Log In
Or create an account ->
Imperial Library
Home
About
News
Upload
Forum
Help
Login/SignUp
Index
[Cover and Title]
Contents
Acknowledgements
Lars C. Grabbe, Patrick Rupert-Kruse & Norbert M. Schmitz: Introduction
Norbert M. Schmitz: The »Biology of the Apparatus of Perception«: The Evolution-Theoretical Conditions of Illusion Media
Abstract
Keywords
1. Body versus Mind – Nature versus Culture
2. The Biology of the Central Perspective
3. The Objectivity of Mimesis
4. The Objectivity of Human Sight
References
Phillip McReynolds: Cyborg Cinema: A Womb with a View
Abstract
Keywords
1. Introduction
2. Cyborgs
3. Cyborg Cinema
4. Conclusion
References
Lars C. Grabbe: Cyborgian Contact with Content? The Phenosemiotics of Interactive Media Systems
Abstract
Keywords
1. Introduction
2. Media Embodiment. Origin and Evolution
3. Representation. External and Internal Perspectives
4. Phenosemiotics. Body, Multimodality and the Sensory System
5. Cyborg. The Logic of Media Systems
6. The Phenosemiotic Relation of Signs
References
Marco Cesario & Lena Hopsch: The Body in Digital Space
Abstract
Keywords
1. The Body and the World: Flesh and Reversibility
2. The Body and the Space: About Motility
3. The Body’s Posture: Praktognosia
4. Kinesthesia, the Sixth Sense
5. The Body and Architecture
6. The Body in Digital Space
7. Conclusion
References
Katharina Gsöllpointner: Digital Synesthesia: The Merge of Perceiving and Conceiving
Abstract
Keywords
1. Introduction
2. Digital Synesthesia: Artistic Media as Research Technologies
3. What is Synesthesia?
3.1. Strong and Weak Synesthesia
3.2. Lower and Higher Synesthesia
3.2.1. Lower Synesthesia = Perceptual Synesthesia = Proper Synesthesia
The Senses
Space and Time
3.2.2. Higher Synesthesia = Cognitive Synesthesia = Semantic Synesthesia
Learning Synesthesia
Ideasthesia
4. Digital Art as a Model for Synesthesia and Vice Versa
4.1. Examples from the Digital Arts
5. Conclusion and Outlook
References
Phylis Johnson: Mirror, Mirror in the Computer Screen: Virtual Bodies and Virtual Worlds as »Becoming« Authentic
Abstract
Keywords
1. Introduction
2. The Author as Virtual Participant
3. Mediated Perceptions of Virtual Reality
4. Second Life: The Metaphor
5. The Avatar and Virtual Society
6. Virtual Body as Commodity
7. Machinima as the Looking Glass
8. Authenticity in the Virtual Body
9. Summary and Considerations
References
Gregory Minissale: Becoming-Cyborg
Abstract
Keywords
1. Introduction
2. Film Studies
3. Machinic and Phenomenal Processes
4. Mind wandering
5. Bergson, Deleuze and Guattari
References
Jacobus Bracker: Game of Thrones – Game of Meanings: Transmedia Construction of Narrative Meaning and the Life of the Moving Image
Abstract
Keywords
1. Introduction
2. The Phenomenon of Transmedia Storytelling
3. The Universe of Game of Thrones
4. Theoretical Framework
5. Analysis
6. Conclusion
References
Robert Belton: Critical Cyborgs? Hitchcock and the Hermeneutic Spiral
Abstract
Keywords
1. Preface
2. Argument
3. Conclusion
References
Authors
Notes
[Imprint]
← Prev
Back
Next →
← Prev
Back
Next →