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Index
Cover
Title Page
Copyright Page
Contents
Preface
1. Probability
1.1 The Quantification of Likelihood
1.2 Galileo Galilei (A Historical Interlude)*
1.3 Binomial Processes
1.4 The Normal Approximation
1.5 Activities/Websites
2. Statistics
2.1 Summarizing Data
2.2 Totaling Measurement Errors
2.3 Least Squares and Regression
2.4 Normally Distributed Data
2.5 Statistical Inference
2.6 The Central Limit Theorem
2.7 Activities/Websites
3. Voting Systems
3.1 Introduction
3.2 Mathematical Concepts
3.3 The Plurality Problem
3.4 Rank-order Voting: The Borda Count
3.5 Sequential Pairwise Comparisons
3.6 Condorcet Methods: The Round Robin Tournament
3.7 Single Vote Systems: Cousins of Plurality and Majority Rule
3.8 Conclusion
4. Game Theory
4.1 Introduction to Games
4.2 Formal Zero-Sum Games
4.3 Pure Strategies for Nonzero-Sum Games
4.4 Mixed Strategies for Nonzero-Sum Games
4.5 The Solution of Zero-Sum Games
4.6 Activities/Websites
5. Linear Programming
5.1 Graphing Inequalities
5.2 Optimization
6. Planar Symmetries
6.1 Introduction
6.2 Rigid Motions of the Plane
6.3 Symmetries of Polygons
6.4 Frieze Patterns
6.5 Wallpaper Designs
7. Spatial Symmetries
7.1 Regular and Semiregular Solids
7.2 Symmetries of Regular Solids
7.3 Monstrous Moonshine
7.4 Activities/Websites
8. The Bell-Shaped Curve
8.1 An Approximation Tool
8.2 The Search for an Error Curve
8.3 The Proof
8.4 Beyond Errors
8.5 Why Normal?
9. Map Colorings
9.1 Heawood’s Conjecture
9.2 Heffter’s Contributions
9.3 The Resolution of Heawood’s Conjecture
9.4 Coloring Maps on Other Surfaces
Appendix A Sopra Le Scoperte Dei Dadi
Table A Cumulative Normal Probabilities
Table B Cumulative Binomial Probabilities
Appendix B References and Further Readings
Appendix C Solutions
Index
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