Log In
Or create an account -> 
Imperial Library
  • Home
  • About
  • News
  • Upload
  • Forum
  • Help
  • Login/SignUp

Index
Warning. Foreword: The '80s
A Future History of Roleplaying A Note to Readers of the First Edition
SPI: 1969–1982
Wargame Beginnings: 1969–1980
Magazine History
Strategy & Tactics 1967-Present
Fantasy and Roleplaying Games: 1973–1982 The End of SPI: 1980–1982 After TSR: 1982
Task Force Games: 1978–1996
Prelude to a Task Force: 1973–1977 Setting Up a Task Force: 1978–1979 Pseudo-RPGs: 1980–1985
The Fiction of Starfire
Forces & Catalysts, Leading to Change: 1985–1988 To Van Nuys & Back Again: 1988–1993
Mini-History
Amarillo Design Bureau: 1983-Present
Remember the Prime Directive: 1993–2004
Steve Jackson Games: 1980-Present
Before Steve Jackson Games: 1977–1980 Early Board Games: 1980–1984 Early RPGs: 1980–1983 Many Magazines: 1980–1984 Toon: 1984–1986 The Early Computer Days: 1981–1986
Magazine History
Space Gamer 1975–1990+
The Birth of GURPS: 1981–1987 The Early GURPS Days: 1986–1989 Steve Jackson vs. The Secret Service: 1990–1992 Changing Times: 1990–1994 A Non-GURPS Interlude: 1994–2000 The Expanding Face of GURPS: 1995–2002 d20 & Other Expansions: 2000–2003 GURPS 4e & E-publishing: 2004-Present The Rise of Munchkin & Other Changes: 2003-Present
FASA (1980-2001) Gamelords (1980-1984)
FASA: 1980–2001
Traveller & Other Early Beginnings: 1980–1984 Beginning the Voyages: 1982–1983 More Licensed RPGs: 1983–1985
The Great RPG Licenses: Science-Fiction
The Emergence of Battletech: 1983–1989 The End of the TV RPGs: 1986–1989 A Renegade Interlude: 1986–1993 Shadowrun Appears: 1989–1992 Battletech Updates, Licenses & Partners: 1989–1995 Earthdawn Appears: 1993–1994 Battletech, Harmony Gold & FASA Interactive: 1993–1998 Out with the Old, In with the New: 1994–1998 Buy-Outs and Closing Down: 1999–2001 Properties & Licenses: 2001-Present
Gamelords: 1980–1984
Beginnings & Thieves’ Guild: 1980–1984 Two Partnerships: 1981–1984 The Final Years: 1983–1984
ICE: 1980-Present
Rolemaster Beginnings: 1980–1982 The Origins of MERP: 1982–1984
The Great RPG Licenses: Fantasy
Early MERP Releases: 1982–1987 More Rolemaster Editions: 1984–1989 Piles of New Products: 1985–1990 The Bad Years: 1990–1992 The Fan Component: 1989–1993 The Final MERP Incarnation: 1993–1997 The Penultimate Rolemaster Incarnation: 1994–1998 The CCG Line: 1995–1998 The Last Years of ICE: 1994–2001 ICE for Sale: 2001 ICE Mk. 2, A Hopeful Beginning: 2002–2005 ICE Mk. 2, A Slow Decline: 2005–2010 ICE Mk. 3, A Hopeful Beginning: 2010-Present
Hero Games: 1981-Present
Secret Origins: 1981 Champions Year One: 1981–1985 Heroic Universal Role Playing: 1983–1985 The Early ICE Age: 1986–1989 Champions in 4E!: 1989
The View from Comic City!
Meanwhile … In Computer City: 1990–1993 The ICE Age Thaws: 1990–1995 Heroic Fracture!: 1996–1998 Online Years: 1998–2000 The Cybergame Year: 2000–2001 Hero Games, Fifth Edition: 2001–2002 Fifth Edition Revisions: 2003–2009 Up, Up, and Away!: 2008–2011 Kicking the Future: 2012-Present
Palladium Books: 1981-Present
Detroit Before Palladium: 1967–1980 Kevin Siembieda Before Palladium: 1977–1980 The Palladium Invasion: 1981–1983 The Palladium System: 1983–1985 Teenage Mutant Ninja Turtles & Other Licenses: 1985 Enter Robotech: 1986–1988 A Variety of RPGs, a Paucity of Supplement: 1987–1990 Enter Rifts: 1990–1993 IP Wars: 1991–2004 Years of Success: 1993–2002 The Slide toward a Crisis: 2000–2006 The Crisis of Treachery: 2006-Present
Leading Edge Games: 1982–1993
The Spiral-Bound Years: 1982–1985 What is The Phoenix Command?: 1986–1993
Mini-History
Timeline: 1980–1991, 2001-Present
Return to Rhand: 1987–1991
Leading Edge Games & The Trends of the ’80s and ’90s
Trailing Edge Games: 1989–1993
Bard Games: 1982–1990
D&D Days: 1982–1986 Talislanta Tales: 1987–1990 Many Publishers: 1992-Present
