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Index
Chapter 1. Introduction Chapter 2. Starting to Code Chapter 3. Data Types, Variables, and Constants Chapter 4. Classes and Objects Chapter 5. Strings Chapter 6. Unity 2D Basics Chapter 7. Selection Chapter 8. Unity Mice, Keyboards, and Gamepads Chapter 9. Arrays and Collection Classes Chapter 10. Iteration: For and Foreach Loops Chapter 11. Iteration: While Loops Chapter 12. Class Design and Implementation Chapter 13. More Class Design and Methods Chapter 14. Unity Text IO Chapter 15. Unity Audio Chapter 16. Inheritance and Polymorphism Chapter 17. Delegates and Event Handling Chapter 18. Exceptions, Equality, and Hash Codes Chapter 19. File IO Chapter 20. Putting It All Together Appendix: Setting Up Your Development Environment
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