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Index
Warning.
Foreword: The '80s
A Future History of Roleplaying
A Note to Readers of the First Edition
SPI: 1969–1982
Wargame Beginnings: 1969–1980
Magazine History
Strategy & Tactics 1967-Present
Fantasy and Roleplaying Games: 1973–1982
The End of SPI: 1980–1982
After TSR: 1982
Task Force Games: 1978–1996
Prelude to a Task Force: 1973–1977
Setting Up a Task Force: 1978–1979
Pseudo-RPGs: 1980–1985
The Fiction of Starfire
Forces & Catalysts, Leading to Change: 1985–1988
To Van Nuys & Back Again: 1988–1993
Mini-History
Amarillo Design Bureau: 1983-Present
Remember the Prime Directive: 1993–2004
Steve Jackson Games: 1980-Present
Before Steve Jackson Games: 1977–1980
Early Board Games: 1980–1984
Early RPGs: 1980–1983
Many Magazines: 1980–1984
Toon: 1984–1986
The Early Computer Days: 1981–1986
Magazine History
Space Gamer 1975–1990+
The Birth of GURPS: 1981–1987
The Early GURPS Days: 1986–1989
Steve Jackson vs. The Secret Service: 1990–1992
Changing Times: 1990–1994
A Non-GURPS Interlude: 1994–2000
The Expanding Face of GURPS: 1995–2002
d20 & Other Expansions: 2000–2003
GURPS 4e & E-publishing: 2004-Present
The Rise of Munchkin & Other Changes: 2003-Present
FASA (1980-2001)
Gamelords (1980-1984)
FASA: 1980–2001
Traveller & Other Early Beginnings: 1980–1984
Beginning the Voyages: 1982–1983
More Licensed RPGs: 1983–1985
The Great RPG Licenses: Science-Fiction
The Emergence of Battletech: 1983–1989
The End of the TV RPGs: 1986–1989
A Renegade Interlude: 1986–1993
Shadowrun Appears: 1989–1992
Battletech Updates, Licenses & Partners: 1989–1995
Earthdawn Appears: 1993–1994
Battletech, Harmony Gold & FASA Interactive: 1993–1998
Out with the Old, In with the New: 1994–1998
Buy-Outs and Closing Down: 1999–2001
Properties & Licenses: 2001-Present
Gamelords: 1980–1984
Beginnings & Thieves’ Guild: 1980–1984
Two Partnerships: 1981–1984
The Final Years: 1983–1984
ICE: 1980-Present
Rolemaster Beginnings: 1980–1982
The Origins of MERP: 1982–1984
The Great RPG Licenses: Fantasy
Early MERP Releases: 1982–1987
More Rolemaster Editions: 1984–1989
Piles of New Products: 1985–1990
The Bad Years: 1990–1992
The Fan Component: 1989–1993
The Final MERP Incarnation: 1993–1997
The Penultimate Rolemaster Incarnation: 1994–1998
The CCG Line: 1995–1998
The Last Years of ICE: 1994–2001
ICE for Sale: 2001
ICE Mk. 2, A Hopeful Beginning: 2002–2005
ICE Mk. 2, A Slow Decline: 2005–2010
ICE Mk. 3, A Hopeful Beginning: 2010-Present
Hero Games: 1981-Present
Secret Origins: 1981
Champions Year One: 1981–1985
Heroic Universal Role Playing: 1983–1985
The Early ICE Age: 1986–1989
Champions in 4E!: 1989
The View from Comic City!