Yaquinto Publications (1979-1983) Mayfair Games (1980-Present) Avalon Hill (1958-1998) Columbia Games (2003-Present) Kélestia Productions (1980-Present) West End Games (1979-2009)
Yaquinto Publications: 1979–1983
A Brief History: 1979–1983
Mayfair Games: 1980-Present
The First Board Games & Role Aids: 1980–1984 Early Licenses in Board Games & Superheroes: 1982–1989 Iterating the RPG Industry: 1986–1991 Demons & Other Darkness: 1991–1993 An End to Roleplaying: 1991–1996 The German Coda: 1994–1997 Death and Rebirth: 1997-Present
Avalon Hill: 1958–1998
The Wargame Years: 1953–1983
Avalon Hill Computer Games
Victory Over SPI: 1982–1983 The Giant Jumps In: 1983–1984 RuneQuest Beginnings: 1984–1989 Board Gaming Continues: 1982–1991 The Dark Ages: 1989–1991 Another Tale: 1991–1993 The Last Renaissance and Fall: 1992–1997 After the Fall: 1997–1998 Hasbro Subsidiary: 1998-Present
Columbia Games: 1972-Present
Quebec & Block Games: 1972–1982 Campaign Worlds and Hârn: 1982–1983 The Golden Age of Hârn: 1983–1987 Toward a Fall: 1988–2000 Division and Death: 1998–2008 The Hârnic Future: 2008-Present Mini-History
Keléstia Productions: 2003-Present
West End Games: 1974–2009
The Wargame Years: 1974–1983 A Sense of Growing Paranoia: 1983–1984 Expansion & Growth: 1984–1987 Mini-History
Eon Products: 1977–1983
A Rising Star & A Coming Fall: 1987–1988 The Fall of Paranoia: 1989–1995 A New Roleplaying Game Experience: 1990 The Slow Death of Roleplay: 1989–1995 The MasterBook Fizzle: 1993–1997 D6 Comes Too Late: 1996–1998 Bankruptcy: 1998 The Second West End: 1999–2002 The Third West End: 2003–2009
SkyRealms Publishing: 1984–1988
Jorune Beginnings: 1984–1989 Jorune Aftermath: 1990–1994
Digest Group Publications: 1985–1993
The Early Digest: 1985–1987 The Road to MegaTraveller: 1985–1987 MegaTraveller!: 1987 The MegaTraveller Years: 1987–1991 The GDW Rebellion: 1991–1993 Post-Fugate DGP: 1994-Present
R. Talsorian: 1985–Present
Before The Games: 1980–1982 The Pre-Interlock Games: 1982–1987 The Future of Mekton: 1987–1994 Cyberpunk’d: 1988–1993 Visions & Revisions: 1991–1996 Castle Falkenstein, Good Sir: 1994–1997 Fuzion Times: 1996–1998 Shutting Down: 1998–2000 The Microsoft Years: 2000–2004 The New Cybergeneration: 2005-Present
Lion Rampant: 1987–1990
Foundation & Whimsy: 1987 Publication & Magic: 1987–1988 More Publications, More Ideas: 1988–1989 A Year of Tribulations: 1989–1990 White Wolf & Lion Rampant: 1990–1991 Latter Days: 1991-Present
Pacesetter: 1984–1986
A Trio of Games: 1984–1985 Wabbits, Sandmen, and The End: 1985–1986 Mini-History
54°40’ Orphyte: 1991–1992
Pacesetter Afterlife: 1990-Present
New Infinities Productions: 1986–1988
Discovering New Infinities: 1986–1987
Jefferson Swycaffer & The Rise of RPG Fiction
Cyborgs & Converts: 1987 Mini-History
Adventure Games: 1981–1985
Hopes & Failures: 1988
Creations Unlimited: 1986–1987
Creative Beginnings: 1972–1985 The Actual Story of Creations Unlimited: 1986–1987
Ye Settings of Yore: Kalibruhn
D20 Makes All Things Live Again: 2001-Present
Different Worlds Publications: 1987–1989, 2004-Present
Chaotic Origins: 1977–1985 Sleuthing Continuations: 1985–1987 Different Worlds Publications: 1987–1989 The Return of Ehara: 2004-Present
Appendix I:
10 Things You Might Not Know About Roleplaying in the ’80s
1. Roleplaying was Huge 2. Roleplaying Was Feared and Hated 3. The Industry Was Mature, Yet Primitive 4. Games Were Often Complex 5. Adventures Reached Their Zenith 6. Settings Were Loosely Defined 7. Military Roleplaying Was Big 8. Cthulhu, Traveller, and Champions Ruled 9. TSR Became the Enemy 10. Editions Still Didn’t Exist
Appendix II:
Bibliography & Thanks Books Magazines Websites Fact Checkers Scanners Special Thanks
  • ← Prev
  • Back
  • Next →
  • ← Prev
  • Back
  • Next →

Chief Librarian: Las Zenow <zenow@riseup.net>
Fork the source code from gitlab
.

This is a mirror of the Tor onion service:
http://kx5thpx2olielkihfyo4jgjqfb7zx7wxr3sd4xzt26ochei4m6f7tayd.onion