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Index
Front Cover
ACKNOWLEDGMENTS
FOREWORD
INTRODUCTION:: TOWARD AN AESTHETICS OF THE ROLE-PLAYING GAME
part one: CULTURAL STRUCTURE
Origins: From War Games to Role Games
part two: FORMAL STRUCTURE
Interface Design: The Machinery Manufacturing the Ghost in the Machine
part three: SOCIAL STRUCTURE
The Structural Foundation of the Role-Player’s Subjectivity
part four: AESTHETIC STRUCTURE
The Theater of Events: Narrative as Aesthetic Object
AFTERWORD
NOTES
BIBLIOGRAPHY
INDEX
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