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Index
Cover Title Page Table of Contents Introduction
About This Book Foolish Assumptions Icons Used in This Book Beyond the Book Where to Go from Here
Part I: Getting Started with Blender
Chapter 1: Discovering Blender
Getting to Know Blender Getting to Know the Interface
Chapter 2: Understanding How Blender Thinks
Looking at Editor Types Understanding the Properties editor Customizing Blender to Fit You Navigating in Three Dimensions Extra Features in the 3D View
Chapter 3: Getting Your Hands Dirty Working in Blender
Grabbing, Scaling, and Rotating Differentiating Between Coordinate Systems Transforming an Object by Using the 3D Manipulator Saving Time by Using Hotkeys
Chapter 4: Working in Edit Mode and Object Mode
Making Changes by Using Edit Mode Adding to a Scene
Part II: Creating Detailed 3D Scenes
Chapter 5: Creating Anything You Can Imagine with Meshes
Pushing Vertices Working with Loops and Rings Simplifying Your Life as a Modeler with Modifiers Sculpting in Virtual Space
Chapter 6: Using Blender’s Non-mesh Primitives
Using Curves and Surfaces Using Metaball Objects Adding Text
Chapter 7: Changing That Boring Gray Default Material
Understanding Materials and Render Engines Quick n' Dirty Coloring Setting Up Node Materials in Cycles Playing with Materials in Blender Internal
Chapter 8: Giving Models Texture
Adding Textures Using Procedural Textures Understanding Texture Mapping Unwrapping a Mesh Painting Textures Directly on a Mesh Baking Texture Maps from Your Mesh Using UV Textures
Chapter 9: Lighting and Environment
Lighting a Scene Lighting for Speedy Renders Setting Up the World
Part III: Get Animated
Chapter 10: Animating Objects
Working with Animation Curves Using Constraints Effectively
Chapter 11: Discovering the Tools Used in Rigging
Creating Shape Keys Adding Hooks Using Armatures: Skeletons in the Mesh
Chapter 12: Animating Object Deformations
Working with the Dope Sheet Animating with Armatures Doing Nonlinear Animation
Chapter 13: Letting Blender Do the Work for You
Using Particles in Blender Giving Objects Some Jiggle and Bounce Dropping Objects in a Scene with Rigid Body Dynamics Simulating Cloth Splashing Fluids in Your Scene Smoking without Hurting Your Lungs: Smoke Simulation in Blender
Part IV: Sharing Your Work with the World
Chapter 14: Exporting and Rendering Scenes
Exporting to External Formats Rendering a Scene
Chapter 15: Compositing and Editing
Comparing Editing to Compositing Working with the Video Sequence Editor Working with the Node-Based Compositor
Part V: The Part of Tens
Chapter 16: Ten Problems (and Solutions) for Newbies
Blender’s Interface Is Weird or Glitchy A Notorious Black Stripe Appears on Models Objects Go Missing Edge Loop Select Doesn’t Work A Background Image Disappears Zooming Has Its Limits Lost Simulation Data Objects Don't Appear When Rendering No GPU Rendering for Cycles Funky Deformations in Animation Rigs
Chapter 17: Ten Tips for Working More Effectively in Blender
Use Tooltips and Integrated Search Look at Models from Different Views Lock a Camera to an Animated Character Don’t Forget about Add-ons Name Everything Use Scene Layers Effectively Do Low-Resolution Test Renders Mind Your Mouse Use Grease Pencil to Plan Have Fun, but Take Breaks
Chapter 18: Ten Excellent Community Resources
Blender.org BlenderArtists.org BlenderNation BlenderBasics.com blender.stackexchange.com BlenderCookie.com Blendswap Blenderart Magazine builder.blender.org Blender IRC Channels on freenode.net
About the Author Cheat Sheet Advertisement Page Connect with Dummies End User License Agreement
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