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Index
Chapter 1. Thinking Like a Designer
Chapter 2. Game Analysis Frameworks
Chapter 3. The Layered Tetrad
Chapter 4. The Inscribed Layer
Chapter 5. The Dynamic Layer
Chapter 7. Acting Like a Designer
Chapter 8. Design Goals
Chapter 10. Game Testing
Chapter 11. Math and Game Balance
Chapter 12. Guiding the Player
Chapter 13. Puzzle Design
Chapter 16. Thinking in Digital Systems
Chapter 17. Introducing The Unity devELOPMENT environment
Chapter 18. Introducing Our Language: C#
Chapter 19. Hello World: Your First Program
Chapter 20. Variables and Components
Chapter 21. Boolean Operations and Conditionals
Chapter 22. Loops
Chapter 23. Collections in C#
Chapter 24. Functions and parameters
Chapter 30. Prototype 3: Space shmup
Chapter 31. Prototype 3.5: Space shmup Plus
Chapter 32. Prototype 4: Prospector Solitaire
Chapter 33. Prototype 5: Bartok
Chapter 34. Protype 6: Word Game
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