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Index
Chapter 1. Thinking Like a Designer Chapter 2. Game Analysis Frameworks Chapter 3. The Layered Tetrad Chapter 4. The Inscribed Layer Chapter 5. The Dynamic Layer Chapter 7. Acting Like a Designer Chapter 8. Design Goals Chapter 10. Game Testing Chapter 11. Math and Game Balance Chapter 12. Guiding the Player Chapter 13. Puzzle Design Chapter 16. Thinking in Digital Systems Chapter 17. Introducing The Unity devELOPMENT environment Chapter 18. Introducing Our Language: C# Chapter 19. Hello World: Your First Program Chapter 20. Variables and Components Chapter 21. Boolean Operations and Conditionals Chapter 22. Loops Chapter 23. Collections in C# Chapter 24. Functions and parameters Chapter 30. Prototype 3: Space shmup Chapter 31. Prototype 3.5: Space shmup Plus Chapter 32. Prototype 4: Prospector Solitaire Chapter 33. Prototype 5: Bartok Chapter 34. Protype 6: Word Game
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