight anticipation, action and reaction walking and running the illusion of speed animal and bird movement
chapter 10 animation masterclass – Teresa Drilling
the model on what creates a character first position the extreme downward position on Vinton’s beginning the upward move slowing down at the top of the move settling into the final position
chapter 11 the performance
character animation comedy and comic timing subtle character animation
chapter 12 the production process
lighting health and safety issues setting up the camera shooting with a rig special effects – tips and hints final checks before you hit that button interview with Tim Allen glossary
chapter 13 post- production
timecode the picture edit sound titles and credits exporting your final film
chapter 14 getting the job – the business of animation
know where you stand different work, different studios commercials series TV specials and features applying for jobs your showreel starting out as a runner festivals sending proposals to commissioning editors
bibliography appendix 1 software and recording equipment suppliers appendix 2 manufacturers and outlets appendix 3 calendar of animation festivals and film festivals incorporating animation appendix 4 animation courses that include or specialize in stop motion, and related organizations and websites index
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