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Index
Front Cover ACKNOWLEDGMENTS FOREWORD INTRODUCTION:: TOWARD AN AESTHETICS OF THE ROLE-PLAYING GAME part one: CULTURAL STRUCTURE Origins: From War Games to Role Games part two: FORMAL STRUCTURE Interface Design: The Machinery Manufacturing the Ghost in the Machine part three: SOCIAL STRUCTURE The Structural Foundation of the Role-Player’s Subjectivity part four: AESTHETIC STRUCTURE The Theater of Events: Narrative as Aesthetic Object AFTERWORD NOTES BIBLIOGRAPHY INDEX
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