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Index
Acknowledgments
Introduction
Play as narration
Interplay: actions and responses
Analysis of game narratives
1
Taxonomy
Substance
Hands off
What is a narrator?
The player’s expression
Nonverbal expression
The cinematic narrator
The player’s narration
The game world’s narration
The conflict of narration
The self and the simultaneous narration: living and telling
Focalization and perception
The player-as-focalizer
Third-person games
Summary
A player’s story
2
Penumbra Overture: the anticipation and the happening
Confrontation
Understanding my fear
Revisiting the underworld
Reader-response and games
Six questions
Reproducing the play experience
BioShock: welcome to guilt city
Negotiating my guilt
The moral price of telling BioShock
My unfulfilled curiosity
Bibliography
Index
.2
.3
3
4
35
10
29
36
39
40
48
55
.1
46
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