Meanwhile … In Computer City: 1990–1993
The ICE Age Thaws: 1990–1995
Heroic Fracture!: 1996–1998
Online Years: 1998–2000
The Cybergame Year: 2000–2001
Hero Games, Fifth Edition: 2001–2002
Fifth Edition Revisions: 2003–2009
Up, Up, and Away!: 2008–2011
Kicking the Future: 2012-Present
Palladium Books: 1981-Present
Detroit Before Palladium: 1967–1980
Kevin Siembieda Before Palladium: 1977–1980
The Palladium Invasion: 1981–1983
The Palladium System: 1983–1985
Teenage Mutant Ninja Turtles & Other Licenses: 1985
Enter Robotech: 1986–1988
A Variety of RPGs, a Paucity of Supplement: 1987–1990
Enter Rifts: 1990–1993
IP Wars: 1991–2004
Years of Success: 1993–2002
The Slide toward a Crisis: 2000–2006
The Crisis of Treachery: 2006-Present
Leading Edge Games: 1982–1993
The Spiral-Bound Years: 1982–1985
What is The Phoenix Command?: 1986–1993
Mini-History
Timeline: 1980–1991, 2001-Present
Return to Rhand: 1987–1991
Leading Edge Games & The Trends of the ’80s and ’90s
Trailing Edge Games: 1989–1993
Bard Games: 1982–1990
D&D Days: 1982–1986
Talislanta Tales: 1987–1990
Many Publishers: 1992-Present
Yaquinto Publications (1979-1983)
Mayfair Games (1980-Present)
Avalon Hill (1958-1998)
Columbia Games (2003-Present)
Kélestia Productions (1980-Present)
West End Games (1979-2009)
Yaquinto Publications: 1979–1983
A Brief History: 1979–1983
Mayfair Games: 1980-Present
The First Board Games & Role Aids: 1980–1984
Early Licenses in Board Games & Superheroes: 1982–1989
Iterating the RPG Industry: 1986–1991
Demons & Other Darkness: 1991–1993
An End to Roleplaying: 1991–1996
The German Coda: 1994–1997
Death and Rebirth: 1997-Present
Avalon Hill: 1958–1998
The Wargame Years: 1953–1983
Avalon Hill Computer Games
Victory Over SPI: 1982–1983
The Giant Jumps In: 1983–1984
RuneQuest Beginnings: 1984–1989
Board Gaming Continues: 1982–1991
The Dark Ages: 1989–1991
Another Tale: 1991–1993
The Last Renaissance and Fall: 1992–1997
After the Fall: 1997–1998
Hasbro Subsidiary: 1998-Present
Columbia Games: 1972-Present
Quebec & Block Games: 1972–1982
Campaign Worlds and Hârn: 1982–1983
The Golden Age of Hârn: 1983–1987
Toward a Fall: 1988–2000
Division and Death: 1998–2008
The Hârnic Future: 2008-Present
Mini-History
Keléstia Productions: 2003-Present
West End Games: 1974–2009
The Wargame Years: 1974–1983
A Sense of Growing Paranoia: 1983–1984
Expansion & Growth: 1984–1987
Mini-History
Eon Products: 1977–1983
A Rising Star & A Coming Fall: 1987–1988
The Fall of Paranoia: 1989–1995
A New Roleplaying Game Experience: 1990
The Slow Death of Roleplay: 1989–1995
The MasterBook Fizzle: 1993–1997
D6 Comes Too Late: 1996–1998
Bankruptcy: 1998
The Second West End: 1999–2002
The Third West End: 2003–2009
SkyRealms Publishing: 1984–1988
Jorune Beginnings: 1984–1989
Jorune Aftermath: 1990–1994
Digest Group Publications: 1985–1993
The Early Digest: 1985–1987
The Road to MegaTraveller: 1985–1987
MegaTraveller!: 1987
The MegaTraveller Years: 1987–1991
The GDW Rebellion: 1991–1993
Post-Fugate DGP: 1994-Present
R. Talsorian: 1985–Present
Before The Games: 1980–1982
The Pre-Interlock Games: 1982–1987
The Future of Mekton: 1987–1994
Cyberpunk’d: 1988–1993
Visions & Revisions: 1991–1996
Castle Falkenstein, Good Sir: 1994–1997
Fuzion Times: 1996–1998
Shutting Down: 1998–2000
The Microsoft Years: 2000–2004
The New Cybergeneration: 2005-Present
Lion Rampant: 1987–1990
Foundation & Whimsy: 1987
Publication & Magic: 1987–1988
More Publications, More Ideas: 1988–1989
A Year of Tribulations: 1989–1990
White Wolf & Lion Rampant: 1990–1991
Latter Days: 1991-Present
Pacesetter: 1984–1986
A Trio of Games: 1984–1985
Wabbits, Sandmen, and The End: 1985–1986
Mini-History
54°40’ Orphyte: 1991–1992
Pacesetter Afterlife: 1990-Present
New Infinities Productions: 1986–1988
Discovering New Infinities: 1986–1987
Jefferson Swycaffer & The Rise of RPG Fiction
Cyborgs & Converts: 1987
Mini-History
Adventure Games: 1981–1985
Hopes & Failures: 1988
Creations Unlimited: 1986–1987
Creative Beginnings: 1972–1985
The Actual Story of Creations Unlimited: 1986–1987
Ye Settings of Yore: Kalibruhn
D20 Makes All Things Live Again: 2001-Present
Different Worlds Publications: 1987–1989, 2004-Present
Chaotic Origins: 1977–1985
Sleuthing Continuations: 1985–1987
Different Worlds Publications: 1987–1989
The Return of Ehara: 2004-Present
Appendix I:
10 Things You Might Not Know About Roleplaying in the ’80s
1. Roleplaying was Huge
2. Roleplaying Was Feared and Hated
3. The Industry Was Mature, Yet Primitive
4. Games Were Often Complex
5. Adventures Reached Their Zenith
6. Settings Were Loosely Defined
7. Military Roleplaying Was Big
8. Cthulhu, Traveller, and Champions Ruled
9. TSR Became the Enemy
10. Editions Still Didn’t Exist
Appendix II:
Bibliography & Thanks
Books
Magazines
Websites
Fact Checkers
Scanners
Special Thanks
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